Skip to main content

76. Target Practise

RAW ✔️ Source: White Dwarf 463, Hangers-on scenarios (04/2021)

Two gangs test their aim in an Ammo-jack's bullet emporium.

Battlefield

This scenario uses the Battlefield Set-up guidelines, as described on page 117 of the Necromunda Rulebook. Note, however, that the battlefield should include a number of large open areas and numerous long-range firing lines where possible.

Crews

This scenario uses the standard rules for choosing a crew, as described on page 118 of the Necromunda Rulebook. Both players use the Custom Selection (5) method to choose their crew.

Deployment

Starting with the winner of a roll-off, one player lines their fighters up (each within 2" of another) 6" from the centre of the battlefield. Their opponent then lines up their own fighters opposite the enemy crew and also 6" from the centre of the battlefield. An Ammo-jack is then placed between the two sides.

Shoot-out

At the start of each round, before activating any fighters, the players place targets on the battlefield. These can be represented by dice, tokens or even models, provided they are obviously targets and it is obvious which player placed them. The players alternate placing three targets, starting with the player who has Priority. Targets must be placed within line of sight and weapon range of at least one enemy fighter, though they may be placed in cover.

Targets can be attacked just as if they were fighters, benefiting from range and cover as normal. When a target is hit, remove it from the battlefield. The points for taking out a target varies as follows (add multiple instances together):

  • The target was at long range: 2pts
  • The target was in partial cover: 2pts
  • The target was in full cover: 3pts
  • The target was over 24" away: 4pts
  • Shooting the target risked hitting a friendly fighter: 2pts per fighter at risk

Record the total points for each side and the individual points for each fighter. In the End phase, the crew with the highest points total may move the Ammo-jack anywhere on the battlefield and count it as part of their crew for the following round. If a fighter makes an attack against an enemy fighter, immediately move the Ammojack to within 6" of them and make an attack from the Ammo-jack against the offending fighter. If the Ammojack is attacked, the crew who attacked them immediately loses the scenario.

Ending the Battle

The battle ends when one player gets to 50 points or only one gang has fighters remaining on the battlefield.

Victory

The gang that gets to 50 points first is the winner. Otherwise, the result is draw.

Rewards

Credits

The winning gang adds 3D6x10 credits to their stash.

Experience

Each fighter who took part in the battle earns 1 Experience point.

Each fighter who personally scored more than 20 points earns 1 Experience point.

Reputation

The victorious gang gains D3 Reputation.