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91. Mining Expedition

RAW ✔️ Book of the Outcast, p96

You can't always take stuff from other scum – sometimes, you've got to go dig for it.

In the Mining Expedition scenario, two gangs fight to extract precious scrap from the underhive.

Battlefield

This scenario uses the Battlefield Set-up guidelines, as described in the Necromunda Rulebook. When setting up terrain, the players should designate four pieces of terrain as Prospecting Sites (see opposite). These pieces should be roughly 4" across and at least 8" from any battlefield edge.

Crews

This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook. Both players use the Custom Selection (10) method to choose their crew.

Deployment

This scenario uses the standard rules for deployment as described in the Necromunda Rulebook.

Gang Tactics

Each player may choose two gang tactics from those available to their gang. If, during the pre-battle sequence, the total Credits value of fighters in one player's starting crew is less than their opponent's, then they may determine one additional gang tactic for each full 100 credits of difference.

Ending the Battle

The battle ends when either all sites have been successfully prospected or only one gang has fighters remaining on the battlefield.

Victory

The gang who prospected the most sites is the winner; if both gangs mined out the same number of sites then the battle is a draw.

Rewards

Credits

Each mined out site adds 2D6x10 credits to the Stash of the gang who mined it out.

Experience

Each fighter who took part in the battle earns 1 XP.

Each fighter gains 1 XP for each site they mined out.

Reputation

If either gang bottled out, they lose 1 Reputation.

Outlander Campaign Rewards

In an Outlander Campaign, each mined out site is worth 2D6 Salvage to the gang who mined it out.

Prospecting Sites

Gangs are looking for rich seams of scrap to mine. A Standing Active fighter who is wholly within a Prospecting Site and who is at least 6" from any enemy fighters may make the Prospect (Double) action. When this action is performed, roll on the table below to find the effects:

Prospecting

  2D6  Result
2Sink hole! - The fighter must make an Initiative check. If they pass, they are Seriously Injured. If they fail, they are taken Out of Action.
3-5Damn thing bit me! - The fighter finds nothing and also suffers an immediate S1 D1 hit.
6-9There might be something here… - The fighter doesn't find anything yet, but if they make the Prospect (Double) action again on their next activation they can roll 3D6 instead of 2D6 to see what they find.
10+Some good scrap here! - The fighter finds a rich seam of scrap to mine. Make a note of the gang who found the seam and place a token next to the site to indicate it has been mined out. Do not make any more rolls to prospect this site.