Skip to main content

132. Pilgrimage Assault

RAW ✔️ The Aranthian Succession – Vaults of Temenos, p84

"By your pain, shall you be redeemed! By this fire, shall you be cleansed!"
- Deacon Vorlis, Burning Brazier, House Cawdor

In this scenario, a small group of defenders attempt to hold back a force desperate to break through and slaughter a large body of pilgrims.

Attacker and Defender

In this scenario, one gang is the attacker and the other is the defender. If this scenario is being played as part of a campaign then the gang that issued the challenge is the attacker; otherwise roll off with the winner deciding whether they will attack or defend.

Battle Type

This scenario is an Ash Wastes battle. Vehicles and Wargear that grant the Mounted condition can be included in both gangs' crew and the defender's reinforcements.

Battlefield

Set up the battlefield using the Battlefield Set-up guidelines, as described in the Necromunda Rulebook. The defender then designates one battlefield edge as the defender's edge, and the opposite edge as the attacker's edge.

Crews

This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda: Rulebook.

The attacker uses the Custom Selection (8) method and the defender uses the Random Selection (D3+2) method to determine their crews. All remaining defending Fighter and Vehicle cards are shuffled together to form the Reinforcements deck.

Deployment

The defender deploys their crew anywhere on the battlefield. The attacker then deploys their crew within 3" of the attacker's edge.

Gang Tactics

Each player may choose two gang tactics from those available to their gang. If, during the pre-battle sequence, the total credits value of models in one player's starting crew is less than their opponent's, they may randomly determine one additional gang tactic for each full 100 credits of difference.

Ending the Battle

The battle ends if, at the start of an End phase, only one gang has models left on the battlefield.

Victory

The attacker wins if, at the end of the battle, at least three models have broken through the defender's lines. Any other result is a win for the defender.

Rewards

Credits

The victorious gang adds D6x10 credits to their Stash.

The losing gang adds D3x5 credits to their Stash.

Experience

Each model who took part in the battle earns 1 XP.

Each attacking model that has broken through the defender's lines earns an additional 1 XP.

If the defending gang wins, their Leader earns an additional D3 XP, even if they didn't take part in the battle.

Reputation

The victorious gang gains D3 Reputation. If either gang bottled out, they lose 1 Reputation.

Reinforcements

The defender uses Reinforcements, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook. At the start of each End phase, D3 reinforcements arrive until the entire gang has arrived.

Break Through

The attacker is trying to break through the defender's line. At the start of the End phase, any attacking model within 1" of the defender's edge may be removed from the battlefield − they are considered to have broken through the defender's line. Roll to see if they succumb to any Serious Injuries as normal, and they count as Out of Action for the purpose of Bottle tests.

Fleeing the Battlefield

If either gang voluntarily bottles out and subsequently flees the battlefield, their opponent automatically wins the scenario.

note

The Great Pilgrimage

If players wish, they may use this scenario to represent the Ash Waste Nomads' frequent raids on the Great Pilgrimage as it made its way from Hive Primus to Hive Temenos. In order to do this, make the following changes:

  • The defender should be a House Cawdor gang with a large number of Cawdor Way-Brethren.
  • The attacker should be an Ash Waste Nomads gang.
  • The Pilgrims of the Word special rule is in effect.

Pilgrims of the Word

The defender is devoted to their task of defending the Great Pilgrimage. They automatically pass any Bottle tests they are called upon to make.