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74. Mercy Mission

RAW ✔️ Source: White Dwarf 463, Hangers-on scenarios (04/2021)

In the aftermath of a gang battle, both sides try to get their fallen fighters to safety.

Battlefield

This scenario uses the Battlefield Set-up guidelines, as described on page 117 of the Necromunda Rulebook.

Crews

This scenario uses the standard rules for choosing a crew, as described on page 118 of the Necromunda Rulebook. Both sides use the Random Selection (5) method to determine their crew. In addition, both sides add a Rogue Doc and a Hive Scum armed with a Stub Gun to their crew.

Deployment

Both players roll off, with the winner placing one of their opponent's fighters (with the exception of the Rogue Doc and the Hive Scum) anywhere on the battlefield. Players take turns until all fighters (with the exception of the Rogue Doc and the Hive Scum) are deployed. The player who won the roll-off then randomly determines a battlefield edge and places their Rogue Doc and Hive Scum in contact with the edge and each other; their opponent then does the same on the opposite board edge.

The Aftermath

A brutal gang fight has taken place, and the battlefield is strewn with downed fighters. All fighters (with the exception of the Rogue Doc and Hive Scum) begin the battle Prone and Seriously Injured, and on 1 wound if they have multiple wounds. All fighters (with the exception of the Rogue Doc and Hive Scum) also count all their weapons as Out of Ammo. Recovery rolls for Seriously Injured fighters may be made as normal at the end of each round, and weapons may be reloaded once a fighter has recovered from being Seriously Injured.

Mission Of Mercy

The Rogue Docs and their attendant Hive Scum are on a mission of mercy. The Rogue Doc and Hive Scum cannot take the Coup de Grace action. Neither side is willing to kill the docs, so if a Rogue Doc is hit by an attack, they are Pinned as normal but otherwise unaffected. Finally, the presence of the docs means fighters who go Out of Action need not roll on the Lasting Injuries table, and crews do not need to make Bottle tests.

Ending the Battle

The battle ends in the End phase of any round if one side has at least three of their fighters (not counting the Rogue Doc and Hive Scum) in contact with their battlefield edge, or only one gang has fighters remaining on the battlefield.

Victory

When the battle ends, if one player has at least three of their fighters in contact with their battlefield edge and their opponent does not, they are the winner. Otherwise, the result is a draw.

Rewards

Experience

Each fighter who took part in the battle earns 1 Experience point.

Each fighter who made it back to their battlefield edge earns 1 Experience point.

Reputation

The victorious gang gains D3 Reputation.