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66. Back From the Dead

RAW ✔️ Source: House of Blades

Designer's Note: Scrag 'Em All!

While the scenarios presented here have been designed specifically for House Escher gangs, there is no reason that, with the permission of the Arbitrator, they might not be used for any gang.

The Khimerix Hunt can make for an interesting Arbitrated battle, with the Arbitrator taking control of the Khimerix, or perhaps multiple Khimerix, and having the hunters become the hunted. Back from the Dead is intended to represent the creation of a Death-maiden, but could equally represent any ganger abandoned by their comrades fighting to make it back to their gang hideout.

A Death-maiden is born.

Battlefield

This scenario uses the battlefield set-up guidelines, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook.

Attacker and Defender

In this scenario, one gang is the attacker and the other is the defender. The player who has the Escher gang is the defender. If both players are using Escher gangs, they should roll off and the winner decides whether they will attack or defend.

Crews

This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook.

The attacker uses the Random Selection (10) method to choose their crew, dividing their crew into two groups of five fighters. One group of fighters is deployed at the beginning of the battle, while the other group forms the player's Reinforcement deck and will arrive later in the battle using the rules for Reinforcements. The defender uses the Random Selection (1) method to choose their crew.

Deployment

The attacker places their fighters within 2" of any battlefield edge then the defender places their fighter anywhere within 6" of the centre of the battlefield.

Sentries

The enemy gang are combing the area looking for survivors. This scenario uses the rules for Sneak Attacks, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook.

Reinforcements

The attacker can use Reinforcements, as described in the Battlefield Set-up & Scenarios section of the Necromunda Rulebook. Once the Alarm has been raised, and each round thereafter, up to two random fighters will arrive in the End phase.

Gang Tactics

Each player may choose two gang tactics from those available to their gang. The defender may randomly determine an additional gang tactic if their fighter has the Gang Hierarchy (X) special rule, or two extra gang tactics if their fighter has the Gang Fighter (X) special rule. Any randomly determined gang tactics that cannot be used may be discarded and redrawn.

Ending the Battle

The battle ends when only one gang has fighters remaining on the battlefield.

Victory

If the defender's fighter is still on the battlefield at the end of the battle, they are the winner, otherwise the attacker is victorious.

Rewards

Experience

Each fighter who took part in the battle earns 1 XP.

An attacking fighter who takes the defender's fighter Out of Action earns D3 XP.

If the defender's fighter is still on the battlefield at the end of the battle, they earn D3+1 XP.

Reputation

The victorious gang gains D3 Reputation.

Field of Corpses

The scenario takes place in the aftermath of a battle and the battlefield is strewn with the corpses of dead gangers. At the beginning of the battle, starting with the defender, players should take turns placing six markers to represent these corpses. Each marker must be placed within 12" of the centre of the battlefield and no closer than 4" to another marker.

During the battle, a fighter may scavenge weapons from these corpses by taking a Scavenge (Basic) Action. When they do, roll a D6 to see what kind of weapon they recover:

Scavenged Weapons

D6Weapon
1Fighting Knife
2Laspistol
3Stub gun with dumdum rounds
4Shotgun with solid and scatter ammo
5Lasgun
6Bolt pistol

A fighter can only carry one scavenged weapon at a time (if they scavenge a new weapon, they must discard their old one), and all scavenged weapons are lost at the end of the battle. Once a corpse marker has been scavenged, remove the marker from the battlefield.

Dead On Arrival

The newly-risen Death-maiden is only just now coming to her senses, and as time goes on she will become surer of herself, and more deadly. Each round, the defender's fighter can take a number of activations equal to the current round number (i.e., in round 2 they may be activated twice, in round 3 they can be activated three times, etc). Activating the defending fighter still counts as a normal action (i.e., they may take two actions, etc), and an enemy fighter will then be able to activate before they can activate again.

If the defending fighter is Seriously Injured, they automatically count as rolling a Flesh Wound in the Recovery phase without the need to roll the Injury dice.