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Weapon Accessories

RAW ✔️ Necromunda Core Rulebook (2023), p298

Weapon accessories marked with a dagger (†) may not be combined together on the same weapon. If one such accessory is purchased for a weapon, another may not be added.

Core Trading Post

Focusing crystal (Lasgun, Laspistol, Long las only)

RAW ✔️ Necromunda Core Rulebook (2023), p263, 264, 267; House of Artifice, p120
30 Credits – Rare (10)
House Van Saar: 20 Credits (Lasgun, Laspistol, Las carbine, Las sub-carbine, Suppression laser only)

A weapon fitted with a focusing crystal improves its AP characteristic by 2 (for example, a weapon with an AP of -1 would improve its AP to -3 when fitted with a focusing crystal). However, such modifications are not without risk, and a weapon fitted with a focusing crystal also gains the Unstable trait.

Gunshroud (Basic Weapons and Pistols)

RAW ✔️ Necromunda Core Rulebook (2023), p298
20 Credits – Rare (8)
Ash Waste Nomads: 20 Credits – Scavenge (8)

A weapon fitted with a gunshroud gains the Silent trait.

Hotshot las pack (Lasgun and Laspistol only)

RAW ✔️ Necromunda Core Rulebook (2023), p298
20 Credits

At the expense of reliability, a lasgun or laspistol (not including las carbines, las sub-carbines or suppression lasers) can be fitted with a hotshot las pack, increasing its Strength to 4 and Armour Piercing to -1. However, the weapon loses the Plentiful trait and its Ammo value is reduced to 4+.

Infra-sight (Pistols, Basic, Special and Heavy Weapons)†

RAW ✔️ Necromunda Core Rulebook (2023), p298
40 Credits – Rare (8)
Ash Waste Nomads: 40 Credits – Scavenge (8)

Weapons with the Rapid Fire (X) or Blast (3"/5") trait cannot be fitted with an infra-sight. A weapon with an infra-sight can be used to attack through smoke clouds, and increases the value of X" in the Visibility (X") rule by 9". In addition, there is no hit modifier when the weapon targets a fighter in partial cover, and a -1 modifier (instead of -2) when it targets a model in full cover.

Las-projector (Pistols, Basic and Special Weapons)

RAW ✔️ Necromunda Core Rulebook (2023), p298
35 Credits – Rare (9)

The weapon's Short range accuracy bonus is improved by 1 (for example, if it is +1, it becomes +2; if it is -, it becomes +1; if it is -1, it becomes -).

Mono-sight (Basic, Special and Heavy Weapons)†

RAW ✔️ Necromunda Core Rulebook (2023), p298
35 Credits – Rare (9) Ash Waste Nomads: 35 Credits – Scavenge (9)

If a model attacks with this weapon after making an Aim action, add 2 to the result of the hit roll instead of 1.

Psi-amplifier (Melee Weapons)†

RAW ✔️ Necromunda Core Rulebook (2023), p298
75 Credits – Rare (15)

In order for a psi-amplifier to be fitted to a weapon, a specialist must be found. To attempt to find one, Leaders and Champions may make the Psi Attune post-battle action. This is carried out the same way as a Trade action, though its only benefit is if you roll a 15 or more for the Availability level, you may fit the psi-amplifier to a weapon. Once fitted, the weapon gains the Force trait.

Suspensors (Weapons with the Unwieldy trait only)

RAW ✔️ Necromunda Core Rulebook (2023), p298
60 Credits – Rare (10)
Ash Waste Nomads: 60 Credits – Scavenge (10)

An Unwieldy ranged weapon fitted with suspensors is far more manoeuvrable. Firing it becomes a Basic action rather than a Double action.

An Unwieldy close combat weapon fitted with suspensors can be used single-handedly, allowing the fighter to use a second close combat weapon.

Telescopic sight (Pistols, Basic and Special Weapons)†

RAW ✔️ Necromunda Core Rulebook (2023), p298
25 Credits

If a model attacks with this weapon after making an Aim action, the weapon's Short range accuracy modifier is used even if the target is within the weapon's Long range.