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50. Slaughter

RAW ✔️ Source: The Book of Ruin

Designer's Note: Campaign Rewards

In an Uprising Campaign, if the scenarios are played during the Damnation phase, then any credit rewards are ignored. Instead, players will gain 1 portion of Meat for each enemy fighter they took Out of Action, and 1 Scavenging roll if they are the winner. In a scenario using loot counters or loot caskets, each one of these is also worth 1 Scavenging roll to the gang who claims it.

Hack, savage, murder, kill!

Battlefield

This scenario uses the Battlefield Set-up guidelines, as described on page 117 of the Necromunda Rulebook.

Crews

This scenario uses the standard rules for choosing a crew, as described on page 118 of the Necromunda Rulebook. Both players use the Random Selection (D3+7) method to choose their crew.

Deployment

This scenario uses the standard rules for deployment from page 119 of the Necromunda Rulebook.

Bloodlust

Daemonic fury saturates the battlefield, driving fighters insane with bloodlust. All ranged attacks suffer a -2 to hit in addition to any other modifiers. In addition, after a fighter declares they are making a ranged attack action, they must make a Willpower, check. If the check is successful they may take the action as normal. However if it fails, the action is wasted and no ranged attack is made.

Whenever a fighter activates, they must roll 2D6 and add their Strength. If the result is 10 or more, they must either charge the nearest enemy (if possible) or use both their actions to get as close as possible to the nearest enemy. If the result is 14 or higher, they will charge the closest fighter (friend or foe) and attack them. If there is no one within their charge range, roll an Injury dice for them instead and apply the results.

Tactics Cards

Each player may choose two Tactics cards from their Tactics deck. If, during the pre-battle sequence, the total credits value of fighters in one player's starting crew is less than their opponent's then they may randomly draw an additional Tactics card for each full 100 credits of difference.

Ending the Battle

The battle ends if at the start of any round only one gang has fighters remaining on the battlefield.

Victory

If at the start of any round one gang has fighters left on the battlefield and their opponent does not then they are the winner.

Rewards (Campaigns Only)

Experience

Each fighter that took part in the battle earns 1 Experience point.

Any fighter who takes an enemy Out of Action with a melee weapon earns 1 Experience point.

Each fighter still on the battlefield at the end of the game earns 1 Experience point.

Reputation

The victorious gang gains D3 Reputation.

If either gang bottled out, they lose 1 Reputation.