143. Sweep and Clear
RAW ✔️ The Aranthian Succession – Ruins of Jardlan, p76
"Helmawr's Teeth! I can't see a blasted thing with this mask on, help me get it off."
- Last recorded words of Private Carls, 88th Dust Wall Penal Battalion
In this scenario, two gangs attempt to force each other out of a dark tunnel network.
Battle Type
This scenario is an Underhive battle using the rules for tunnel warfare; vehicles and Wargear that grant the Mounted condition cannot be included in either gang's starting crew.
Battlefield
This scenario uses the standard rules for setting up a battlefield, as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook.
Crews
This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda: Core Rulebook.
Both gangs use the Custom Selection (D3+4) method to determine their crew.
Deployment
Each player splits their starting crew into three groups as evenly as possible. Then, starting with the winner of a roll-off, they take turns deploying a group within 6" of any battlefield edge. Each member of a group must be deployed within 2" of another member of the same group, and at least 16" away from any other fighter, either friend or foe.
Gang Tactics
This scenario uses the standard rules for gang tactics as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook.
Ending the Battle
If either gang has no fighters left on the battlefield at the end of any round, the battle ends immediately.
Victory
If only one gang has fighters left on the battlefield they are victorious, otherwise the battle is a draw.
Rewards
Credits
Each gang adds D3x5 credits to their Stash for each enemy fighter they took Out of Action.
Experience
The leader of the victorious gang earns D3 XP even if they did not take part in the battle.
Reputation
The victorious gang gains D3 Reputation.
If either gang bottled out, they lose 1 Reputation.
Duel in the Dark
The visibility 6" rule is in effect for this battle, there is no need to roll on the Pitch Black table.
Smoke Choked Tunnels
At the start of the fourth round, the tunnels start to fill with smoke as the city of Ashgrad burns. Replace the Visibility (6") rule with the Visibility (3") rule.
Additionally, at the start of each fighter's activation they must make a Toughness check, adding 2 if they are equipped with either a Respirator or Filter Plugs. If the check is failed, they may only perform one action during their activation.
Nomad Purge
If players wish, they may use this scenario to represent the 88th Dust Wall Penal Battalion clashing with Ash Waste Nomads in the depths beneath Ashgrad. In order to do so, make the following changes:
- One gang should be an Ash Waste Nomads gang.
- The other gang should be an Outcast gang led by a Palanite Enforcer Captain.
- The Penal Legion rule is in effect.
Penal Legion: Reduce the Cool characteristic by 1 of all Underhive Outcast Hive Scum and increase their Attacks characteristic by 1.