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149. Container Canyon Run

RAW ✔️ Source: Apocrypha Necromunda: Nexus of Violence

"Watch yourself on the corners, you can run out of room real quick!"
- Gale 'Gunshine' Nix, Red's Roadkillers, House Orlock

In this scenario, two gangs fight it out as they race through a maze of massive container canyons, while the environment itself changes around them.

Attacker and Defender

In this scenario, one gang is the attacker and the other is the defender. In a campaign, the gang that issued the challenge is the attacker; otherwise, roll off with the winner deciding if they will attack or defend.

Battle Type

This scenario is a Rolling Roads battle; vehicles and Wargear that grant the Mounted condition can be included in either gang's crew.

Battlefield

This scenario uses the standard rules for setting up a battlefield, as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook.

This scenario is designed to be played on a 4'x4' battlefield.

Crews

This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook.

Both gangs use the Custom Selection (10) method to determine their crew.

Deployment

The attacker deploys their starting crew within 6" of one of the battlefield edges. The defender then deploys their starting crew within 36" of the opposite battlefield edge.

Gang Tactics

This scenario uses the standard rules for gang tactics as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook.

Ending the Battle

The battle ends at the end of the sixth round, or if either gang has no models left on the battlefield at the end of any round.

Victory

If the attacker gets either five fighters or three vehicles off of the Leading Edge of the battlefield, they are victorious. If the defender Wrecks or takes Out of Action at least half of the attacker's crew, they win. Any other result is a draw.

Rewards

Credits

The victorious gang adds 2D6x10 credits to their Stash.

Experience

The victorious gang's Leader earns D3 XP even if they did not take part in the battle.

Reputation

The victorious gang gains D3 Reputation.

NecroRAW

Rolling Roads

This is a Rolling Roads scenario with Impassable Sides and follows all the rules for Rolling Roads. The Leading Edge of the battlefield is the defender's deployment area.

Hard Left!

After the Rolling Roads phase in each round after the first, both players roll a D6. If the attacker rolls a 6, the Leading Edge rotates clockwise (meaning the battlefield sides will become the Leading Edge and Trailing Edge); if the defender rolls a 6, the Leading Edge rotates anti-clockwise. If both players roll a 6 then the Leading Edge and Trailing Edge swap.

Escape The Nexus

Before step one of the Rolling Roads phase of any round after the first, any of the attacker's models within 1" of the Leading Edge may be removed from the battlefield. They do not count as having gone Out of Action for the purposes of determining Bottle checks, but take no further part in the battle.

note

Nexus Of Violence

If players wish, they may use this scenario to represent the invasion of the Nexus by the forces of the Prophet, and the defence of Red 'Roadkill' Cinderjack's Orlocks. In order to do this, make the following changes:

  • The defending gang should be an Orlock gang.
  • The attacking gang should be a Cawdor gang dedicated to the Path of the Prophet.
  • Both gangs should only include vehicles, fighters transported on vehicles or fighters with the Mounted condition.