116. House of Pain
RAW ✔️ The Aranthian Succession – Cinderak Burning, p92
WELCOME TO THE HOUSE OF PAIN!!
- Graffiti on the wall at the Brokebone Fighting Pits
In this scenario, two gang leaders fight to the death to assert personal dominance.
Battle Type
This scenario can be played as either a Sector Mechanicus or Zone Mortalis battle; vehicles and Wargear that grant the Mounted condition cannot be included in either gang's starting crew.
Battlefield
The battle takes place in a small confined area. The battlefield is a 12" x 12" square. Set up terrain upon it using the Battlefield Set-up guidelines, as described in the Necromunda Rulebook.
Crews
This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook. Both gangs use the Custom Selection (5) method to choose their crew. Both gangs must nominate one of their fighters to be their Challenger.
Deployment
Starting with the gang with the highest Gang Rating, both players alternate placing fighters onto the battlefield. The Challengers must be placed within 2" of the centre of the battlefield; all other models may be placed anywhere on the battlefield at least 6" from any enemy fighters.
Gang Tactics
Each player may choose two gang tactics from those available to their gang. If, during the pre-battle sequence, the total credits value of fighters in one player's starting crew is less than their opponent's, they may randomly determine one additional gang tactic for each full 100 credits of difference.
Ending the Battle
The battle ends in an End phase where at least one of the Challengers has been taken Out of Action.
Victory
If only one gang has its Challenger still on the battlefield, that gang is the victor. Any other result is a draw.
Rewards
Credits
The victorious gang adds 2D6x10 credits to their Stash.
The losing gang adds D6x5 credits to their Stash.
If the battle is a draw, both gangs add D6x10 credits to their Stash.
Experience
Each fighter who took part in the battle earns 1 XP.
The victorious gang's Challenger gains an additional D3 XP.
Reputation
The victorious gang gains D3 Reputation. If either gang bottled out, they lose 1 Reputation.
Duelling Gods
The two Challengers cannot be targeted by, or be affected by the abilities or weapons of any model other than the opposing Challenger. During their activation they cannot move more than 6" away from their opponent. Both Challengers ignore all results on the Injury dice except the Taken Out result. Additionally, a Challenger can never flee the battlefield – the only way out is victory or death!
Maelstrom of Battle
Any non-Challenger fighter that ends their activation within 2" of either Challenger must roll an Injury dice and apply the result immediately.
Fist of the Over-Tyrant
If players wish, they may use this scenario to represent the fight for control of the House of Chains between Djangar and Varran. In order to do this, make the following changes:
- One gang should contain Djangar 'Gunfists' as its Challenger, the other a Goliath Tyrant equipped with equivalent levels of equipment. The rest of both gangs should be composed of Goliath gang members.
- At the end of each round, both Challengers heal up to their starting number of wounds.
- The two Challengers can only attack each other with close combat attacks.