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49. Blood Rites

RAW ✔️ Source: The Book of Ruin

Designer's Note: Campaign Rewards

In an Uprising Campaign, if the scenarios are played during the Damnation phase, then any credit rewards are ignored. Instead, players will gain 1 portion of Meat for each enemy fighter they took Out of Action, and 1 Scavenging roll if they are the winner. In a scenario using loot counters or loot caskets, each one of these is also worth 1 Scavenging roll to the gang who claims it.

A dark offering for the gods.

Battlefield

This scenario uses the Battlefield Set-up guidelines, as described on page 117 of the Necromunda Rulebook.

Attacker and Defender

In this scenario, one gang is the attacker and the other is the defender. In a campaign, the player who chose this scenario is the attacker. In a skirmish, players roll off and the winner decides whether they will attack or defend. If only one player has a Corpse Grinder, Helot Chaos Cults or Chaos Corrupted gang then they are the attacker regardless of who chose the scenario.

Crews

This scenario uses the standard rules for choosing a crew, as described on page 118 of the Necromunda Rulebook. The attacker uses the Custom Selection (10) method to choose their crew while the defender uses the Random Selection (D3+3) method. The defender's remaining fighters are held off the table as Reinforcements as described on page 119 of the Necromunda Rulebook.

Deployment

This scenario uses the standard rules for deployment from page 119 of the Necromunda Rulebook.

Sacrifices

The attacker is seeking to stain the ground with a blood offering. When a fighter is taken Out of Action, roll on the Lasting Injuries table as normal, but do not remove them from the battlefield. Instead they are placed face-down if they were not already and become a 'downed fighter.' The fighter is still considered to have been taken Out of Action and will no longer gain Ready markers or be able to take actions for any reason. Fighters can move downed fighters with a Drag (Double) action, moving both themselves and the downed fighter up to their Movement value.

Attacking fighters in base contact with a downed fighter can take the Blood Ritual (Double) action. Each time this action is taken, the attacker gains a Blood token (this can be represented by a dice or appropriate marker). The downed fighter must then immediately make a Toughness check. If this check is passed, the downed fighter remains on the battlefield, otherwise remove the fighter.

Reinforcements

The defender uses Reinforcements (see page 119 of the Necromunda Rulebook). At the end of the second round, and each round thereafter, a random fighter will arrive in the End phase.

Tactics Cards

Each player may choose two Tactics cards from their Tactics deck. If, during the pre-battle sequence, the total credits value of fighters in one player's starting crew is less than their opponent's then they may randomly draw an additional Tactics card for each full 100 credits of difference.

Ending the Battle

The battle ends at the end of round 9 or if at the start of any round only one gang has fighters remaining on the battlefield.

Victory

If the attacker has 5 or more Blood tokens when the battle ends, or if at the end of any round there are only attacking fighters left on the battlefield, the attacker is victorious. Otherwise, the defender wins.

Rewards (Campaigns Only)

Experience

Each fighter that took part in the battle earns 1 Experience point.

Any attacking fighter who generates a Blood token earns 1 Experience point.

Reputation

The victorious gang gains D3 Reputation.

If either gang bottled out, they lose 1 Reputation.