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39. Show of Force

RAW ✔️ Source: Necromunda: Apocrypha Necromunda, originally published in the Dark Uprising Rulebook and in The Book of Ruin

"Choose your fights before your fights choose you."
- Necromundan underhive saying

In this scenario, a gang is looking to crush their enemy without mercy.

Attacker and Defender

In this scenario, one gang is the attacker and the other is the defender. If this scenario is being played as part of a campaign, then the gang that issued the challenge is the attacker; otherwise, roll off with the winner deciding whether they will attack or defend.

Battle Type

This scenario is an Underhive battle; vehicles and Wargear that grant the Mounted condition cannot be included in either gang's starting crew or Reinforcements.

Battlefield

This scenario uses the standard rules for setting up a battlefield, as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook.

Crews

This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook. The attacker uses the Custom Selection (D3+7) method to determine their crew. The defender uses the Random Selection (D3+5) method to determine their crew. The rest of the attacker's Fighter cards are shuffled together to form the Reinforcements decks.

Deployment

This scenario uses the standard rules for deployment as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook.

Gang Tactics

This scenario uses the standard rules for gang tactics as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook.

Ending the Battle

If either gang has no fighters left on the battlefield at the end of any round, the battle ends immediately.

Victory

The gang who scored the most Victory Points is the winner. In the case of a tie, the gang whose Allegiance currently has Ascendancy is the winner.

Rewards

Credits (Insurrection Phase Only)

The attacker adds D6x10 credits to their Stash for each defender taken Out of Action.

Starvation (Damnation Phase Only)

Each gang adds one portion of Meat to their Stash for each enemy fighter taken Out of Action.

Scavenge (Damnation Phase Only)

The victorious gang may add one Scavenging roll to their Stash.

Experience

Each defender who escapes the battlefield earns 1 XP.

Reputation

The victorious gang gains D3 Reputation.

If either gang bottled out, they lose 1 Reputation.

Shock and Awe

The attacker is seeking to make an example of their enemies and the best way to do that is with a substantial body count – ideally where their comrades can witness the price of heresy. Every defender taken Out of Action is worth 1 Victory Point or 2 Victory Points if they were taken Out of Action within 6" of another member of the defender's crew.

Back Into The Shadows

The defender has been brought to battle before they are ready and must escape before they are all wiped out – hopefully taking some of their foes down in the process. The edge of the battlefield opposite the defender's deployment zone is their escape area. In the End phase, if a defender is within 2" of the escape area, and they are not Standing and Engaged then they may be removed from the battlefield. Fighters removed in this way do not count as having been taken Out of Action, though are also not counted as part of the crew when making Bottle checks. Each fighter who escapes the battlefield is worth 1 Victory Point for the defender. In addition, every attacking fighter taken Out of Action is worth 1 Victory Point.

Reinforcements

At the start of the second End phase, and each round thereafter, one reinforcement arrives for the attacker.

Fleeing the Battlefield

If either gang voluntarily bottles out and subsequently flees the battlefield, their opponent automatically wins the scenario.