124. Experimental Testing
RAW ✔️ White Dwarf 482, Underdogs (11/2022), p128
In this scenario, a gang has agreed to test some experimental stimms in an effort to gain an edge over their more powerful adversaries.
The Underdog
This [scenario] makes frequent reference to an 'Underdog'; an Underdog is defined as a gang whose Gang Rating is at least 400 credits fewer than its opponent's. Note that you cannot use Underdog gang tactics when playing one of these scenarios.
Battle Types
Experimental Testing is a Sector Mechanicus battle.
Attacker and Defender
In this scenario, the Underdog is the attacker; the other gang is the defender.
Battlefield
This scenario uses the Battlefield Set-up guidelines, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook.
Crews
This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook. Both gangs use the Custom Selection method to determine their crew.
Deployment
This scenario uses the standard rules for deployment, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook.
Experimental Stimms
The attackers, seeking any edge they can get, have agreed to help a Rogue Doc test their latest concoction. Each fighter carries sufficient doses to last the entire battle, though the stimms' chemical bonds will break down, losing potency after the battle ends.
At the start of an attacking fighter's activation, the controlling player may declare that they are taking a dose of experimental stimms. Roll a D6, and consult the following table to determine its effect:
| D6 | Result |
|---|---|
| 1 | Bad Reaction: The fighter suffers a Flesh Wound and may not perform any actions during this activation. |
| 2-4 | That's Not Quite Right... : The fighter suffers a Flesh Wound and adds 1 to both their Strength and Movement characteristics until their next activation. |
| 5-6 | That's the Good Stuff: The fighter may perform an extra action during this activation. |
Ending the Battle
The battle ends when only one gang has fighters remaining on the battlefield.
Victory
If only one gang has fighters remaining on the battlefield, that gang is victorious. Otherwise the battle is a draw.
Rewards
Credits
The victorious gang adds D6x10 credits to their Stash.
Experience
Each fighter who took part in the battle earns 1 XP.
Each fighter who uses the experimental stimms gains 1 XP for each dose taken.
Reputation
The victorious gang gains D3 Reputation.
If either gang bottled out, they lose 1 Reputation.