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134. Death in the Plaza

RAW ✔️ The Aranthian Succession – Vaults of Temenos, p90

"Come and be devoured in the name of the Lord of Skin and Sinew! All are meat for the grinder!"
- In Entrails' Warm Glow, Bloody Eight, Corpse Grinder Cult

In this scenario, a small group takes advantage of an isolated fighter to try to score a quick kill.

Attacker and Defender

In this scenario, one gang is the attacker and the other is the defender. If this scenario is being played as part of a campaign then the gang that issued the challenge is the attacker; otherwise, roll off with the winner deciding whether they will attack or defend.

Battle Type

This scenario is a Sector Mechanicus battle; vehicles and Wargear that grant the Mounted condition cannot be included in either gang's starting crew or Reinforcement decks.

Battlefield

Set up the battlefield using the Battlefield Set-up guidelines, as described in the Necromunda Rulebook.

Crews

This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda: Rulebook.

The attacker uses the Custom Selection (5) method to choose their crew. The defender uses the Custom Selection (1). All remaining defending Fighter cards are shuffled together to form the Reinforcements deck.

Deployment

The defender deploys their crew anywhere on the battlefield. The attacker then deploys their crew within 1" of any battlefield edge, and they are free to use all edges.

Gang Tactics

Each player may choose two gang tactics from those available to their gang. If, during the pre-battle sequence, the total credits value of fighters in one player's starting crew is less than their opponent's, they may randomly determine one additional gang tactic for each full 100 credits of difference.

Ending the Battle

The battle ends if, at the start of an End phase, only one gang has models left on the battlefield.

Victory

If, at the end of the battle, the Target has been taken Out of Action the attacker is victorious, otherwise the defender is the victor.

Rewards

Credits

The victorious gang adds 2D6x10 credits to their Stash.

Experience

Each fighter who took part in the battle earns 1 XP.

If a fighter takes the Target Out of Action, that fighter earns an additional 1 XP.

If the Target is not taken Out of Action then the Target earns an additional D3 XP.

Reputation

The victorious gang gains D3 Reputation.

Here We Stand

The defender automatically passes any Bottle tests until the Target has been taken Out of Action, at which point the gang automatically Bottles.

Reinforcements

The defender uses Reinforcements, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook. At the start of each End phase, two reinforcements arrive until the entire gang has arrived.

The Target

The attacker has taken advantage of a brief window of opportunity to try to ambush a high priority target while they are isolated. The fighter selected from the defender's starting crew is the Target that the attacker is trying to eliminate.

Hurried Defence

The defender automatically wins Priority in the first round, there is no need to roll.

Fleeing the Battlefield

If either gang voluntarily bottles out, and subsequently flees the battlefield, their opponent automatically wins the scenario.

note

Bonegorger's Downfall

If players wish, they may use this scenario to represent Scrutinator-Primus Servalen taking down Bonegorger, the leader of the Bloody Eight, in the Plaza of Saint Valdon. In order to do this, make the following changes:

  • The defender should be a Corpse Grinder Cult gang with a Butcher as the Target.
  • The attacker should be led by Scrutinator-Primus Servalen and consist of Delaque fighters.
  • The Dark Ritual special rule is in effect.

Dark Ritual

At the start of each of the first three rounds, increase the Target's Strength, Toughness, Wounds and Attacks characteristics by 1. These bonuses do not apply while Servalen is within 3" of the Target.