127. Cut off the Head
RAW ✔️ Source: Apocrypha Necromunda: Daemons of Meridian
"Threat assessment: Negligible. Response: Exterminate"
- Czarn, Brethren of the Black Dawn, Helot Cult Heretek
In this scenario, one gang ambushes a rival in the heart of their territory in an attempt to take down its leader.
Attacker and Defender
In this scenario, one gang is the attacker and the other is the defender. If this scenario is being played as part of a campaign, then the gang that issued the challenge is the attacker; otherwise, roll off with the winner deciding whether they will attack or defend.
Battle Type
This scenario is a Sector Mechanicus battle; vehicles and Wargear that grant the Mounted condition cannot be included in either gang's starting crew.
Battlefield
This scenario uses the standard rules for setting up a battlefield, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook.
Crews
This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook. The attacker uses the Custom Selection (6) method to determine their crew. The defender uses the Random Selection (D3+5) method to determine their crew.
Deployment
The defender deploys their starting crew within 9" of the centre of the battlefield. The attacker then deploys their starting crew within 3" of any battlefield edge.
Gang Tactics
Each player may choose two gang tactics from those available to their gang. If, during the pre-battle sequence, the gang rating of one player's gang is less than their opponent's, they may randomly determine one additional gang tactic for each full 100 credits of difference.
Ending the Battle
If either gang has no fighters left on the battlefield, or the Target is no longer on the battlefield at the end of any round, the battle ends immediately.
Victory
If the Target is not on the battlefield at the end of the battle, the attacker is victorious, otherwise the defender wins.
Rewards
Credits
The victorious gang adds 2D6x10 credits to their Stash.
The losing gang adds D6x10 credits to their Stash.
Experience
Each fighter that takes part in the battle earns 1 XP.
If a fighter takes the Target Out of Action that fighter earns an additional D3 XP.
If the defender wins, the Target earns an additional D3 XP.
Reputation
The victorious gang gains D3 Reputation.
If either gang bottled out, they lose 1 Reputation.
Home Turf Advantage
The defender has the Home Turf Advantage.
The Target
After starting crews have been determined, the defender designates one of their fighters as the Target. If possible the defender must choose their Leader, if their Leader is not part of their starting crew they must instead select a Champion. If they cannot select a Champion then any fighter may be selected. The Target may perform the Power Tap (Double) action if they are within 3" of the centre of the battlefield:
Power Tap (Double): The fighter removes all Flesh Wounds and the fighter may perform an additional action during their next activation.
Fleeing the Battlefield
If either gang voluntarily bottles out and subsequently flees the battlefield, their opponent automatically wins the scenario.
Daemons of Meridian
If players wish, they may use this scenario to represent the battle between Gorshiv and Czarn in the caves beneath Cinderak City. In order to do this, make the following changes:
- The attacker's gang should be a Goliath gang and include Gorshiv Hammerfist.
- The defender's gang should be an Outcasts gang led by Czarn the Cyberoth.
- Czarn must be the Target and he treats the Power Tap (Double) action as a Basic action.