79. Break In
RAW ✔️ Source: Necromunda: Hive War, Rulebook
Seizing their chance to secure some loot, the attacking gang heads straight for the stronghold's armoury.
Battlefield
Set up the battlefield as shown below.

LOOT = Loot Casket
Crews
Both players use the Random Selection (5) method to choose their starting crew.
Deployment
This scenario uses the attacker and defender deployment rules (see page 78). The defender deploys their crew within the green deployment zone, the attacker within the red deployment zone.
Objectives – Steal The Loot
The attacking gang is attempting to steal loot from within their enemy's stronghold. The defender is attempting to protect the loot they have previously stolen!
Each time a Loot casket is opened, make a note of its contents.
Ending the Battle
If either gang has no fighters left on the battlefield at the end of any round, the battle ends immediately.
Victory
If the attacker has opened more Loot caskets than the defender, they are victorious. Alternatively, if the defender has opened more Loot caskets than the attacker, they are victorious. Otherwise, the battle ends in a draw.
Linking Games Together
If players wish to link their games together (as described on page 87), gangs will sell any valuable items they have found in the Loot caskets. For each roll 2-4 'Nothing Much' that was made when a fighter opened a Loot casket during this battle, that fighter's gang will earn 50 credits (earned by selling the stolen goods). Each gang may immediately spend these credits to recruit and equip another Ganger.