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Gang Raids Scenarios

RAW ✔️ Source: Necromunda: Apocrypha Necromunda

"Most of the time, it's gangers shootin' each other 'coz someone higher up's tellin' 'em to. Other times, some jitter-buzzed waster's just seen a chance to let off some steam and help 'emselves to some free stuff at someone else's expense. That kind of trouble can kick off anywhere and any time..."
- 'Fingers Dall', Gun Lord Proprietor

When a gang leader orders an attack on a rival, it's invariably part of a bigger picture, their goals ranging from taking turf to harming their enemy's operations or killing a valuable target. Sometimes, this can be achieved with just a handful of fighters, a small crack team sent out to do a job better kept quiet. Neither is every conflict a well-planned operation, as at times, small groups of gangers will stumble across an opportunity that's just too good to miss. Whether shaking down an ammo stall, or just roughing up some local thug-lord who looked at them wrong, such conflicts are isolated instances involving only a few members of a gang. Often, these are fights committed to on a whim, the victors returning to their gang afterwards to brag about their actions while the defeated slink away in shame. Regardless of the results, these small battles create quite the stir wherever they occur.

Designer's Note: Using Gang Raid Scenarios

The scenarios presented here are intended to make for quick games, perhaps played over a lunch break, or to allow several, smaller games to be played in an evening. In Campaign play, these scenarios are perfect for players wishing to strike at their opponents without risking their whole gang, or for gangs who have several fighters In Recovery, allowing a gang to grow even when severely depleted. If both players agree, the winner of a pre-game roll-off can choose to play one of these scenarios. Players can also agree between themselves to play one of these scenarios instead of rolling off in the pre-game sequence. In an Arbitrated campaign, the Arbitrator may decide that one of these scenarios should be used at any given time if one player is particularly disadvantaged due to injuries.

Terrain

The Gang Raid scenarios have been written with the plastic Zone Mortalis terrain sets very much in mind, allowing players to fight battles using a relatively small set of terrain which is convenient to transport. One or two sets of Zone Mortalis floor tiles and one or two sets of walls and columns should suffice for most games, and in time these small terrain collections can form the basis of fully fledged Necromunda terrain sets.

If players wish, they can use the card tiles from Necromunda: Hive War, making their games even more portable and simple to set up.

Gang Raid Special Rules

Due to the relatively small size of Gang Raid scenarios, the following rules apply to them, in addition to any special rules listed in the scenario.

Bottle Checks

To make a Bottle check during a Gang Raid scenario, the player rolls a D3 instead of a D6, before adding the total number of fighters that are Seriously Injured or Out of Action.

Beneath My Notice

It is rare for a gang leader to lead small scale operations, instead giving these tasks to their most trusted champions. Whether small scale affairs requiring a measure of stealth, or nothing more than outbreaks of spontaneous violence, these operations are rarely anything more than a handful of gangers on each side.

To represent this, the following restrictions apply when a player is choosing their crews for Gang Raid scenarios:

  • The player may not include a Leader as part of their crew. When using Random or Hybrid Selection, do not include their Fighter card(s) in the Fighter card deck.
  • The player may only include one Champion as part of their crew. For Random or Hybrid Selection, the player may choose the Champion's Fighter card, which is then shuffled into the Fighter card deck as normal.
  • The player may not include any Hangers-on, Brutes or Hired Guns as part of their crew. For Random or Hybrid Selection, do not include their Fighter cards in the Fighter card deck.

A Minor Affair

Gang Raid scenarios are small conflicts, far removed from the larger wars between gangs over territory and business. As such, Territory and Rackets cannot be staked on a Gang Raid scenario – delivering a blow to their opponent's pride is enough of a reward here.

Deployment

Deployment in Gang Raid scenarios follows the rules as explained in the Necromunda Core Rulebook. The only exception is that fighters may not make use of the Infiltrate skill during Gang Raid scenarios. If a fighter has the Infiltrate skill, they deploy like any other fighter unless stated otherwise.

Loot Caskets

Unless otherwise stated, no Loot Caskets are placed upon the battlefield during Gang Raid scenarios.

NecroRAW

List of Gang Raid Scenarios

Below is a compilation of Gang Raid scenarios.

White Dwarf (December 2019)

  • Mercator Storehouse Heist
    Two gangs send a small infiltration force into a Guild storehouse, intent on claiming a supposedly valuable item destined for auction to the highest bidder.

Apocrypha Necromunda (2024)

  • Daylight Robbery In this scenario, a small group of gangers come across a lightly defended warehouse and attempt to loot it before they're caught.
  • Clandestine Rendezvous In this scenario, a gang launches an ambush during a surreptitious meeting between a rival gang and a corrupt official.
  • Bar Brawl In this scenario, things turn heated at the local drinking hole.