Weapon Accessories
RAW ✔️ Tribes of the Wastelands, p112
Weapon accessories marked with a dagger (†) may not be combined together on the same weapon. If one such accessory is purchased for a weapon, another may not be added.
Electrostatic generator (Blast carbine, Blast rifle And Heavy blaster only)
RAW ✔️ Tribes of the Wastelands, p112
25 Credits – Scavenge (7)
A weapon fitted with an electrostatic generator gains the Haywire trait.
Gunshroud (Basic Weapons and Pistols)
RAW ✔️ Tribes of the Wastelands, p112
20 Credits – Scavenge (8)
A weapon fitted with a gunshroud gains the Silent trait.
Infra-sight (Pistols, Basic, Special and Heavy Weapons)†
RAW ✔️ Tribes of the Wastelands, p112
40 Credits – Scavenge (8)
Weapons with the Rapid Fire (X) or Blast (3"/5") trait cannot be fitted with an infra-sight. A weapon with an infra-sight can be used to attack through smoke clouds, and increases the value of X" in the Visibility (X") rule by 9". In addition, there is no hit modifier when the weapon targets a fighter in partial cover, and a -1 modifier (instead of -2) when it targets a model in full cover.
Mono-sight (Basic, Special and Heavy Weapons)†
RAW ✔️ Tribes of the Wastelands, p112
35 Credits – Scavenge (9)
If a model attacks with this weapon after making an Aim action, add 2 to the result of the hit roll instead of 1.
Suspensors (Weapons with the Unwieldy trait only)
RAW ✔️ Tribes of the Wastelands, p112
60 Credits – Scavenge (10)
An Unwieldy ranged weapon fitted with suspensors is far more manoeuvrable. Firing it becomes a Basic action rather than a Double action.
An Unwieldy close combat weapon fitted with suspensors can be used single-handedly, allowing the fighter to use a second close combat weapon.
Telescopic sight (Pistols, Basic and Special Weapons)†
RAW ✔️ Tribes of the Wastelands, p112
25 Credits
If a model attacks with this weapon after making an Aim action, the weapon's Short range accuracy modifier is used even if the target is within the weapon's Long range.