41. Search and Destroy
RAW ✔️ Source: Necromunda: Apocrypha Necromunda, originally published in the Dark Uprising Rulebook and in The Book of Ruin
"The shadows are our domain and we must eradicate the vermin that live within them. Find their food source and poison it, letting their hunger destroy them. Should that fail then shine a light and watch them burn."
- Phase, Shadow Walkers, House Delaque
In this scenario, a gang seeks to clear an area of their enemies' secret stashes.
Attacker and Defender
In this scenario, one gang is the attacker and the other is the defender. If this scenario is being played as part of a campaign, then the gang that issued the challenge is the attacker; otherwise, roll off with the winner deciding whether they will attack or defend.
Battle Type
This scenario is an Underhive battle; vehicles and Wargear that grant the Mounted condition cannot be included in either gang's starting crew.
Battlefield
This scenario uses the standard rules for setting up a battlefield, as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook.
Crews
This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook. The attacker uses the Custom Selection (10) method to determine their crew. The defender uses the Random Selection (D3+3) method to determine their crew. The rest of the defender's Fighter cards are shuffled together to form the Reinforcements deck.
Deployment
This scenario uses the standard rules for deployment as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook.
Gang Tactics
This scenario uses the standard rules for gang tactics as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook.
Ending the Battle
If all the weapon caches have been moved off the battlefield or been destroyed, or either gang has no fighters left on the battlefield at the end of any round, the battle ends immediately.
Victory
The side who scored the most Victory Points is the winner. In the case of a tie, the side whose Allegiance currently has Ascendancy is the winner.
Rewards
Credits (insurrection Phase Only)
The attacker adds D3x10 credits to their Stash for each weapon cache they successfully destroy. The defender adds D6x10 credits to their Stash for each weapon cache they successfully remove from the battlefield.
Starvation (damnation Phase Only)
A gang adds one portion of Meat to their Stash for each enemy fighter taken Out of Action.
Scavenge (damnation Phase Only)
The attacker adds one Scavenging roll to their Stash for each weapon cache they successfully destroy. The defender adds two Scavenging rolls to their Stash for each weapon cache they successfully remove from the battlefield.
Experience
Each attacker who destroys a weapon cache earns 1 XP.
Each defender who removes a weapon cache from the battlefield earns D3 XP.
Reputation
The victorious gang gains D3 Reputation.
If either gang bottled out, they lose 1 Reputation.
Sweep and Clear
Divide the battlefield into four equal-sized areas. A weapon cache has been hidden in each area and must be discovered and either destroyed by the attacker or recovered by the defender. At the start of each round, a player may declare that one or more of their fighters are searching one or more areas. For a fighter to be eligible to search an area, they must be in the area to be searched, Standing and Active, and more than 6" from any board edge. Fighters selected to search lose their Ready status and may not be activated this round.
In the End phase, each player rolls for each area their fighters are searching to see if they have found something. If both the attacker and defender are searching the same area then the gang with Priority searches first. Roll a D6 for each searching fighter in an area being searched, provided the fighter is still Standing and Active. If any of the dice roll 5+, the cache has been found. When a weapon cache is revealed, place a Loot Casket on the battlefield next to the fighter who found it.
Weapon Caches
Once a weapon cache has been found, it must either be carried off the battlefield by the defender or safely destroyed by the attacker. A defender who moves a cache into their deployment zone may remove it from the battlefield in the End phase, provided that they are Standing and Active. Caches removed from the battlefield are worth 2 Victory Points to the defender.
An attacking fighter may attempt to destroy any one cache they are in base contact with as a Double action. Make an Intelligence test for the fighter, adding 1 to the dice result for each friendly fighter within 2". If successful, the cache is destroyed and the attacker earns 1 Victory Point.
In addition to the rules above, weapon caches also count as Loot Caskets.
Reinforcements
The defender can use Reinforcements. At the end of the second round and each round thereafter, a random fighter will arrive in the End phase.
Fleeing the Battlefield
If either gang voluntarily bottles out and subsequently flees the battlefield, their opponent automatically wins the scenario.