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121. Star Chamber Attack

RAW ✔️ Apocrypha Necromunda: Sump City Sinking, p6

"Behold the Ravenous One! Blessed by the Lord of Skin and Sinew, his hunger is unending!"
- C'mor Preyborn, Propagandist, Cult of the Ravenous One

In this scenario, a gathering is interrupted when a rival gang attacks.

Attacker and Defender

In this scenario, one gang is the attacker and the other is the defender. In a campaign, the player who chose this scenario is the attacker. In a skirmish, players roll off and the winner decides whether they will attack or defend.

Battle Type

This scenario can be played as either a Zone Mortalis or Sector Mechanicus battle; vehicles and wargear that grant the Mounted condition cannot be included in either gang's crew or Reinforcement deck.

Battlefield

Set up the battlefield as described in the Battlefield Set-up section of the Necromunda Rulebook.

Crews

This scenario uses the standard rules for choosing a crew as described in the Battlefield Set-Up section of the Necromunda Rulebook. The defender uses the Custom Selection (8) method. The attacker uses the Random Selection (D3+2) method. The rest of the attacker's Fighter cards are set to one side to form the Reinforcements deck.

Deployment

The defender deploys their starting crew within 9" of the centre of the battlefield. The attacker then deploys their entire starting crew within 3" of any battlefield edge.

Gang Tactics

Each player may choose two gang tactics from those available to their gang. If, during the pre-battle sequence, one player's Gang Rating is less than their opponent's, they may randomly determine one additional gang tactic for each full 100 credits of difference.

Ending the Battle

The battle ends at the end of the sixth round.

Victory

If, at the end of the battle, the attacker has at least 2 fighters within 6" of the centre of the battlefield then they are the winner. Otherwise, the defender wins.

Rewards

Credits

The victorious gang adds 2D6x10 credits to their Stash.

The losing gang adds D6x10 credits to their Stash.

Experience

Each fighter who took part in the battle earns 1 XP.

If a fighter takes the opposing Leader Out of Action, that fighter earns an additional D3 XP.

Reputation

The victorious gang gains D3 Reputation.

If either gang bottled out, they lose 1 Reputation.

Home Turf Advantage

The defender has the Home Turf Advantage.

Reinforcements

The attacker can use Reinforcements, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook. At the start of each End phase, D3 attacking fighters arrive.

Fleeing the Battlefield

If either gang voluntarily bottles out and subsequently flees the battlefield, their opponent automatically wins the scenario.

note

Sump City Sinking

If players wish, they may use this scenario to represent the battle between the Delaque and the Cult of the Ravenous One. In order to do this, make the following changes: