147. Asset Removal
RAW ✔️ The Aranthian Succession – Ruins of Jardlan, p84
"Our intel has the target on the next level, keep your eyes peeled – there could be traps anywhere."
- Emil 'Cold-fury', Daeyglow Dragons, House Van Saar
In this scenario, one gang has broken into the sanctum of an important asset belonging to another gang in order to destroy it.
Attacker and Defender
In this scenario, one gang is the attacker and the other is the defender. If this scenario is being played as part of a campaign, then the gang that issued the challenge is the attacker; otherwise, roll off with the winner deciding whether they will attack or defend.
Battle Type
This scenario is an Underhive battle; vehicles and Wargear that grant the Mounted condition cannot be included in either gang's starting crew.
Battlefield
This scenario uses the standard rules for setting up a battlefield, as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook.
Crews
This scenario uses the standard rules for choosing a crew, as described in the Battlefield Set-up & Scenarios section of the Necromunda: Core Rulebook. Both gangs use the Hybrid Selection (3+4) method to determine their crew.
Deployment
This scenario uses the standard rules for deployment as described in the Battlefield Set-up & Scenarios section of the Necromunda: Core Rulebook.
Gang Tactics
This scenario uses the standard rules for gang tactics as described in the Battlefield Set-up & Scenarios section of the Necromunda Core Rulebook.
Ending the Battle
If at the end of any round the Asset is not on the battlefield or only one gang has fighters remaining on the battlefield, the battle ends immediately.
Victory
If the Asset is still on the battlefield, the defender is victorious, otherwise the attacker is victorious.
Rewards
Credits
The victorious gang adds 2D6x10 credits to their Stash.
The losing gang adds D6x10 credits to their Stash.
Experience
If a fighter takes the Asset Out of Action, they earn D3 XP.
The leader of the victorious gang earns D3 XP, even if they did not take part in the battle.
Reputation
The victorious gang gains D3 Reputation.
Home Turf Advantage
The defender has the Home Turf Advantage as described in the Battlefield Set-up & Scenarios section of the Necromunda: Core Rulebook.
Warning Systems
The defender has ample warning of the attack due to warning sensors being triggered. In the first round, the defender automatically wins Priority, there is no need to roll.
The Asset
After starting crews have been deployed, the defender selects one of their fighters to be the Asset. The Asset may not perform the Shoot (Basic) action and can only be targeted by a shooting attack if they are the closest model.
The Infotek's Lair
If players wish, they can use this scenario to represent the attack on Silberlant Sevos by the Daeyglow Dragons. In order to do so, make the following changes:
- The defender should be a Delaque gang with Silberlant Sevos as the Asset.
- The attacker should be a Van Saar gang.
- The defender can lock and unlock each door at the end of each round's Priority phase.
- Silberlant Sevos may perform the Shoot (Basic) action despite being the Asset.