151. Blood Road
RAW ✔️ Apocrypha Necromunda: Feast of Heretics, p8
"More meat for the Lord of Skin and Sinew!"
- Kurgura, Coven of Blood, Corpse Grinder Cult
In this scenario, two gangs battle it out on a rolling road in the midst of a meat harvest!
Attacker and Defender
In this scenario, one gang is the attacker and the other is the defender. If this scenario is being played as part of a campaign, then the gang that issued the challenge is the attacker; otherwise, roll off with the winner deciding whether they will attack or defend.
Battle Type
This scenario is a Rolling Roads Ash Wastes battle; vehicles and wargear that grant the Mounted condition can be included in either gang's starting crew.
Battlefield
This scenario uses the standard rules for setting up a battlefield, as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook.
This scenario is designed to be played on a 6'x4' battlefield.
Crews
This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook.
Both gangs use the Custom Selection (10) method to determine their crew.
Deployment
The defender deploys all of their models within 24" of the centre of the battlefield. The attacker then deploys their models anywhere on the battlefield, within 6" of one of the short table edges.
Gang Tactics
This scenario uses the standard rules for gang tactics as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook.
Ending the Battle
The battle ends at the end of the sixth round, or if either gang has no models left on the battlefield at the end of any round.
Victory
If by the end of the game, the attacker has removed at least six 'meat' objectives via the Harvest (Basic) action, and has at least one model still on the battlefield then they are victorious, otherwise the defender wins.
Rewards
Credits
The winning gang adds 2D6x10 credits to their Stash.
The attacker earns an additional D3x10 credits for each 'meat' objective they harvested.
Experience
Any Leader that survives the battle earns 1 XP.
If a vehicle harvests at least one 'meat' objective then they earn D3 XP.
Reputation
The winning gang gains D3 Reputation.
Rolling Roads
This scenario uses the rules for Rolling Roads with open sides as described in the Necromunda Core Rulebook.
Meat Harvest
At the start of the game, the defender places six 'meat' objectives on the battlefield (these should be about the size of a model's base and can be represented with appropriate models). In the End phase of each round, each objective is moved 3D6" by the defender in any direction. The attacker's vehicles can perform the Harvest (Basic) action:
- Harvest (Basic): Remove a 'meat' objective within 1" of this vehicle from the battlefield. If, at the start of any round, there are fewer than 6 'meat' objectives on the battlefield then the defender places new objectives within 6" of the Leading Edge of the battlefield, until there are six again. These new objectives move as normal in the End phase.
End of the Line
During the Recovery & Restart step of the End phase of the sixth round, every vehicle on the battlefield must make a Handling test. If the test is passed, nothing happens. However if they fail, their controlling player rolls a Location dice – the vehicle suffers a Catastrophic hit to the location rolled.
Wasteland Cannibals
If players wish, they may use this scenario to represent the battle between Kurgura's Corpse Grinder Cult and the Redemptionist Priest Kaelon on Perdition's Path. In order to do this, make the following changes:
- The attacking gang should be represented by a Corpse Grinder Cult Gang (see Necromunda: Book of Ruin), built using the standard gang creation rules.
- The defending gang should be represented by a Cawdor Redemptionist Gang (see Necromunda: House of Faith), built using the standard gang creation rules.
- Both gangs should include as many mounted fighters and vehicles as possible and ideally each fighter should either have the Mounted condition or a vehicle to ride on at the start of the battle.