96. Wasteland Encounter
RAW ✔️ Source: Necromunda: Ash Wastes Rulebook
"Whether it is the badzones of a hive or the deep wastes, you never quite know who, or what's, out there for you."
- Frenk Horlast, Spider Points Watermonger
In this scenario, two gangs chance upon each other in the badzones or the wastes, and a vicious battle erupts.
Battle Type
This scenario can be played as either a Sector Mechanicus or Ash Wastes battle. If fighting in the ash wastes, vehicles can be included in both gang's Reinforcements deck.
Battlefield
Set up the battlefield as described in the Battlefield Set-up section (see page 133).
Crews
This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up section (see page 134). Both gangs use the Random Selection (D3+1) method. After gangs have randomly determined their starting crew, the rest of their deck is set to one side to form their Reinforcements deck.
Deployment
Starting with the winner of a roll-off, one player places a fighter within 12" of the centre of the battlefield. Players then alternate placing fighters anywhere on the battlefield at least 12" away from any enemy fighters.
Gang Tactics
Each player may choose gang tactics from those available to their gang. if, during the pre-battle sequence, the total credits value of fighters in one player's starting crew is less than their opponent's, they may randomly determine an additional gang tactic for each full 100 credits of difference.
Ending the Battle
If either gang has no models left on the battlefield at the end of any round, the battle ends immediately. VICTORY If only one gang has models on the battlefield at the end of the battle, they are the winner. Any other result is a draw.
Rewards
Credits
The winning gang adds D3x10 credits to their Stash. If the battle is a draw, each gang adds D3x5 credits to their Stash.
Experience
Each model that took part in the battle earns 1 XP.
Reputation
Each gang gains 1 Reputation if this was their first battle against this opponent. The victorious gang gains an additional D3 Reputation.
Objectives
Both gangs are attempting to force their foes to bottle out or wipe them off the battlefield.
Reinforcements
At the start of each End phase, both gangs receive Reinforcements as they are drawn by the sounds of fighting. Starting with the player who has Priority, each player has D3 random models arrive. Reinforcements arrive on a randomly determined battlefield edge and must be placed within 2" of the battlefield edge and at least 2" away from any other model.