87. Settlement Raid
RAW ✔️ Book of the Outcast, p88
Do not confuse this Outlander scenario with the Ash Wastes scenario also titled "Settlement Raid" published in Necromunda: Core Rulebook (2023) and Necromunda: Ash Wastes Rulebook.
Man the walls!
In the Settlement Raid scenario, one gang launches a full-frontal assault on another gang's settlement in order to try to loot it.
Battlefield
The defender should set up the terrain on one half of the battlefield to represent their settlement, placing any defences they have (see below) in this area. The rest of the battlefield can be set up using the guidelines described in the Necromunda Rulebook.
Attacker and Defender
In this scenario, one gang is the attacker and the other is the defender. The player whose gang has the higher rating is the attacker. If both gangs have the same rating, players roll off and the winner decides whether they will attack or defend. If this scenario is being played as part of the Outlander Campaign then the gang who made the challenge is the attacker.
Crews
This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook. The attacker uses the Custom Selection (10) method to choose their crew. The defender uses the Random Selection (10) method to determine their crew.
Deployment
The defender deploys first, placing their fighters anywhere in the half of the battlefield representing their settlement. The attacker then deploys their entire crew within 2" of the opposite battlefield edge.
Reinforcements
The defender can use Reinforcements as described in the Necromunda Rulebook. Starting on the third round, and each round thereafter, up to two random fighters will arrive in the End phase.
Gang Tactics
Each player may choose two gang tactics from those available to their gang. If, during the pre-battle sequence, the total Credits value of fighters in one player's starting crew is less than their opponent's, then they may determine one additional gang tactic for each full 100 credits of difference.
Ending the Battle
The battle ends when only one gang has fighters remaining on the battlefield.
Victory
The attacker wins if they loot at least 100 credits from the defender's settlement, otherwise the defender is the winner.
Rewards
Credits
The attacker adds D3x10 credits to their Stash for each fighter that moved off the defender's battlefield edge.
The defender adds D6x10 credits to their Stash if they are the winner.
Experience
Each fighter who took part in the battle earns 1 XP.
Each fighter who moved off the defender's battlefield edge earns 1 XP.
Reputation
The victorious gang gains D3 Reputation.
If either gang bottled out, they lose 1 Reputation.
Outlander Campaign Rewards
In an Outlander Campaign, each attacking fighter who moves off the defender's battlefield edge earns the attacking gang one of the following (the attacker may choose): D6 Power, D6 Salvage or D6 Sustenance.
Home Turf Advantage
The defender has the Home Turf Advantage (see the Necromunda Rulebook).
Defences
If played as part of an Outlander Campaign, in addition to getting to set up the terrain, the defender can place any or all of their settlement defences, such as walls, towers or mines in their half of the battlefield. For more information on defences and their effects, see Outlander Terrain.
If not played as part of an Outlander Campaign, the defender may set up a Gang Stronghold in their half of the battlefield.
Ransacking The Settlement
The attacker is trying to get fighters into the enemy settlement to cause havoc and steal anything that is not nailed down. If, at the start of the End phase, an attacking fighter is in base contact with the defender's battlefield edge (the edge opposite the attacker's deployment zone), they can be removed from the battlefield. Each fighter who successfully enters the settlement will be able to grab some loot (see Rewards).
Fleeing the Battlefield
If the defender voluntarily bottles out and flees the battlefield, then all remaining attacking fighters are assumed to have entered the settlement.