Weapons of (Gang) War
RAW ✔️ Necromunda Core Rulebook (2023), p54
The most important elements required to play a game of Necromunda are models to represent the fighters and vehicles, and terrain to build the battlefield. In addition, there are a few other essential items players will need.
Markers
Markers can be used to represent a model's Status, to indicate a model is subject to a Condition, or to keep track of such things as lost Wounds or Hull Points and can be placed next to them on the battlefield or on their Fighter card or Vehicle card. Examples include Ready markers (one of which is placed next to every model at the start of each round, and removed after they have been activated), Out of Ammo markers (used to indicate a weapon has run out of ammunition, jammed or otherwise malfunctioned) and Blaze markers (used to indicate a model is on fire or, as the rules would say 'subject to the Blaze condition'), amongst others.

Templates
In Necromunda, templates are used to represent the effect of certain weapons:
Blast Markers
A Blast marker is a circular template 3" or 5" in diameter. They are used most often by weapons with the Blast trait and represent such things as shrapnel-filled explosions caused by detonating shells or grenades, clouds of smoke and even clouds of toxic gas or radiation.

Flame Templates
A Flame template is a teardrop-shaped template, approximately 8" in length, which is used most often by weapons with the Template trait. Flame templates represent weapons ranging from those that launch a devastating torrent of flaming liquid that will burn until all available fuel is exhausted, to horrific chemical weapons that spew forth vile concoctions that will dissolve all matter they come into contact with.

Ruler/Tape Measure
In games of Necromunda, all distances are measured in inches (") with a ruler or tape measure. Distances can only be measured when the rules call for it (for example, when checking the range between an attacking model and their target) – on Necromunda there are very few certainties! Therefore, pre-measuring distances when making any kind of action is not allowed. Declare the action and nominate any other fighters involved before range is measured.
Vision Arc Template
Each model has a vision arc, representing the area that is visible to them. A Vision Arc template is a triangular template that can be used to help determine a model's vision arc quickly and easily.

Fighter and Vehicle Cards
Each player's gang is made up of a number of fighters and vehicles, each of which is represented by a model on the battlefield and by a Fighter card or Vehicle card filled in with their characteristics, equipment and other useful reference information. During a battle, these cards provide a handy reference for each model and a reminder of their equipment and any special rules. During a battle, players can also place markers on each model's card rather than next to the model itself on the battlefield, thus keeping it free from clutter.

Necromunda Dice
Necromunda uses several different types of dice to determine the outcome of various actions and events. These are:
D6
The most frequently used dice in Necromunda is a regular six-sided dice, marked 1 to 6. It is common for the '6' to be replaced by a logo – either that of the game or a specific gang – on many Necromunda dice.
D3
The rules might also call for a D3 to be rolled, but an actual three-sided dice is not necessary. To roll a D3, simply roll a D6 and modify the result by halving it, rounding fractions up.
Firepower Dice
Unique to Necromunda, a Firepower dice is used whenever a fighter makes a ranged attack. For the majority of weapons, the Firepower dice is rolled as there is a chance of the weapon's ammunition being depleted or a malfunction occurring. In some cases, it is rolled to determine how many shots a rapid fire weapon can make.
Scatter Dice
This is a six-sided dice, marked with a Hit symbol on two faces and an arrow on each of the other four. The Hit symbol also incorporates a small arrow. This dice is used to determine random directions, and is most often used when firing weapons that have the Blast (3"/5"/*) trait.
Injury Dice
Another dice unique to Necromunda, Injury dice are special dice used to determine the severity of the injury a fighter suffers, ranging from a Flesh Wound all the way up to being taken Out of Action.
Location Dice
Location dice are special dice used to determine exactly where a vehicle is hit when it is damaged by an attack.
Damage Dice
Damage dice are special dice used to determine how severely a vehicle has been damaged, ranging from Glancing Hits up to Catastrophic Hits.
Control Dice
The Control dice is a special dice used to determine what happens when a vehicle loses control.
