130. Convoy Raid
RAW ✔️ The Aranthian Succession – Vaults of Temenos, p80
"Remember, lads – in nice and quick, grab the cargo and get out. It'll be an easy job."
- Last words of Jorgun Lark, Wheels of Fire, House Orlock
In this scenario, one gang is trying to protect a Ridgehauler from a sudden attack.
Attacker and Defender
In this scenario, one gang is the attacker and the other is the defender. If this scenario is being played as part of a campaign, then the gang that issued the challenge is the attacker; otherwise, roll off with the winner deciding whether they will attack or defend.
Battle Type
This scenario is a Rolling Roads battle with open sides; vehicles and Wargear that grant the Mounted condition can be included in both gangs' starting crew.
Battlefield
Set up a large vehicle in the centre of the battlefield, a Guild of Coin Ridgehauler is ideal (see Cargo Vehicle). Mark a road 6"- 8" wide running up the centre of the battlefield, note – no terrain can be placed on this road. The rest of the battlefield is set up following the Battlefield Set-up guidelines , as described in the Necromunda Rulebook.
This scenario uses the standard rules for setting up a battlefield, as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook.
Crews
This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook.
Both gangs use the Custom Selection (7) method to choose their crew.
Deployment
The defender deploys their starting crew anywhere on the battlefield within 6" of the Cargo Vehicle. The attacker then deploys their starting crew within 3" of the Trailing Edge.
Gang Tactics
Each player may choose two gang tactics from those available to their gang. If, during the pre-battle sequence, the gang rating of one player's gang is less than their opponent's, they may randomly determine one additional gang tactic for each full 100 credits of difference.
Ending the Battle
The battle ends if at the start of an End phase only one gang has models left on the battlefield.
Victory
If the attacker has at least 5 Loot points then they are victorious, otherwise the defender is the victor.
Rewards
Credits
The attacker adds D6x10 credits to their Stash for each Loot point they claim.
The defender adds D3x10 credits to their Stash for each attacking fighter taken Out of Action and each enemy vehicle Wrecked.
Experience
Each model who took part in the battle earns 1 XP.
Each fighter that claims a Loot point earns an additional 1 XP.
If the defender wins their Leader earns D3 XP even if they did not take part in the battle.
Reputation
The victorious gang gains D3 Reputation. If either gang bottled out, they lose 1 Reputation.
Cargo Vehicle
The attacker is trying to loot what they can from a passing vehicle while its escort tries to protect it. Place a large vehicle in the centre of the battlefield (a Guild of Coin Ridgehauler is ideal for this) facing directly towards the Leading Edge. The Cargo Vehicle cannot be targeted by attacks or moved from its position in the centre of the battlefield. Any fighter from the attacking gang within 1" of the Cargo Vehicle can take the Loot Cargo (Basic) action:
Loot Cargo (Basic): Make an Intelligence check for this fighter, if it is passed, increase their gang's Loot points by 1.
High Speed Pursuit
This scenario happens at high speed with the Cargo Vehicle attempting to shake off the attackers. During the Move Battlefield step of the Rolling Roads phase, any vehicle or fighter subject to the Mounted condition, that has at least half of the Leading Edge within its front vision arc, is not moved towards the Trailing Edge along with the rest of the battlefield.
This may result in those models colliding with other models or terrain. Resolve any vehicle collisions as described in the Ash Wastes Rulebook. If a fighter subject to the Mounted condition that remains stationary in this way collides with another model or terrain, they are placed Prone and Pinned suffering a hit as per the I Get Knocked Down… table.
Implacable Advance
The Cargo Vehicle always remains in the centre of the battlefield and cannot be moved, other models treat it as a solid terrain feature.
Clear Road
The road going through the centre of the battlefield is a clearway and so no terrain can ever be placed upon it.
Fleeing the Battlefield
If either gang voluntarily bottles out and subsequently flees the battlefield, their opponent automatically wins the scenario.
AXON'S DEFENCE
If players wish, they may use this scenario to represent Axon Hammer defending one of the many convoys travelling across the wastes from Lady Credo's attacks. In order to do this, make the following changes:
- The attacking gang should be an Escher or Orlock gang.
- The defending gang should be a Goliath gang led by Axon Hammer.