67. Road Block
RAW ✔️ House of Iron, p102
While the scenarios presented here have been designed specifically for House Orlock gangs, there is no reason that, with the permission of the Arbitrator, they might not be used for any gang. Both scenarios also lend themselves well to multi-player scenarios – such as the Big Bar Brawl where multiple gangs punch it out in a drunken free-for-all in the middle of some underhive drinking hole. Alternatively, Road Block can make for an interesting Arbitrated battle, with the Arbitrator taking control of the road blocks and one or more gangs trying to break through to the other side of the battlefield, or even with a gang in charge of each road block as part of an uneasy alliance, their fighters under attack by the forces of the Arbitrator.
A bloody road to victory.
Attacker and Defender
In this scenario, one gang is the attacker and the other is the defender. The player whose gang has the lower rating is the attacker. If both gangs have the same rating, players roll off and the winner decides whether they will attack or defend.
Battlefield
The defender sets up the battlefield to represent a 'road' going from one side of the battlefield to the other. This road can twist and turn, may include doors and other obstacles, but must be traversable from one battlefield edge to the other. The rest of the battlefield is considered impassable terrain. The defender then designates one end of the road as the entrance and the other as the exit.
Crews
This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook.
The attacker uses the Custom Selection (10) method to choose their crew. The defender uses the Random Selection (10) method to determine their crew.
Deployment
The defender deploys their crew within 6" of each of the road blocks. Each road block (see opposite) must have at least one fighter deployed within 6" of it. The attacker then deploys their crew within 6" of the road entrance.
Gang Tactics
Each player may choose two gang tactics from those available to their gang. If, during the pre-battle sequence, the total credits value of fighters in one player's starting crew is less than their opponent's, they may randomly determine one additional gang tactic for each full 100 credits of difference.
Ending the Battle
The battle ends when only one gang has fighters remaining on the battlefield.
Victory
If the attacker managed to get three fighters off the battlefield via the exit, then they are the winner, otherwise the defender is the winner.
Rewards
Credits
The attacker adds D6x10 credits to their Stash for each fighter that exits the battlefield.
The defender adds D6x10 credits to their Stash if they win the battle.
Experience
Each fighter who took part in the battle earns 1 XP.
Each of the attacker's fighters who manages to exit the battlefield earns 1 XP.
Reputation
If the attacker is victorious, their gang gains D3 Reputation.
If either gang bottled out, they lose 1 Reputation.
Road Blocks
After the battlefield has been set up, the defender places three road blocks along the length of the road. These road blocks can be made up of barricades, crates or anything else that gives cover, and should completely fill a section of the road. Road blocks act as full cover for fighters behind them, but can be destroyed. A fighter can target a road block with a ranged or melee attack; count the road block as having Toughness 5 and 5 Wounds. Or, alternatively, if a fighter is in base contact with a road block it can be torn down using the same rules as for forcing open a door (see the Necromunda Rulebook). Once a barricade has been destroyed or torn down, it is removed from the battlefield.
Home Run
The attacker is trying to break through to the defender's trade route. Whenever one of their fighters finishes a Move action in base contact with the road exit, they can be removed from the battlefield. Fighters removed in this way do not count as having gone Out of Action, but are also not counted for the purposes of Bottle tests.