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89. Stealth Attack

RAW ✔️ Book of the Outcast, p92

Walk softly and carry a primed frag grenade.

In the Stealth Attack scenario, one gang has snuck into the heart of another gang's settlement in order to complete a covert mission.

Battlefield

This scenario uses the Battlefield Set-up guidelines, as described in the Necromunda Rulebook. If the defender has any defences then these may be placed anywhere on the battlefield.

Attacker and Defender

In this scenario, one gang is the attacker and the other is the defender. The player whose gang has the lower rating is the attacker. If both gangs have the same rating, players roll off and the winner decides whether they will attack or defend. If this scenario is being played as part of the Outlander Campaign then the gang who issued the challenge is the attacker.

Crews

This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook. The attacker uses the Custom Selection (10) method to choose their crew. The defender uses the Random Selection (5) method to determine their crew.

Deployment

The defender deploys first, placing their sentries anywhere on the battlefield. The attacker then deploys their entire crew within 2" of one of the battlefield edges at least 6" from a defending fighter and within 12" of all other fighters from their crew.

Gang Tactics

Each player may choose two gang tactics from those available to their gang. If, during the pre-battle sequence, the total Credits value of fighters in one player's starting crew is less than their opponent's, then they may determine one additional gang tactic for each full 100 credits of difference.

Sentries

The defender has guards out on the lookout for an attack. This scenario uses the rules for Sneak Attacks as described in the Necromunda Rulebook.

Reinforcements

The defender can use Reinforcements as described in the Necromunda Rulebook. Once the Alarm has been raised, and each round thereafter, up to two random fighters will arrive in the End phase.

Ending the Battle

The battle ends when the attacker successfully completes their chosen objective or only one gang has fighters remaining on the battlefield.

Victory

The attacker wins if they successfully complete their chosen objective, otherwise the defender is the winner.

Rewards

Credits

The attacker adds 2D6x10 credits to their Stash if they are the winner.

The defender adds D6x10 credits to their Stash if they are the winner.

Experience

Each fighter who took part in the battle earns 1 XP.

The fighter who assassinated the target in the assassination objective earns D6 XP.

Reputation

If the attacker successfully completed the sabotage objective, they gain D3 Reputation. If they complete any other objective they gain 1 Reputation.

If either gang bottled out, they lose 1 Reputation.

Outlander Campaign Rewards

In an Outlander Campaign, the additional following rewards apply depending on the objective chosen by the attacker: if the assassination is successful they gain D3 Power and D3 Sustenance; if the ransack is successful the attacker may choose either D6 Power, D6 Salvage or D6 Sustenance; if the sabotage is successful they gain D6 Salvage.

Home Turf Advantage

The defender has the Home Turf Advantage (see the Necromunda Rulebook).

Raiders

The raiding gang is looking to cause some damage or make off with some loot. At the start of the battle, the attacking player secretly chooses one of the following objectives and makes a note of it:

  • Assassination – Secretly choose one of the defender's fighters who is not In Recovery but who has not been deployed as a sentry. If that fighter is taken Out of Action, this objective is completed.
  • Sabotage – Secretly choose three terrain features all wholly within 12" of the centre of the battlefield. An attacking fighter in base contact with one of these terrain features can make the Sabotage (Double) action. If they do, place a token or other marker on the terrain feature. Once a terrain feature has three markers on it, it is considered to have been sabotaged. If at least two terrain features are sabotaged then this objective is completed.
  • Ransack – The attacker must get fighters off the battlefield edge opposite their deployment zone. If an attacking fighter moves into contact with that battlefield edge, remove them from the battlefield. At the start of the following round, before placing activation tokens, any fighters who have moved off the battlefield are placed in base contact with the battlefield edge they moved off of (this can anywhere along the battlefield edge). Then place a Loot casket in contact with the fighter. If the attacker can get at least one Loot casket back to their deployment zone then this objective is completed.