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118. Street Fight

RAW ✔️ The Aranthian Succession – Cinderak Burning, p96

"Gorshiv you're mine! Come closer if you are ready to end your miserable existence!"
- Athera, Champion of House Escher

In this scenario, an intense fire fight takes place within the cramped confines of a settlement's streets.

Battle Type

This scenario is an Ash Wastes battle. Vehicles and Wargear that grant the Mounted condition can be included in both gangs' crews.

Battlefield

Set up the battlefield using the Battlefield Set-up guidelines, as described in the Necromunda Rulebook. There should be narrow streets and lots of structures.

Crews

This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook. Both gangs use the Custom Selection (6) method to determine their crew.

Deployment

This scenario uses the standard rules for deployment.

Gang Tactics

Each player may choose two gang tactics from those available to their gang. If, during the pre-battle sequence, the total credits value of fighters in one player's starting crew is less than their opponent's, they may randomly determine one additional gang tactic for each full 100 credits of difference.

Ending the Battle

The battle ends when only one gang has models remaining on the battlefield at the start of a round.

Victory

If only one gang has models remaining on the battlefield at the end of the battle then they are victorious. If neither gang has any models remaining on the battlefield, the battle is a draw.

Rewards

Credits

The victorious gang adds 3D6x10 credits to their Stash. The losing gang adds D6x10 credits to their Stash.

If the battle is a draw then both gangs add 2D6x10 credits to their Stash.

Experience

Each model who took part in the battle earns 1 XP.

The winning gang's Leader earns D3 XP even if they did not take part in the battle.

Reputation

The victorious gang gains D3 Reputation. If either gang bottled out, they lose 1 Reputation.

Ramshackle Buildings

The structures in this scenario have seen better days. All structures are considered Flimsy structures. Whenever a Flimsy structure is destroyed by a vehicle collision, any fighters on a structure within 3" of the destroyed structure must pass an Initiative check or be knocked Prone.

note

Streets of Cinderak City

If players wish, they may use this scenario to represent the street fighting as House Goliath moves in to take Cinderak City from House Escher. In order to do this, make the following changes:

  • One gang should be a Goliath gang made up of vehicles and transported fighters; the Goliath Mauler is especially appropriate.
  • The other gang should be made up of Escher fighters with limited vehicles, though Escher Cutters are fitting for them to use.