122. Two Tunnels Showdown
RAW ✔️ Apocrypha Necromunda: Twins of Two Tunnels, p6
"Waiting for the Hammer to fall? This is the Gunk Queen's territory and he can't touch it!"
- Url Twice-broke, Two Tunnels Agitator
In this scenario, a gang defends its precious Gunk Tank whilst a rival gang tries to pull it down.
Attacker and Defender
In this scenario, one gang is the attacker and the other is the defender. In a campaign, the player who chose this scenario is the attacker. In a skirmish, players roll off and the winner decides whether they will attack or defend.
Battle Type
This scenario can be played as either a Zone Mortalis or Sector Mechanicus battle; vehicles and wargear that grant the Mounted condition cannot be included in either gang's crew.
Battlefield
Set up the battlefield as described in the Battlefield Set-up section of the Necromunda Rulebook. Players should place a Gunk Tank in the centre of the battlefield.
Crews
This scenario uses the standard rules for choosing a crew as described in the Battlefield Set-up section of the Necromunda Rulebook. Both gangs use the Custom Selection (7) method.
Deployment
The defender deploys their starting crew within 6" of the Gunk Tank. The attacker then deploys their starting crew within 3" of any battlefield edge.
Gang Tactics
Each player may choose two gang tactics from those available to their gang. If, during the pre-battle sequence, the total credits value of fighters in one player's starting crew is less than their opponent's, they may randomly determine one additional gang tactic for each full 100 credits of difference.
Ending the Battle
The battle ends immediately if, at the end of any round, only one gang has fighters remaining on the battlefield or the Gunk Tank has fallen.
Victory
If the Gunk Tank has fallen the attacker wins, otherwise, the defender wins.
Rewards
Credits
The victorious gang adds D6x10 credits to their Stash.
Experience
Every fighter who took part in the battle earns 1 XP.
Each time an attacking fighter successfully adds a Toppled token to the Gunk Tank, they earn 1 additional XP.
Reputation
The victorious gang gains D3 Reputation.
If either gang bottled out, they lose 1 Reputation.
Home Turf Advantage
The defender has the Home Turf Advantage.
The Gorvos Gunk Tank
Central to the fight is the Gunk Tank, with the attacker attempting to topple it to deprive the defender of much needed gunk. The Gunk Tank can be represented by any suitable large container (ideally at least 3" in diameter) – the one found in the Zone Mortalis: Gang Stronghold is perfect.
Any Standing and Active attacking fighter within 1" of the Gunk Tank may make the Topple Tank (Double) action:
Topple Tank (Double): The active fighter rolls a D6 and adds their Strength. If the total is 8 or higher then the Gunk Tank starts to fall – place a Toppled token next to the Gunk Tank.
Once the Gunk Tank has four Toppled tokens, it falls! All fighters within 3" of the Gunk Tank are placed Prone and Pinned and suffer a S4, AP -, D1 hit and the Topple Tank (Double) action may no longer be performed.
Fleeing the Battlefield
If either gang voluntarily bottles out and subsequently flees the battlefield, their opponent automatically wins the scenario.
Twins of Two Tunnels
If players wish, they may use this scenario to represent Axon Hammer's attempt to destroy the Gunk Tank at the heart of Two Tunnels. In order to do this, make the following changes:
- The attacker's gang should be a Goliath gang including a Propagandist and Axon Hammer using the Irontree Reavers rules.
- The defender's gang should be an Underhive Outcast gang including an Agitator and led by Gaen and Vunder Gorvos.
- The War of Words special rule is in effect (see Propagandist/Agitator).