59. Clandestine Rendezvous
- Necromunda: Apocrypha Necromunda
- White Dwarf 449, Return to Zone Mortalis (12/2019)
RAW ✔️ Source: Necromunda: Apocrypha Necromunda, originally published in White Dwarf 449, Return to Zone Mortalis (12/2019)
The scenarios presented here are intended to make for quick games, perhaps played over a lunch break, or to allow several, smaller games to be played in an evening. In Campaign play, these scenarios are perfect for players wishing to strike at their opponents without risking their whole gang, or for gangs who have several fighters In Recovery, allowing a gang to grow even when severely depleted. If both players agree, the winner of a pre-game roll-off can choose to play one of these scenarios. Players can also agree between themselves to play one of these scenarios instead of rolling off in the pre-game sequence. In an Arbitrated campaign, the Arbitrator may decide that one of these scenarios should be used at any given time if one player is particularly disadvantaged due to injuries.
"With sufficient creds, anyone is for sale."
- Lars Mroven, Broken Brotherhood, House Van Saar
In this scenario, a gang launches an ambush during a surreptitious meeting between a rival gang and a corrupt official.
Attacker and Defender
In this scenario, one gang is the attacker and the other is the defender. If this scenario is being played as part of a campaign, then the gang that issued the challenge is the attacker; otherwise, roll off with the winner deciding whether they will attack or defend.
Battle Type
This scenario is an Underhive battle; vehicles and Wargear that grant the Mounted condition cannot be included in either gang's starting crew.
Battlefield
This scenario uses the standard rules for setting up a battlefield, as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook. The battlefield should be no larger than 2'x2'.
Crews
This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook. The attacker uses the Custom Selection (5) method to determine their crew. The defender uses the Custom Selection (4) method to determine their crew.
Deployment
The defender sets up the Corrupt Enforcer (see opposite) in the centre of the battlefield. The rest of the defender's crew are then deployed within 4" of the Corrupt Enforcer. The attacker then deploys their entire crew anywhere on the battlefield, at least 4" from any enemy fighter.
Gang Tactics
This scenario uses the standard rules for gang tactics as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook.
Ending the Battle
If, at the end of any round, the Corrupt Enforcer is no longer on the battlefield or either gang has no fighters left on the battlefield, the battle ends immediately.
Victory
If the Corrupt Enforcer is escorted to safety, the defender is victorious. If the attacker takes the Corrupt Enforcer Out of Action, they are victorious. Any other result is a draw.
Rewards
Experience
If the Corrupt Enforcer is taken Out of Action as a result of a Fight (Basic) action performed by a fighter, that fighter earns D3 XP.
The Leader of the winning gang earns 1 XP (despite not taking part in the battle).
Reputation
If the defender is victorious, they gain 1 Reputation.
If the attacker is victorious, they gain D3 Reputation.
If either gang bottled out, they lose 1 Reputation.
From Out of the Shadows
The attacker automatically takes Priority in the first round. Additionally, during the first round, the defender must make a Cool test for each fighter when they are activated. If the test is failed, the fighter can only perform one action during their activation, instead of the usual two.
Corrupt Enforcer
The Corrupt Enforcer is on the defender's payroll, leaking information to them and protecting them from Lord Helmawr's judgement. The defenders and the Enforcer are determined to ensure this secret arrangement and that the Enforcer's identity remains secret.
Corrupt or not, the Enforcer is a formidable fighter and has the following profile. The Enforcer is controlled by the defender and counts as part of their crew.
Corrupt Enforcer
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 2 | 4+ | 2 | 7+ | 7+ | 7+ | 7+ |
| Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits |
|---|---|---|---|---|---|---|---|---|---|
| Enforcer shotgun | |||||||||
| - salvo ammo | 4" | 12" | +1 | - | 4 | - | 2 | 4+ | Knockback, Rapid Fire (1) |
| - shredder ammo | - | T | - | - | 2 | - | 1 | 4+ | Scattershot, Template |
| Stub gun | 6" | 12" | +2 | - | 3 | - | 1 | 4+ | Plentiful, Sidearm |
| Shock stave | E | 2" | - | - | S+1 | - | 1 | - | Melee, Shock, Versatile |
Skills: - Wargear: Flak armour
Ally of Convenience
The Corrupt Enforcer is treated by the defender as a friendly fighter and part of their crew in all respects. However, the Enforcer cannot be activated as part of a Group Activation.
Escape to Safety
The defender's objective is to get the Corrupt Enforcer to safety. The Corrupt Enforcer can take flight from the battlefield during any End phase if they are Standing and Active within 1" of any edge of the battlefield and if there are no enemy fighters within 1" of them.
Arbitrating the Scenario
The Arbitrator may take control of the Corrupt Enforcer. The Corrupt Enforcer should work with the defender as they have the same goal – helping the Corrupt Enforcer to escape safely. However, there is no reason for the Corrupt Enforcer to make this easy, they might want to take down as many of the attackers as possible first, ensuring their identity is kept secret. They may even decide they have been betrayed by the defender and seek some immediate vengeance for the imagined double-cross.
RAW ✔️ Source: White Dwarf 449, Return to Zone Mortalis (12/2019)
Rival gangers ambush a surreptitious meeting between a gang and a corrupt official.
Attacker and Defender
In this scenario, one gang is the attacker and the other is the defender. In a campaign, the player who chose this scenario is the attacker. In a skirmish, players roll off and the winner decides whether they will attack or defend.
Battlefield
This scenario uses the standard Battlefield Set-up rules and consists of a 2'x2' battlefield.
Crews
The attacker uses the Custom Selection (5) method for choosing their crew. The defender uses the Custom Selection (4) method for choosing their crew
Tactics Cards
Each player may select one Tactics card.
If during the pre-battle sequence one player's Gang Rating is less than their opponent's, they may randomly draw an additional Tactics card for each full 100 credits difference.
Deployment
The defender sets up the Corrupt Enforcer (see below) in the centre of the battlefield. The rest of the defender's crew are then deployed within 4" of the Enforcer. The attacker then deploys their entire crew anywhere on the battlefield more than 4" away from an opposing fighter.

Objectives
The attackers are attempting to kill the Corrupt Enforcer and, if possible, wipe out their rivals in the process. The defenders are attempting to escort the Corrupt Enforcer to safety, aware that saving their life will aid them in the future!
Ambush
The attacker automatically takes Priority in the first round. Additionally, during the first round, the defender must make a Cool check for each fighter when they are activated. If the check is failed, the fighter can only make one action in this round, instead of two.
Special Rule: Corrupt Enforcer
The Corrupt Enforcer is on the defender's payroll and is determined to ensure their secret stays quiet Corrupt or not, the Enforcer is a formidable fighter, following the rules for fighters as normal using the profile below. The Enforcer is controlled by the defender and counts as part of their crew. The Enforcer cannot be activated as part of a Group Activation.
Corrupt Enforcer
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 7+ | 7+ | 7+ | 7+ |
| Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits |
|---|---|---|---|---|---|---|---|---|---|
| Enforcer shotgun | |||||||||
| - salvo ammo | 4" | 12" | +1 | - | 4 | - | 2 | 4+ | Knockback, Rapid Fire (1) |
| - shredder ammo | - | T | - | - | 2 | - | 1 | 4+ | Scattershot, Template |
| Shock stave | E | 2" | - | - | S+1 | - | 1 | - | Melee, Shock, Versatile |
Wargear: Hardened flak, Armoured undersuit
The Corrupt Enforcer is equipped with an Enforcer shotgun, shock stave, hardened flak armour and an armoured undersuit.
Special Rules: To Safety
The defender's goal is to get the Corrupt Enforcer to safety. If the Corrupt Enforcer is within 1" of any edge of the battlefield at the start of any End phase, they can take flight if their controlling player wishes as long as the Corrupt Enforcer is Standing and not currently Engaged. The Corrupt Enforcer is removed from the battlefield.
Ending the Battle
The battle ends when the Corrupt Enforcer has been escorted safely from the battlefield, or if they have been taken Out of Action. Otherwise, if either gang has no fighters left on the battlefield at the end of any round, the battle ends immediately.
Victory
If the Corrupt Enforcer is escorted to safety, the defender wins. If the attacker takes the Corrupt Enforcer Out of Action, they are victorious. Any other result is a draw.
Rewards (Campaigns Only)
Experience
- Each fighter that took part in the battle earns 1 XP.
- A fighter that takes the Corrupt Enforcer Out of Action gains an additional 1 XP.
- The Leader of the gang that scored the most points gains an additional 1 XP (regardless of whether they took part in the battle or not). In the case of a draw, neither Leader gains the bonus.
Reputation
- If the defender escorts the Corrupt Enforcer to safety, they gain 1 Reputation.
- If the attacker takes the Corrupt Enforcer Out of Action, they gain D3 Reputation.
- If either gang bottled out, they lose 1 Reputation.
Arbitrating the Scenario
If this is an Arbitrated scenario, the Arbitrator controls the Corrupt Enforcer who is intent on escaping with their life. The Corrupt Enforcer should work with the defender as they have the same goal, although the Enforcer might not do everything the gang wants them to.