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93. Dust Bowl Skirmish

RAW ✔️ Source: Necromunda: Ash Wastes Rulebook

"You meet anyone else out in the Wastes, you shoot first and ask questions later."
- Gabriela Merdena, Road Captain, The Brazen Maidens, House Orlock

Two gangs encounter each other in the midst of the wastes and a fight breaks out!

note

First Battle of Necromunda: Ash Wastes

This scenario is designed as a great introduction to Necromunda: Ash Wastes and uses all the contents of the box to demonstrate the core principles of the game.

It is recommended that for the first battle you do not use any of the Battles in the Ash Wastes rules for region or season, but instead introduce them as you become more familiar with the ruleset.

Battle Type

This scenario is an Ash Wastes battle. Vehicles can be included in both crews.

Battlefield

This battle is designed to be played on the board supplied with the Necromunda: Ash Wastes boxed game. Set up the terrain supplied as on page 133.

Pitch Black

Before setting up the battlefield, roll a D6. On a 1,2 or 3 the Pitch Black rules are in effect (see page 137), use the dark side of the board; on a 4, 5 or 6 it is daylight, use the light side.

Crews

This scenario uses the standard rules for choosing a crew, as described on page 134. Both gangs use the Custom Selection method to choose their crew.

Deployment

This scenario uses the standard rules for deployment from page 135.

Gang Tactics

Each player may choose two gang tactics from those available to their gang.

If, during the pre-battle sequence, the total credits value of fighters in one player's starting crew is less than their opponent's then they may randomly determine an additional gang tactic for each full 100 credits of difference.

Ending the Battle

If either gang has no models left on the battlefield at the end of any round, the battle ends immediately.

Victory

If only one gang has models left on the battlefield at the end of the battle, they are the winners. Any other result is a draw.

Rewards

Credits

The winning gang adds D6x10 credits to their Stash.

If the battle is a draw, both gangs add D3x10 credits to their Stash.

Experience

Each model that took part in the battle earns 1 XP.

If a model took the enemy Leader Out of Action, they earn 2 XP.

Reputation

The winning gang gains D3 Reputation.

If either gang bottled out, they lose 1 Reputation.