1. Tunnel Skirmish / Stand-off
Two gangs meet in neutral territory and a firefight ensues.
Two gangs meet in neutral territory and a firefight ensues.
In this scenario, an assassin tries to take advantage of the confusion of the Great Darkness to eliminate a high ranking rival.
In this scenario, a gang tries to rescue one of their own from Prison Hive Zalktraa.
In this scenario, two gang leaders meet to discuss terms, when one crew launches an unexpected attack to take out the opposing leader!
In this scenario, two gang leaders fight to the death to assert personal dominance.
The Guilders are gunning for a gang and will take them down at any cost!
In this scenario, a gathering is interrupted when a rival gang attacks.
In this scenario, a gang defends its precious Gunk Tank whilst a rival gang tries to pull it down.
In this scenario, a group of gang leaders and champions are set up and betrayed by one of their rivals.
Gangs are looting the depths of the hive when ancient machinery grinds to life.
In this scenario, two gangs race to be the first to reach the end of a tunnel network.
In this scenario, a gang tries to rescue one of their own from captivity.
In this scenario, two gangs try to desperately fend each other off so they can harvest a rich vein of ghast.
Gangs fight over ancient technology deep in the underhive.
In this scenario, one gang has ambushed another and is attempting to take out as many of the defenders as possible; the defenders are trying to return the favour.
A gang parlay gets bloody!
Two gangs seek to seize the spires of the Underhive. Soon both gangs become embroiled in a fight across towers and gangways, all in order to claim victory and proclaim their house as Lord of the Spires.
Get ready to run!
The Sump Dogs are one of the largest and most infamous House Orlock-allied gangs in Hive Primus, with its crews controlling many of the great ash gates connecting the Palatine Cluster to the wastes. When Roky and his crew killed the chief of the Wynd Stryder Clan on a road run, the Waster elders set a bounty on their hides - one the Carrion Queens and Ironlords were only too happy to collect.
Sometimes, just the rumour of a newly discovered tunnel sprawl packed with discarded riches attracts looters.
A gang makes a raid against a settlement.
A cornered gang is making a break for it.
A battle between gangs as they descend through the hive.
Gangs fight to survive a rapidly growing jungle.
Gangs fight over a vital bridge in the underhive.
Starting a fight in an enemy's territory takes guts. Winning it builds a gang's reputation!
The defenders have been discovered trying to sneak through the attackers' turf and now must make their escape.
A gang that really wants to make itself known may raid deep into an enemy territory, hoping to steal goods and defile something sacred.
In this scenario, a small group of gangers come across a lightly defended warehouse and attempt to loot it before they're caught.
Two gangs send a small infiltration force into a Guild storehouse, intent on claiming a supposedly valuable item destined for auction to the highest bidder.
In this scenario, a gang launches an ambush during a surreptitious meeting between a rival gang and a corrupt official.
In this scenario, one gang aims to steal some loot caskets the other gang has been paid to protect.
In this scenario, things turn heated at the local drinking hole.
Wrong place, wrong time...
A newly-minted gang must learn fast or die!
Awaken the ancestors!
Something's stalking the gang's turf.
A Death-maiden is born.
A bloody road to victory.
A drunken insult leads to a free-for-all in the local drinking hole.
In this scenario one gang launches an all-out attack on another in the hopes of stealing some of their stash.
A cruel intelligence stirs deep within the underhive.
RAW ✔️ House of Artifice, p104
Two rival gangs meet across an underhive thoroughfare that marks the border between their territories.
Seizing upon their advantage, a gang launches a deadly assault upon the territory of a rival gang.
Seizing their chance to secure some loot, the attacking gang heads straight for the stronghold's armoury.
In this scenario, a gang lays a trap for their enemy hoping to catch them unawares and deal them a crippling blow.
Invading one another's territory and raiding one another's stores has led to a high degree of hostility. A showdown is on the cards!
A gang that really wants to make itself known may raid deep into an enemy's territory, hoping to steal goods and defile something sacred.
Sometimes, the rumour of a newly discovered tunnel sprawl packed with discarded riches will spread around the underhive. Such rumours are sure to be investigated…
A gang brings the fire of the Redemption to the underhive.
A gang tests the faith of its newest members.
A gang must stay alive long enough to get some vital info.
Victory is forever moving just out of reach.