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100. Incoming Storm

RAW ✔️ Source: Necromunda: Ash Wastes Rulebook

'Out in the wastes the weather can change quicker than a Delaque'll stab you in the back... and that's pretty damn quick!'
- Kosman Nails, Iron Rider, House Orlock

In this scenario, both gangs must battle not just their rivals, but a rapidly approaching ash storm!

Battle Type

This scenario is an Ash Wastes battle. Vehicles can be included in both crews.

Battlefield

Set up the battlefield as described in the Battlefield Set-up section (see page 133).

Crews

This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up section (see page 134). Both players use the Custom Selection (10) method.

Deployment

The players roll off with the winner choosing one edge of the battlefield. They set up their entire crew within 6" of that edge. Their opponent then sets up their entire crew within 6" of the opposite battlefield edge.

Gang Tactics

Each player may choose two gang tactics from those available to their gang.

If, during the pre-battle sequence, the total credits value of fighters in one player's starting crew is less than their opponent's, they may randomly determine an additional gang tactic for each full 100 credits of difference.

Ending the Battle

If either gang has no models left on the battlefield at the end of any round, the battle ends immediately. Otherwise, the battle finishes at the end of round 9.

Victory

If only one gang has models on the battlefield at the end of the battle, they are the winner. Any other result is a draw.

Rewards

Experience

Each model that took part in the battle earns 1 XP.

Each model that is still on the battlefield at the end of round 9 earns an additional 1 XP. If the battle ends before round 9, all models on the battlefield earn 1 XP.

The winning gang Leader, if they took part in the battle, earns D3 XP.

Reputation

Each gang gains 1 Reputation if this was their first battle against this opponent.

The victorious gang earns an additional D3 Reputation.

Objectives

Gangs must attempt to wipe out their rivals or force them to bottle before the full force of the storm descends upon the battlefield.

Incoming Storm

The battle lasts for 9 rounds, with each round the storm growing worse. Do not generate weather conditions, instead in rounds 1-3 the rules for Ash Clouds are in effect. In rounds 4-5 they are replaced by the rules for Choking Gloom, in round 6 they are replaced by the rules for Ash Cyclone. Finally, in rounds 7-9 the battlefield is subjected to a Great Storm (see page 129).

Lost in the Storm

From round 6 onwards, there is a chance models may become lost in the storm. From the start of round 6, and in each round thereafter, when a model activates they must make an Intelligence check unless they are within 2" of a friendly model. If they fail the test, they have become lost and cannot take any actions and lose their Ready marker.