108 Tech Raid
RAW ✔️ Source: Apocrypha Necromunda: The Lost Charter
"We're near the ancestral shard lads, I can feel it in my bones!"
- Dalin Larsekson, The Mad Mechanic of Red Ruin, Charter Master and master engineer
In this scenario, a gang breaks into the heart of a dome in order to loot as much archeotech as they can.
Attacker and Defender
In this scenario, one gang is the attacker and the other is the defender. In a campaign, the player who chose this scenario is the attacker. In a skirmish, players roll off and the winner decides whether they will attack or defend.
Battle Type
This scenario is a Sector Mechanicus battle; vehicles and Wargear that grant the Mounted condition cannot be included in either gang's starting crew or Reinforcements.
Battlefield
Set up the battlefield as described in the Battlefield Set-up section of the Necromunda Rulebook. After the battlefield has been set up, the defender places six Loot caskets on the battlefield. Each Loot casket must be at least 6" away from any battlefield edge and any other Loot casket. No other Loot caskets are placed.
Crews
This scenario uses the standard rules for choosing a crew as described in the Battlefield Set-up section of the Necromunda Rulebook. The attacker uses the Custom Selection (7) method. The defender uses the Random Selection (D3+2) method. The rest of the defender's fighter cards are set to one side to form the Reinforcements deck.
Deployment
The defender deploys their starting crew within 3" of a Loot casket. The attacker then picks a battlefield edge and deploys their entire starting crew within 6" of it.
Gang Tactics
Each player may choose two gang tactics from those available to their gang. If, during the pre-battle sequence, one player's Gang Rating is less than their opponent's, they may randomly determine one additional gang tactic for each full 100 credits of difference.
Ending the Battle
The battle ends if, at the end of a round, only one gang has fighters remaining on the battlefield.
Victory
If, at the end of the battle, the attacker has at least 3 Archeotech Haul points then they are the winner. Otherwise, the defender wins.
Rewards
Credits
The victorious gang adds 2D6x10 credits to their Stash.
The losing gang adds D6x10 credits to their Stash.
Experience
Each fighter who took part in the battle earns 1 XP.
Each fighter that adds an Archeotech Haul point earns an additional 1 XP.
Reputation
The victorious gang gains D3 Reputation.
If either gang bottled out, they lose 1 Reputation.
Home Turf Advantage
The defender has the Home Turf Advantage.
Hunt for Archeotech
The attacker is trying to recover lost pieces of archeotech that are rumoured to be held by the defender. Whenever an attacking fighter opens a Loot casket, instead of rolling on the Loot Casket table, roll a D6. On a 3+ they have found a piece of archeotech; increase the Archeotech Haul points by one. Note this roll will suffer a -1 penalty if the Loot casket was opened using the Smash Open Loot casket (Basic) action.
The defender cannot open Loot caskets for any reason in this scenario.
Reinforcements
The defender can use Reinforcements, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook. From the second round onwards, D3 fighters arrive at the start of each End phase.
Fleeing the Battlefield
If either gang voluntarily bottles out and subsequently flees the battlefield, their opponent automatically wins the scenario. If the defender voluntarily flees, the attacker is considered to have opened all the remaining Loot caskets; roll to see if they contain archeotech as normal, though no fighter gains XP for opening them.
The Lost Charter
If players wish, they may use this scenario to represent Dalin Larsekson wresting the ancestral shard from Heretics Hole. In order to do this, make the following changes:
- The defender's gang should be an Outcast gang led by an Outcast Leader with the Wyrd archetype to represent Ursan Graves and including an Awakened Ogryn to represent the Thinker.
- The attacker's gang should be an Ironhead Squat Prospectors gang and include an Exo-Driller.
- The Resistant to the Wyrd special rule is in effect.
Resistant to The Wyrd
If one or more Ironhead Squat Prospectors are targeted by a Wyrd Power then one of them may attempt to Disrupt the power as if they were a psyker.