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92. The Big Score

RAW ✔️ Book of the Outcast, p98

NecroRAW

Do not confuse this Outlander scenario with the Apocrypha scenario also titled "The Big Score" published in Apocrypha Necromunda: Bullet Road Run.

Find the mother lode and you can retire to live a life of luxury… just got to hope no one else has the same idea.

In The Big Score scenario, two gangs fight to loot an abandoned settlement whose defences are still active.

Battlefield

This scenario uses the Battlefield Set-up guidelines, as described in the Necromunda Rulebook.

Crews

This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook. Both players use the Custom Selection (10) method to choose their crew.

Deployment

This scenario uses the standard rules for deployment as described in the Necromunda Rulebook.

Gang Tactics

Each player may choose two gang tactics from those available to their gang. If, during the pre-battle sequence, the total Credits value of fighters in one player's starting crew is less than their opponent's, then they may determine one additional gang tactic for each full 100 credits of difference.

Ending the Battle

The battle ends when one gang gets three or more Loot caskets into their deployment zone, or only one gang has fighters remaining on the battlefield.

Victory

The gang that has the most Loot caskets in their deployment zone at the end of the battle is the winner, otherwise the battle is a draw.

Rewards

Credits

Each Loot casket adds 2D6x10 credits to the gang's Stash.

Experience

Each fighter who took part in the battle earns 1 XP.

Reputation

The winner gains D3 Reputation.

If either gang bottled out, they lose 1 Reputation.

Outlander Campaign Rewards

In an Outlander Campaign, each Loot casket is worth D6 Power, D6 Salvage or D6 Sustenance (roll randomly to determine which type).

The Score

News has come down of a rich stash out in the badzones; the only trouble is it is well defended, not to mention more than one gang is gunning for it. After both crews have deployed, players take turns (starting with the player who has priority) placing Loot caskets within 6" of the centre of the battlefield, until six caskets have been placed. Next, players take turns placing defences (see Outlander Terrain) anywhere on the battlefield (these can include minefields), until six defences have been placed. Defences are automated and treat both gangs as enemies.

Horrors In The Dark

Finding such a sizeable stash of untouched loot should have been suspicious and, sure enough, this seems to be the hunting ground for one or more unknown, mutated monstrosities.

When a fighter is activated, and they are not within 8" of any other fighters (from either side), roll a D6 on the following table:

  D6  Result
1The fighter suffers a Strength 6 hit with an AP of -1 and a Damage of 2. If they are Seriously Injured as a result, they are dragged away into the darkness and taken Out of Action.
2-3A nightmarish creature emerges from the shadows, seeking easy prey. The fighter cannot make any actions during this activation as they are too busy driving the creature away.
4-5The fighter hesitates, hearing a noise in the darkness. They can only make one action this turn.
6The fighter goes unnoticed and can act normally.