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51. Meeeeeeeeeat!

RAW ✔️ Source: The Book of Ruin

Designer's Note: Setting Up Multi-Player Games

Multi-player games can be a great way to kick off a Necromunda campaign, or bring one to a close. These kinds of games are also a good way to introduce new players and gangs into existing campaigns, as it allows weaker gangs and more inexperienced players to fight it out without being the sole focus of their opponent. When setting up a multi-player game, the Arbitrator should consider the relative strengths of the different gangs involved, and potentially adjust the scenario to suit. This could mean placing the strongest gangs in the most exposed place on the battlefield – or farthest from the objective – or even having the stronger gangs randomly select their crews while the weaker gangs get to choose their fighters.

Designer's Note: Campaign Rewards

In an Uprising Campaign, if the scenarios are played during the Damnation phase, then any credit rewards are ignored. Instead, players will gain 1 portion of Meat for each enemy fighter they took Out of Action, and 1 Scavenging roll if they are the winner. In a scenario using loot counters or loot caskets, each one of these is also worth 1 Scavenging roll to the gang who claims it.

A group of survivors is surrounded by crazed cannibals!

Battlefield

This scenario uses the Battlefield Set-up guidelines, as described on page 117 of the Necromunda Rulebook.

Crews

This scenario uses the standard rules for choosing a crew, as described on page 118 of the Necromunda Rulebook. Players use the Random Selection (D3) method to choose their crew.

Deployment

The players deploy their crews within 12" of the centre of the battlefield, starting with the player who has priority. After each player has deployed their crew, players take turns placing Cannibals on the battlefield – once again starting with the player with priority. Cannibals can be represented by tokens or any suitable models (Warhammer Age of Sigmar Crypt Ghoul models are particularly appropriate). At the start of the game there should be three times as many Cannibals as there are other fighters. When placing Cannibals, they must be placed within 6" of a battlefield edge.

Crazed Cannibals

Fighters from several gangs find themselves thrown together in the midst of a cannibal feeding frenzy! Cannibals have the following profile:

Crazed Cannibals

MWSBSSTWIALdClWilInt
6"4+5+3414+19+4+6+10+
WeaponRg SRg LAc SAc LSAPDAmTraits
Claws and teeth (count as unarmed attacks)-E--S1--

Skills: True Grit, Unstoppable, Nerves of Steel Special Rules: Cannibals

Special Rules

Cannibals are treated as fighters in all respects. However they will only activate in the End phase and cannot choose not to use their skills if able. In the End phase players take turns controlling each Cannibal, starting with the player who has priority. Cannibals can take any action normally allowed to a fighter, though must adhere to the following rules:

  • They must charge a fighter controlled by one of the players if they are able
  • If they are Engaged they must take Fight actions

If neither of the above apply, they must use their actions to move toward the closest fighter controlled by one of the players.

Players should keep track of how many Cannibals their fighters take Out of Action as this may be a victory condition.

RAW ✔️ Source: The Book of Ruin

Drawn to the Scent of Death

As the battle progresses, more and more Cannibals are drawn to the fight by the smell of blood. At the start of the End phase, before moving any Cannibals, players take turns placing D3+3 Cannibals anywhere within 6" of the edge of the battlefield, starting with the player who has priority. These Cannibals cannot be placed within 1" of an already deployed fighter, though they may activate this round as normal.

Tactics Cards

The defender may choose two Tactics cards from their Tactics deck. The player or players with the lowest total crew rating may draw an additional random Tactic card.

Ending the Battle

The battle ends at the end of round 9, or if at the start of any round only one gang has fighters remaining on the battlefield.

Victory

If only one gang has fighters on the battlefield at the end of the battle, they are the winner. Otherwise, the winner is the gang who took the most Cannibals Out of Action.

Rewards (Campaigns Only)

Experience

Fighters that took part in the battle gain 1 Experience point.

Any fighter still on the battlefield at the end of the game gains an additional D3 Experience points.

Reputation

Any gang with fighters on the battlefield at the end of the game earns D3 Reputation for their gang.