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106. Breakthrough

RAW ✔️ Source: Warhammer Community, Explore Deeper Out Into the Ash Wastes (07/2022)

"There is no way the Brazen Maidens will ever be able to get past this! We've got 'em lads!"
- Last words of 'Rusty' Nails, Lord of the Radlight Expanse, House Goliath

In this scenario, one gang tries to force its way past a roadblock thrown up by their enemies.

Attacker and Defender

In this scenario, one gang is the attacker and the other is the defender. In a campaign, the player who chose this scenario is the attacker. In a skirmish, players roll off and the winner decides whether they will attack or defend. If only one player has vehicles in their gang, they are automatically the attacker.

Battle Type

This scenario is an Ash Wastes battle. Vehicles can be included in both crews.

Battlefield

Mark a road 6"-8" wide running up the centre of the battlefield. The defender sets up a roadblock within 12" of the centre of the battlefield. The roadblock should be placed across the road and include barricades and defensible positions. The rest of the battlefield is set up following the Battlefield Set-up guidelines, as described in the Necromunda Rulebook.

Crews

This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook. The attacker uses the Custom Selection (6) method to choose their crew. The defender uses the Random Selection (D3+1) method to determine their crew. The rest of the defender's gang creates the Reinforcements deck.

Deployment

The defender sets up their crew anywhere within 12" of the centre of the battlefield. The attacker then sets up their crew within 3" of the Trailing Edge of the battlefield.

Gang Tactics

Each player may choose two gang tactics from those available to their gang. If, during the pre-battle sequence, the Gang Rating of one gang is less than their opponent's, they may randomly determine one additional gang tactic for each full 100 credits of difference.

Ending the Battle

The battle ends four rounds after the battle becomes a Rolling Roads scenario, or if either gang has no models left on the battlefield at the end of any round.

Victory

If only one gang has models on the battlefield at the end of the battle they are victorious. Any other result is a draw.

Rewards

Credits

The attacker adds D6x10 credits to their Stash for every friendly vehicle that is Mobile on the battlefield when the battle ends.

The defender adds D3x10 credits to their Stash for every enemy vehicle that is Wrecked.

Experience

Each model who took part in the battle earns 1 XP.

Each model from the victorious gang who took part in the battle earns an additional 1 XP.

Reputation

The victorious gang gains D3 Reputation. If either gang bottled out, they lose 1 Reputation.

Rolling Roads

This battle starts as an Ash Wastes battle. At the start of each round, before rolling for Priority, if any model from the attacking gang is closer to the Leading Edge than the Trailing Edge the battle becomes a Rolling Roads battle with open sides.

Reinforcements

The defender can use Reinforcements, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook. At the start of each End phase one random model arrives as Reinforcements. Reinforcements are deployed by the controlling player anywhere within 1" of a battlefield side of their choice and not within 12" of an attacking model.

note

Battlefields of the Ash Wastes

Battles in the ash wastes take place in a wide variety of places, but they are all generally relatively flat and open, any large features having been eroded away by frequent storms.

For Ash Wastes battles, a battlefield of roughly 4'x4' is ideal – though for introductory battles or smaller skirmishes, smaller battlefields also work well. For battles taking place out on the ash wastes, the same default method of placing terrain and determining deployment zones applies as for Sector Mechanicus battles. Players should be aware though that terrain is sparser away from the hives and an effort should be made to represent terrain features and structures appropriate to the wastes.