Armour
RAW ✔️ Tribes of the Wastelands, p100 Unless stated otherwise, a fighter may only be equipped with one type of armour at a time. However, certain types of armour can be combined with others. Where this is the case, the rules will state it.
Carapace
RAW ✔️ Tribes of the Wastelands, p100
Carapace armour falls into two broad categories. Light carapace armour offers good protection all over but falls short of covering the wearer from head to toe. Heavy carapace armour is a more complete suit of armour and offers extra protection.
Light: 80 credits – Rare (10) Light carapace armour grants a 4+ save roll.
Heavy: 100 credits – Rare (11) Heavy carapace armour grants a 4+ save roll. This is increased to 3+ against attacks originating within the fighter's vision arc (the 90° arc to their front); check this before the fighter model is placed Prone and is Pinned. If it is not clear if the attacker is within the fighter's front arc, use a Vision Arc template to check – if the centre of the attacker's base is within the arc, use the 3+ save roll. Against attacks with the Blast trait, use the centre of the Blast marker in place of the attacker. If the fighter does not have a facing (for example, if they are prone), use the 4+ save roll. However, due to the extra weight of this armour, the fighter's Initiative is reduced by -1 and their movement by 1" when making a Charge action.
Flak
RAW ✔️ Tribes of the Wastelands, p100
Flak armour is perhaps the most common type seen in the underhive. Made with layers of thick, protective material bonded together, it offers protection against cuts and abrasions without hampering mobility. Certain improved types, however, are only readily available to Lord Helmawr's Enforcers, though versions (sometimes with the blood of fallen Enforcers still on them) do appear on the Black Market.
Flak Armour: 10 credits – Common Flak armour grants a 6+ save roll. Against weapons that use a Blast marker or Flame template, this is increased to a 5+ save roll.
Mesh armour
RAW ✔️ Tribes of the Wastelands, p100
15 Credits — Common
Constructed from tiny metal rings linked together, mesh armour offers more protection than flak without sacrificing any of the wearer's mobility. Worn in large quantities however, it can become extremely heavy.
Mesh armour grants a 5+ save roll.