Skip to main content

99. The Beast

RAW ✔️ Source: Necromunda: Ash Wastes Rulebook

'It doesn't pay to think too hard about what's living under all this ash...'
- Gurbin Ironhack, Greyback Prospector

In this scenario, two gangs brave a zone plagued by a fearsome wasteland predator.

Battle Type

This scenario is an Ash Wastes battle. Vehicles can be included in both crews.

Battlefield

The battlefield is set up as described in the Battlefield Set-up section (see page 133).

Crews

This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up section (see page 134). Both players use the Custom Selection (10) method.

Deployment

Players roll off with the winner choosing one edge of the battlefield. They set up their entire crew within 6" of that edge. Their opponent then sets up their entire crew within 6" of the opposite battlefield edge.

Gang Tactics

Each player may choose two gang tactics from those available to their gang.

If, during the pre-battle sequence, the total credits value of fighters in one player's starting crew is less than their opponent's, they may randomly determine an additional gang tactic for each full 100 credits of difference.

Ending the Battle

If either gang has no models left on the battlefield at the end of any round, the battle ends immediately.

Victory

If only one gang has models left on the battlefield at the end of the battle, they are the winner. Any other result is a draw.

Rewards

Credits

The winning gang adds D3x10 credits to its Stash.

Experience

Each model that took part in the battle earns 1 XP.

If a fighter survived at least one encounter with a Beast then they earn 1 XP.

Reputation

Each gang gains 1 Reputation if this was their first battle against this opponent.

The victorious gang gains an additional D3 Reputation.

Objectives

The gangs are fighting it out in the feeding ground of a dangerous beast and must defeat both their rivals and survive constant attacks from the beast.

The Beast Stirs

At the beginning of each round, before activating gangs, players take turns placing one Beast's Lair marker each on the battlefield (see Beast's Lair special rule), starting with the player with Priority. These can be placed anywhere on the battlefield at least 6" away from a model. Remove all Beast's Lair markers at the end of the round.