152. Wild Snake Run
RAW ✔️ Source: Apocrypha Necromunda: Blood, Ash and Gunshine (2024)
"Protect the booze!"
- Wilcox 'Wild Snake' Cinderjack, House Orlock Brewmaster
In this scenario, a gang attempts to escape the wastes with a precious vat of Wild Snake!
Attacker and Defender
In this scenario, one gang is the attacker and the other is the defender. If this scenario is being played as part of a campaign, then the gang that issued the challenge is the attacker; otherwise, roll off with the winner deciding whether they will attack or defend.
Battle Type
This scenario is a Rolling Roads battle. Vehicles and Wargear that grant the Mounted condition can be included in either gang's starting crew.
Battlefield
This scenario uses the standard rules for setting up a battlefield, as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook.
Crews
This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook.
Both gangs use the Custom Selection (10) method to determine their crew.
Deployment
The defender must set up the Booze Truck in the centre of the battlefield with the rest of their gang within 12" of that model. The attacker then sets up their gang anywhere on the battlefield at least 9" away from enemy models.
Gang Tactics
This scenario uses the standard rules for gang tactics as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook.
Ending the Battle
In the End phase of round 3 and every round thereafter, the defender rolls a D6. If the result is lower than the current round number the battle ends, otherwise it continues. In addition, if either gang has no models left on the battlefield at the end of any round, the battle ends immediately.
Victory
If at the end of the battle the Booze Truck is on the battlefield then the defender is victorious. Otherwise, the attacker wins.
Rewards
Credits
The winning gang adds 2D6x10 credits to their Stash.
The losing gang adds D3x10 credits to their Stash.
Experience
Any defending model still on the battlefield at the end of the battle earns 1 XP.
If an attacking model causes the Booze Truck to become Wrecked as a direct result of their actions, they earn D3 XP.
Reputation
The victorious gang gains D3 Reputation.
If either gang bottled out, they lose 1 Reputation.
Rolling Roads
This is a Rolling Roads scenario with open sides and follows all the rules for Rolling Roads as detailed in the Necromunda Core Rulebook.
Protect The Wild Snake!
The defender must designate one of their vehicles to be carrying the Wild Snake. If they have more than one vehicle then it must be the most expensive vehicle they have in their gang. This vehicle is known as the Booze Truck and counts as having a Wild Snake Vat. In addition, the Booze Truck will automatically pass any Cool tests it is required to take.
Mutant Hordes
When an attacking fighter (Including those with the Mounted condition) or vehicle with a Toughness characteristic of 4 or less is removed from play (for whatever reason), it may be placed to one side and arrive in the following End phase as a Reinforcement with all Wounds and Hull Points restored and Flesh Wounds removed, see the Necromunda Core Rulebook.
If this scenario is being used as part of a campaign, make a note of any Lasting Injuries/Lasting Damage the fighter/vehicle suffers the first time it is removed from play, ignoring any subsequent Lasting Injury/Lasting Damage inflicted on the fighter/vehicle.
Blood, Ash and Gunshine
If players wish, they may use this scenario to represent Wilcox 'Wild Snake' Cinderjack's escape from the Gunshine Distillery and running battle down Salvation Run. In order to do this, make the following changes:
- The defending gang should be represented by an Orlock gang with Wilcox 'Wild Snake' Cinderjack (see Necromunda: House of Iron) and a Cargo-8 Ridgehauler.
- The attacking gang is represented by an Underhive Outcasts gang, or alternatively, a Helot Chaos Cults or Genestealer Cult gang (see Necromunda: Book of the Outcast and Necromunda: Book of Ruin).
- Orlock Iron Riders can take an Incredible Drives Legendary Name each.
- Both gangs can include mounted fighters and vehicles.