47. Hunt Them Down
RAW ✔️ Source: The Book of Ruin
In an Uprising Campaign, if the scenarios are played during the Damnation phase, then any credit rewards are ignored. Instead, players will gain 1 portion of Meat for each enemy fighter they took Out of Action, and 1 Scavenging roll if they are the winner. In a scenario using loot counters or loot caskets, each one of these is also worth 1 Scavenging roll to the gang who claims it.
Run for your lives!
Battlefield
This is a Zone Mortalis scenario. The attacker sets up the battlefield by placing Zone Mortalis tiles so that it is two tiles wide and three tiles long. When setting up the tiles, it should be possible for fighters to traverse the battlefield from one short edge to the other.
Attacker and Defender
In this scenario, one gang is the attacker and the other is the defender. In a campaign, the player who chose this scenario is the attacker. In a skirmish, players roll off and the winner decides whether they will attack or defend.
Crews
This scenario uses the standard rules for choosing a crew, as described on page 118 of the Necromunda Rulebook. The defender use the Random Selection (D3+3) method to choose their crew. The attackers uses the Custom Selection method to choose their crew, however, their fighters will enter the battlefield as detailed in the Relentless Hunters rules.
Deployment
At the beginning of the game the defender deploys their fighters in base contact with either short battlefield edge. The edge they choose is known as the Trailing edge, while the opposite short edge is known as the Leading edge (see the Freedom Road rule). The attacker does not deploy any fighters on the table at the start of the game.
Freedom Road
The defenders have been discovered trying to sneak through the attackers' turf and now must make their escape. In the End phase if there is a defending fighter within 2" of the Leading edge, the two tiles closest to the Trailing edge are removed. Attacking fighters on these tiles are placed to one side, and may return using the Relentless Hunters rule. Defending fighters on these tiles are considered to have gone Out of Action and, in a campaign game, a single roll on the Lasting Injuries table is made.
The attacker then places two tiles in contact with the Leading edge, effectively extending the battlefield but maintaining the battlefield's two tile width and three tile length. These do not need to be the two tiles that have just been removed, but the tiles chosen and the way they are placed must still allow fighters to traverse them, as described previously. The attacker can then set up doors and terrain on these tiles. These tiles now contain the Leading edge, while the edge furthest from them becomes the new Trailing edge.
Relentless Hunters
The attackers have discovered enemies in their territory and are going to make them pay! At the beginning of the second round, the attacker rolls D3+3 and randomly chooses that many fighters from their fighter deck. These are placed in contact with the defender's edge of the battlefield, though may not be placed in base contact with an enemy fighter. These fighters gain Ready tokens and may activate as normal. At the start of each round thereafter the attacker may place D3 additional fighters on the battlefield until their entire gang has been deployed. These can be placed either in contact with the defender's edge of the battlefield or any edge of the battlefield within 8" of an already deployed friendly fighter.
Tactics Cards
Each player may choose two Tactics cards from their Tactics deck. If, during the pre-battle sequence, the total credits value of fighters in one player's starting crew is less than their opponent's then they may randomly draw an additional Tactics card for each full 100 credits of difference.
Ending the Battle
The battle ends at the end of round 9 or if at the start of any round only one gang has fighters remaining on the battlefield.
Victory
If at the end of any round there are only attacking fighters left on the battlefield, the attacker is victorious, otherwise the defender wins.
Rewards (Campaigns Only)
Experience
Each fighter that took part in the battle earns 1 Experience point.
An attacking fighter who takes one of the defender's fighters Out of Action earns 1 Experience point.
Any defending fighter on the battlefield at the end of the game earns 1 Experience point.
Reputation
The victorious gang gains D3 Reputation.