90. Gunk Tank
RAW ✔️ Book of the Outcast, p94
Anything can be fixed with enough gunk.
In the Gunk Tank scenario, two gangs scramble to drain the most gunk from an abandoned gunk tank.
Battlefield
This scenario uses the Battlefield Set-up guidelines, as described in the Necromunda Rulebook. Players should place a Gunk Tank in the centre of the battlefield (see opposite).
Crews
This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook. Both players use the Random Selection (7) method to choose their crew.
Deployment
This scenario uses the standard rules for deployment as described in the Necromunda Rulebook.
Gang Tactics
Each player may choose two gang tactics from those available to their gang. If, during the pre-battle sequence, the total Credits value of fighters in one player's starting crew is less than their opponent's, then they may determine one additional gang tactic for each full 100 credits of difference.
Ending the Battle
The battle ends when only one gang has fighters remaining on the battlefield.
Victory
The gang that escaped with the most gunk tokens is the winner – otherwise the battle is a draw.
Rewards
Credits
Gangs gain D6x10 credits added to their Stash for each gunk token they get off the battlefield.
Experience
Each fighter who took part in the battle earns 1 XP.
Each fighter who escaped the battlefield with a gunk token earns 1 XP.
Reputation
If either gang bottled out, they lose 1 Reputation.
Outlander Campaign Rewards
In an Outlander Campaign, each gunk token successfully taken off the battlefield is worth D6 Power or D6 Sustenance.
The Gunk Tank
Central to the fight is the Gunk Tank, with both sides trying to siphon off as much precious gunk as they can while stopping their opponent from doing the same. The Gunk Tank can be represented by any suitable large container (ideally at least 3" in diameter) – the one found in the Gang Stronghold is perfect.
In addition to the standard rules for a Gunk Tank (see page 50), a fighter in base contact with the Gunk Tank can make the Siphon (Double) action. If successful, place a gunk token on their Fighter card or next to their model to show they are in possession of precious gunk. A fighter can only carry one gunk token at a time, and if Seriously Injured or taken Out of Action will drop their gunk token (place the token next to the downed fighter or where they were before they are removed from the battlefield).
Lugging Gunk
Carrying gunk is not without its dangers. A fighter carrying a gunk token is more flammable and if hit by a weapon with the Blaze trait is automatically set on fire without the need to roll (note this does not cause them to drop their gunk token).
The purpose of gunk is to escape with it, and any fighter carrying a gunk token may be removed from the battlefield by moving into base contact with any battlefield edge. Fighters removed in this way do not count as either Seriously Injured or Out of Action for the purposes of Bottle tests.
If one gang forces the other gang to flee or takes all of their fighters Out of Action, they add D3 gunk tokens to their total before ending the battle.