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128. The Big Score

RAW ✔️ Source: Apocrypha Necromunda: Bullet Road Run

NecroRAW

Do not confuse this Apocrypha scenario with the Outlander scenario also titled "The Big Score" published in Book of the Outcast.

"Gun it Big Pete, they're getting away!"
- Vespa 'Minx' Merdena, Radlight Runners, House Orlock

In this scenario, one gang is attempting to stop some valuable cargo being delivered while their rivals protect it.

Attacker and Defender

In this scenario, one gang is the attacker and the other is the defender. In a campaign, the player who chose this scenario is the attacker. In a skirmish, players roll off and the winner decides whether they will attack or defend. If only one player has vehicles in their gang, they are automatically the defender.

Battle Type

This scenario is an Ash Wastes battle. Vehicles can be included in both crews. Vehicles and Wargear that grant the Mounted condition can be included in both gangs' crews.

Battlefield

Set up the battlefield as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook. This scenario is designed to be played on a 6'x4' battlefield.

Crews

This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook. Both gangs use the Custom Selection (8) method to determine their crew.

Deployment

The defender deploys the Prize (see page 9) in the centre of the battlefield and then deploys the rest of their starting crew within 6" of the Prize. The attacker then deploys their starting crew within 1" of the Trailing Edge of the battlefield.

Gang Tactics

Each player may choose two gang tactics from those available to their gang.

If, during the pre-battle sequence, the total credits value of fighters in one player's starting crew is less than their opponent's, they may randomly determine an additional gang tactic for each full 100 credits of difference.

Ending the Battle

If, at the end of any round the Prize has either been Wrecked or is no longer on the battlefield, the battle ends immediately. Otherwise the battle ends after six rounds.

Victory

If the Prize is either Wrecked or not on the battlefield at the end of the battle, the attacker wins. Otherwise the defender is victorious.

Rewards

Credits

The winning gang adds 4D6x10 credits to their Stash as they collect the score from the Prize.

Experience

Each model who took part in the battle earns 1 XP.

If the Prize survives then it earns an additional 1 XP.

If a model Wrecks the Prize then they earn an additional D3 XP.

Reputation

The winning gang gains D3 Reputation.

If either gang bottled out, they lose 1 Reputation.

Rolling Roads

This is a Rolling Roads scenario with open sides and follows all the rules for Rolling Roads.

The Prize

The defender must designate one of their vehicles to be the Prize. If they have more than one vehicle then it must be the most expensive vehicle they have in their gang. This has no effect on the vehicle aside from acting as an objective for the scenario.

The Score

The Prize knows that if it leaves the protection of its escorts it will not survive long. Unless it is the only model from the defending gang left on the battlefield, the Prize automatically passes any Cool check it needs to make to avoid becoming Broken or fleeing the battlefield (there is no need to roll the dice).

note

Bullet Road Run

If players wish, they may use this scenario to represent the battle as numerous gangs attempt to claim the Prize from Vespa 'Minx' Merdena. In order to do this, make the following changes:

  • The defending gang should be an Orlock gang and include Vespa 'Minx' Merdena.
  • Instead of one attacking gang, up to three gangs can attack the Prize. When they are deployed they must be at least 1" away from any enemy models.
  • The winning attacking gang is the one that causes the Prize to become Wrecked. If the Prize is Wrecked for any other reason or the Prize flees the battlefield, the battle is a draw.