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97. Settlement Showdown

RAW ✔️ Source: Necromunda: Ash Wastes Rulebook

"Even a rundown pile of scrap can become the focus for a vicious turf war when the alternative is getting burried alive by burning ash."
- Purven Grey, Dust City Roadwarder

In this scenario, two gangs attempt to take control of an outland settlement.

Battle Type

This scenario is an Ash Wastes battle. Vehicles can be included in both crews.

Battlefield

Starting with the winner of a roll-off, players take turns placing three structures within 12" of the centre of the battlefield and at least 8" from any other structures. Structures should be at least 5" in diameter and no larger than 9" in diameter. The remainder of the battlefield is set up as described in the Battlefield Set-up section (see page 133).

Crews

This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up section (see page 134). Both players use the Custom Selection (10) method.

Deployment

Players roll off with the winner choosing one edge of the battlefield. They set up their entire crew within 6" of that edge. Their opponent then sets up their entire crew within 6" of the opposite battlefield edge.

Gang Tactics

Each player may choose two gang tactics from those available to their gang. If, during the pre-battle sequence, the total credits value of fighters in one player's starting crew is less than their opponent's, they may randomly determine an additional gang tactic for each full 100 credits of difference.

Ending the Battle

If either gang has claimed all three structures or only one gang has models left on the battlefield at the end of any round, the battle ends immediately.

Victory

The gang who claimed all three structures is the winner. Any other result is a draw.

Rewards

Credits

The victorious gang adds 2D6x10 credits to their stash.

If a drawing or losing gang claimed at least one building during the course of the battle, they add D3x10 credits to their Stash.

Experience

Each model that took part in the battle earns 1 XP.

The Leader of the victorious gang earns D3 XP (regardless of whether they took part in the battle or not).

Reputation

Each gang gains 1 Reputation if this was their first battle against this opponent.

The victorious gang earns an additional D3 Reputation.

Objectives

The gangs are attempting to secure the settlement structures from their rivals.

Claiming Structures

A gang can claim a structure at the start of the End phase if they have at least one fighter inside the structure and their opponent has no models within 3" of the structure. If subsequently an enemy fighter moves within 3" of the structure then it is no longer considered to be claimed.

Fleeing the Battlefield

If at the end of a round a gang has no models on the battlefield, the other gang automatically wins the scenario as they claim the buildings.