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Venators

RAW ✔️ Apocrypha Necromunda: Bonedry and Broke, p6

Venator Gang List

NecroRAW

Below are the updated rules for creating Venator gangs from Apocrypha Necromunda: Bonedry and Broke. The previous rules for Venators can be found in The Book of Peril, p14.

Gang Composition

Venator gangs follow all the usual restrictions and guidelines for creating a gang as described in the Necromunda Core Rulebook.

Venators in Dominion Campaigns

In a Dominion Campaign, Venator gangs are treated just like any other. They begin the campaign with a Settlement Territory, which they cannot lose, which represents their base of operations; they can take control of unoccupied Territories during the Occupation phase and they can seize control of Territories from other gangs during the Takeover phase.

They claim Territory Boons just like any other gang. However, the way in which a Venator gang deals with Enhanced Boons will depend upon the gang Leader. This is detailed under the Gang Legacy rules (see page 7).

Captured Fighters

A Venator gang will earn additional income for every enemy fighter Captured and not rescued, which they will automatically sell to the Guilders, or for any enemy fighters killed. When the Venators sell Captives to the Guilders, they earn the full value of each fighter in credits rather than the usual half. When an opponent the Venators have just fought deletes a dead fighter from their roster during the Update Roster step of the post-battle sequence, the Venator gang immediately claims half of that fighter's value rounded up to the nearest 5 credits as bounty.

Skill Access

When creating a Venator gang, pick any four skill sets from the Necromunda Core Rulebook apart from Leadership. Rank them from 1 to 4 – 1 being the skill set that most embodies the way you envisage the band operates as a team. Each fighter's access to the skill sets is then determined by referring to the table below – this should be noted down separately.

FighterPrimarySecondary
Venator Hunt Leader1 and 2 plus Leadership3 and 4
Venator Hunt Champion1, 2 and 34 plus Leadership
Venator Specialist1 and 23 and 4

For example, Sarah is creating a Venator gang. She decides that their four skill sets, ranked in order, are: 1) Savant, 2) Shooting, 3) Combat and 4) Agility. Her Hunt Leader's Primary skill sets are Savant, Shooting and Leadership, and their Secondary skill sets are Combat and Agility. Her Hunt Champion's Primary skill sets are Savant, Shooting and Combat, and their Secondary skill sets are Agility and Leadership.

Hangers-on, Hired Guns And Dramatis Personae

Venator bands may hire Dramatis Personae and Hive Scum in the same way as other gangs, however they may not hire Bounty Hunters apart from Dramatis Personae (such as Grendel Grendelson). This is because they are already a tightly knit group of Bounty Hunters themselves and are very reluctant to split profits with outsiders, but they will make use of local expertise where it suits their ends, and both Dramatis Personae and Hive Scum represent exactly this.

Note however that a Venator gang may not hire Hangers-on, Brutes or Dramatis Personae who only work with certain gangs, regardless of the Gang Legacy of any of their fighters.

Additional Rules

Fighters

— Venator Hunt Leader

House Hunt Leader (Leader)

When a House Hunt Leader is added to a Venator gang, select one of the below profiles to represent them:

MWSBSSTWIALdClWilInt
5"3+3+3334+26+5+6+6+
4"3+3+4323+26+6+5+5+
4"4+2+3324+15+5+6+4+
6"3+4+3322+37+6+7+6+

Skills: 1 Primary skill (chosen) Special Rules: Venator Gang Leader, House Legacy, Gang Leader, Gang Hierarchy (Leader), Tools of the Trade, Group Activation (2)

House Hunt Leader Special Rules

Venator Gang Leader: A House Hunt Leader is subject to all of the rules associated with a Venator Hunt Leader (see page 9). House Legacy: A House Hunt Leader may select either the Cawdor, Delaque, Escher, Goliath, Orlock or Van Saar Gang Legacy.

Venator Hunt Leader Special Rules

Gang Leader: A Venator gang must always include a single fighter with this special rule:

  • A fighter with this special rule may not retire during Campaign play. For a gang leader, the only way out is death.
  • Should this fighter die during the course of a campaign, or otherwise be removed from the gang (for example, if a captured Leader is Sold to the Guilders), another fighter must be promoted to replace them (see Death of a Leader in the Necromunda Core Rulebook).

Gang Hierarchy (Leader): During a battle, once this fighter's gang has failed a Bottle check, during any End phase in which this fighter passes its Cool test and does not flee the battlefield, any friendly Venator fighters that are within 12" of this fighter will automatically pass their Cool test and will not flee the battlefield.

Additionally, during Campaign play, this fighter may perform post-battle actions.

Tools of the Trade: This fighter enjoys access to a wide variety of weapons. A fighter with this special rule may take multiple equipment sets.

Group Activation (2): When a fighter with this special rule is activated, their controlling player can choose to activate a number of additional Ready friendly Venator fighters equal to the number shown in brackets that are within 3" of this fighter as part of a ‘Group Activation':

  • The controlling player must nominate all of the fighters who will be activated in this way before any of them are activated.
  • Once all participants of the Group Activation have been nominated, the controlling player selects one and activates them as normal, fully resolving their activation before selecting and activating the next. Each fighter activates individually; groups do not activate simultaneously.

Additional fighters with this special rule activated in this way may not themselves use this special rule during this activation.

Skills: When recruited, a Venator Hunt Leader may choose a skill from their Primary skill sets (as described in the Necromunda Core Rulebook). This skill does not cost any XP and does not increase the fighter's credit value.

Equipment

A Venator Hunt Leader may purchase weapons and Wargear from either an equipment list granted to them by their Gang Legacy or from the Trading Post with an Availability Level of Common or Rare (11) or less:

  • During the course of a campaign, a Venator Hunt Leader may be given additional weapons and Wargear purchased from the Trading Post following the usual restriction on Availability Level.
    • Note that during the course of a campaign, a Venator Hunt Leader may not purchase additional weapons or Wargear from any equipment list granted them by their Gang Legacy.
  • A Venator Hunt Leader has no restrictions upon the types of weapon they can take; all weapon types are available.

RAW ✔️ Apocrypha Necromunda: Bonedry and Broke, p8

Ogryn Hunt Leader (Leader)

MWSBSSTWIALdClWilInt
5"3+5+5533+38+5+9+8+

Skills: 1 Primary skill (chosen) Special Rules: Venator Gang Leader, Ogryn Legacy, Gang Leader, Gang Hierarchy (Leader), Tools of the Trade, Group Activation (2)

Ogryn Hunt Leader Special Rules

Venator Gang Leader: An Ogryn Hunt Leader is subject to all of the rules associated with a Venator Hunt Leader (see page 9). Ogryn Legacy: An Ogryn Hunt Leader may select the Ogryn Gang Legacy.

Venator Hunt Leader Special Rules

Gang Leader: A Venator gang must always include a single fighter with this special rule:

  • A fighter with this special rule may not retire during Campaign play. For a gang leader, the only way out is death.
  • Should this fighter die during the course of a campaign, or otherwise be removed from the gang (for example, if a captured Leader is Sold to the Guilders), another fighter must be promoted to replace them (see Death of a Leader in the Necromunda Core Rulebook).

Gang Hierarchy (Leader): During a battle, once this fighter's gang has failed a Bottle check, during any End phase in which this fighter passes its Cool test and does not flee the battlefield, any friendly Venator fighters that are within 12" of this fighter will automatically pass their Cool test and will not flee the battlefield.

Additionally, during Campaign play, this fighter may perform post-battle actions.

Tools of the Trade: This fighter enjoys access to a wide variety of weapons. A fighter with this special rule may take multiple equipment sets.

Group Activation (2): When a fighter with this special rule is activated, their controlling player can choose to activate a number of additional Ready friendly Venator fighters equal to the number shown in brackets that are within 3" of this fighter as part of a ‘Group Activation':

  • The controlling player must nominate all of the fighters who will be activated in this way before any of them are activated.
  • Once all participants of the Group Activation have been nominated, the controlling player selects one and activates them as normal, fully resolving their activation before selecting and activating the next. Each fighter activates individually; groups do not activate simultaneously.

Additional fighters with this special rule activated in this way may not themselves use this special rule during this activation.

Skills: When recruited, a Venator Hunt Leader may choose a skill from their Primary skill sets (as described in the Necromunda Core Rulebook). This skill does not cost any XP and does not increase the fighter's credit value.

Equipment

A Venator Hunt Leader may purchase weapons and Wargear from either an equipment list granted to them by their Gang Legacy or from the Trading Post with an Availability Level of Common or Rare (11) or less:

  • During the course of a campaign, a Venator Hunt Leader may be given additional weapons and Wargear purchased from the Trading Post following the usual restriction on Availability Level.
    • Note that during the course of a campaign, a Venator Hunt Leader may not purchase additional weapons or Wargear from any equipment list granted them by their Gang Legacy.
  • A Venator Hunt Leader has no restrictions upon the types of weapon they can take; all weapon types are available.

RAW ✔️ Apocrypha Necromunda: Bonedry and Broke, p8

Squat Hunt Leader (Leader)

MWSBSSTWIALdClWilInt
4"3+3+3435+25+5+5+6+

Skills: 1 Primary skill (chosen) Special Rules: Venator Gang Leader, Squat Legacy, Gang Leader, Gang Hierarchy (Leader), Tools of the Trade, Group Activation (2)

Squat Hunt Leader Special Rules

Venator Gang Leader: A Squat Hunt Leader is subject to all of the rules associated with a Venator Hunt Leader (see page 9). Squat Legacy: A Squat Hunt Leader may select the Squat Gang Legacy.

Venator Hunt Leader Special Rules

Gang Leader: A Venator gang must always include a single fighter with this special rule:

  • A fighter with this special rule may not retire during Campaign play. For a gang leader, the only way out is death.
  • Should this fighter die during the course of a campaign, or otherwise be removed from the gang (for example, if a captured Leader is Sold to the Guilders), another fighter must be promoted to replace them (see Death of a Leader in the Necromunda Core Rulebook).

Gang Hierarchy (Leader): During a battle, once this fighter's gang has failed a Bottle check, during any End phase in which this fighter passes its Cool test and does not flee the battlefield, any friendly Venator fighters that are within 12" of this fighter will automatically pass their Cool test and will not flee the battlefield.

Additionally, during Campaign play, this fighter may perform post-battle actions.

Tools of the Trade: This fighter enjoys access to a wide variety of weapons. A fighter with this special rule may take multiple equipment sets.

Group Activation (2): When a fighter with this special rule is activated, their controlling player can choose to activate a number of additional Ready friendly Venator fighters equal to the number shown in brackets that are within 3" of this fighter as part of a ‘Group Activation':

  • The controlling player must nominate all of the fighters who will be activated in this way before any of them are activated.
  • Once all participants of the Group Activation have been nominated, the controlling player selects one and activates them as normal, fully resolving their activation before selecting and activating the next. Each fighter activates individually; groups do not activate simultaneously.

Additional fighters with this special rule activated in this way may not themselves use this special rule during this activation.

Skills: When recruited, a Venator Hunt Leader may choose a skill from their Primary skill sets (as described in the Necromunda Core Rulebook). This skill does not cost any XP and does not increase the fighter's credit value.

Equipment

A Venator Hunt Leader may purchase weapons and Wargear from either an equipment list granted to them by their Gang Legacy or from the Trading Post with an Availability Level of Common or Rare (11) or less:

  • During the course of a campaign, a Venator Hunt Leader may be given additional weapons and Wargear purchased from the Trading Post following the usual restriction on Availability Level.
    • Note that during the course of a campaign, a Venator Hunt Leader may not purchase additional weapons or Wargear from any equipment list granted them by their Gang Legacy.
  • A Venator Hunt Leader has no restrictions upon the types of weapon they can take; all weapon types are available.

RAW ✔️ Apocrypha Necromunda: Bonedry and Broke, p8

Ratling Hunt Leader (Leader)

MWSBSSTWIALdClWilInt
6"4+2+2232+26+6+6+5+

Skills: 1 Primary skill (chosen) Special Rules: Venator Gang Leader, Ratling, Gang Leader, Gang Hierarchy (Leader), Tools of the Trade, Group Activation (2)

Ratling Hunt Leader Special Rules

Venator Gang Leader: A Ratling Hunt Leader is subject to all of the rules associated with a Venator Hunt Leader (see page 9). Ratling: A Ratling Hunt Leader is subject to all of the rules associated with Ratling Venators (see page 7).

Venator Hunt Leader Special Rules

Gang Leader: A Venator gang must always include a single fighter with this special rule:

  • A fighter with this special rule may not retire during Campaign play. For a gang leader, the only way out is death.
  • Should this fighter die during the course of a campaign, or otherwise be removed from the gang (for example, if a captured Leader is Sold to the Guilders), another fighter must be promoted to replace them (see Death of a Leader in the Necromunda Core Rulebook).

Gang Hierarchy (Leader): During a battle, once this fighter's gang has failed a Bottle check, during any End phase in which this fighter passes its Cool test and does not flee the battlefield, any friendly Venator fighters that are within 12" of this fighter will automatically pass their Cool test and will not flee the battlefield.

Additionally, during Campaign play, this fighter may perform post-battle actions.

Tools of the Trade: This fighter enjoys access to a wide variety of weapons. A fighter with this special rule may take multiple equipment sets.

Group Activation (2): When a fighter with this special rule is activated, their controlling player can choose to activate a number of additional Ready friendly Venator fighters equal to the number shown in brackets that are within 3" of this fighter as part of a ‘Group Activation':

  • The controlling player must nominate all of the fighters who will be activated in this way before any of them are activated.
  • Once all participants of the Group Activation have been nominated, the controlling player selects one and activates them as normal, fully resolving their activation before selecting and activating the next. Each fighter activates individually; groups do not activate simultaneously.

Additional fighters with this special rule activated in this way may not themselves use this special rule during this activation.

Skills: When recruited, a Venator Hunt Leader may choose a skill from their Primary skill sets (as described in the Necromunda Core Rulebook). This skill does not cost any XP and does not increase the fighter's credit value.

Equipment

A Venator Hunt Leader may purchase weapons and Wargear from either an equipment list granted to them by their Gang Legacy or from the Trading Post with an Availability Level of Common or Rare (11) or less:

  • During the course of a campaign, a Venator Hunt Leader may be given additional weapons and Wargear purchased from the Trading Post following the usual restriction on Availability Level.
    • Note that during the course of a campaign, a Venator Hunt Leader may not purchase additional weapons or Wargear from any equipment list granted them by their Gang Legacy.
  • A Venator Hunt Leader has no restrictions upon the types of weapon they can take; all weapon types are available.

RAW ✔️ Apocrypha Necromunda: Bonedry and Broke, p8

Beastman Hunt Leader (Leader)

MWSBSSTWIALdClWilInt
4"3+3+4433+37+5+7+7+

Skills: 1 Primary skill (chosen) Special Rules: Venator Gang Leader, Beastman, Gang Leader, Gang Hierarchy (Leader), Tools of the Trade, Group Activation (2)

Beastman Hunt Leader Special Rules

Venator Gang Leader: A Beastman Hunt Leader is subject to all of the rules associated with a Venator Hunt Leader (see page 9). Beastman: A Beastman Hunt Leader is subject to all of the rules associated with Beastman Venators (see page 7).

Venator Hunt Leader Special Rules

Gang Leader: A Venator gang must always include a single fighter with this special rule:

  • A fighter with this special rule may not retire during Campaign play. For a gang leader, the only way out is death.
  • Should this fighter die during the course of a campaign, or otherwise be removed from the gang (for example, if a captured Leader is Sold to the Guilders), another fighter must be promoted to replace them (see Death of a Leader in the Necromunda Core Rulebook).

Gang Hierarchy (Leader): During a battle, once this fighter's gang has failed a Bottle check, during any End phase in which this fighter passes its Cool test and does not flee the battlefield, any friendly Venator fighters that are within 12" of this fighter will automatically pass their Cool test and will not flee the battlefield.

Additionally, during Campaign play, this fighter may perform post-battle actions.

Tools of the Trade: This fighter enjoys access to a wide variety of weapons. A fighter with this special rule may take multiple equipment sets.

Group Activation (2): When a fighter with this special rule is activated, their controlling player can choose to activate a number of additional Ready friendly Venator fighters equal to the number shown in brackets that are within 3" of this fighter as part of a ‘Group Activation':

  • The controlling player must nominate all of the fighters who will be activated in this way before any of them are activated.
  • Once all participants of the Group Activation have been nominated, the controlling player selects one and activates them as normal, fully resolving their activation before selecting and activating the next. Each fighter activates individually; groups do not activate simultaneously.

Additional fighters with this special rule activated in this way may not themselves use this special rule during this activation.

Skills: When recruited, a Venator Hunt Leader may choose a skill from their Primary skill sets (as described in the Necromunda Core Rulebook). This skill does not cost any XP and does not increase the fighter's credit value.

Equipment

A Venator Hunt Leader may purchase weapons and Wargear from either an equipment list granted to them by their Gang Legacy or from the Trading Post with an Availability Level of Common or Rare (11) or less:

  • During the course of a campaign, a Venator Hunt Leader may be given additional weapons and Wargear purchased from the Trading Post following the usual restriction on Availability Level.
    • Note that during the course of a campaign, a Venator Hunt Leader may not purchase additional weapons or Wargear from any equipment list granted them by their Gang Legacy.
  • A Venator Hunt Leader has no restrictions upon the types of weapon they can take; all weapon types are available.

RAW ✔️ Apocrypha Necromunda: Bonedry and Broke, p8

— Venator Hunt Champion

House Hunt Champion (Champion)

When a House Hunt Champion is added to a Venator gang, select one of the below profiles to represent them:

MWSBSSTWIALdClWilInt
5"3+3+3324+27+6+7+7+
5"4+3+4315+26+6+6+5+
4"4+2+3325+27+5+8+8+
6"3+4+3324+27+7+8+8+

Skills: 1 Primary skill (chosen) Special Rules: Venator Gang Champion, House Legacy, Gang Hierarchy (Champion), Tools of the Trade, Group Activation (1)

House Hunt Champion Special Rules

Venator Gang Champion: A House Hunt Champion is subject to all of the rules associated with a Venator Hunt Champion (see page 11). House Legacy: A House Hunt Champion may select either the Cawdor, Delaque, Escher, Goliath, Orlock or Van Saar Gang Legacy.

Venator Hunt Champion Special Rules

Gang Hierarchy (Champion): During a battle, once this fighter's gang has failed a Bottle check, during any End phase in which this fighter passes its Cool test and does not flee the battlefield, any friendly Venator fighters that are within 6" of this fighter will automatically pass their Cool test and will not flee the battlefield.

Additionally, during Campaign play this fighter may perform post-battle actions.

Tools of the Trade: This fighter enjoys access to a wide variety of weapons. A fighter with this special rule may take multiple equipment sets.

Group Activation (1): When a fighter with this special rule is activated, their controlling player can choose to activate a number of additional Ready friendly Venator fighters equal to the number shown in brackets that are within 3" of this fighter as part of a ‘Group Activation':

  • The controlling player must nominate all of the fighters who will be activated in this way before any of them are activated.
  • Once all participants of the Group Activation have been nominated, the controlling player selects one and activates them as normal, fully resolving their activation before selecting and activating the next. Each fighter activates individually; groups do not activate simultaneously.

Additional fighters with this special rule activated in this way may not themselves use this special rule during this activation.

Skills: When recruited, a Venator Hunt Champion may choose a skill from their Primary skill sets (as described in the Necromunda Core Rulebook). This skill does not cost any XP and does not increase the fighter's credit value.

Equipment

A Venator Hunt Champion may purchase weapons and Wargear from either an equipment list granted to them by their Gang Legacy or from the Trading Post with an Availability Level of Common or Rare (10) or less:

  • During the course of a campaign, a Venator Hunt Champion may be given additional weapons and Wargear purchased from the Trading Post following the usual restriction on Availability Level.
    • Note that during the course of a campaign, a Venator Hunt Champion may not purchase additional weapons or Wargear from any equipment list granted them by their Gang Legacy.
  • A Venator Hunt Champion has no restrictions upon the types of weapon they can take; all weapon types are available.

RAW ✔️ Apocrypha Necromunda: Bonedry and Broke, p10

Ogryn Hunt Champion (Champion)

MWSBSSTWIALdClWilInt
5"3+5+5534+28+7+9+9+

Skills: 1 Primary skill (chosen) Special Rules: Venator Gang Champion, Ogryn Legacy, Gang Hierarchy (Champion), Tools of the Trade, Group Activation (1)

Ogryn Hunt Champion Special Rules

Venator Gang Champion: An Ogryn Hunt Champion is subject to all of the rules associated with a Venator Hunt Champion (see page 11). Ogryn Legacy: An Ogryn Hunt Champion may select the Ogryn Gang Legacy.

Venator Hunt Champion Special Rules

Gang Hierarchy (Champion): During a battle, once this fighter's gang has failed a Bottle check, during any End phase in which this fighter passes its Cool test and does not flee the battlefield, any friendly Venator fighters that are within 6" of this fighter will automatically pass their Cool test and will not flee the battlefield.

Additionally, during Campaign play this fighter may perform post-battle actions.

Tools of the Trade: This fighter enjoys access to a wide variety of weapons. A fighter with this special rule may take multiple equipment sets.

Group Activation (1): When a fighter with this special rule is activated, their controlling player can choose to activate a number of additional Ready friendly Venator fighters equal to the number shown in brackets that are within 3" of this fighter as part of a ‘Group Activation':

  • The controlling player must nominate all of the fighters who will be activated in this way before any of them are activated.
  • Once all participants of the Group Activation have been nominated, the controlling player selects one and activates them as normal, fully resolving their activation before selecting and activating the next. Each fighter activates individually; groups do not activate simultaneously.

Additional fighters with this special rule activated in this way may not themselves use this special rule during this activation.

Skills: When recruited, a Venator Hunt Champion may choose a skill from their Primary skill sets (as described in the Necromunda Core Rulebook). This skill does not cost any XP and does not increase the fighter's credit value.

Equipment

A Venator Hunt Champion may purchase weapons and Wargear from either an equipment list granted to them by their Gang Legacy or from the Trading Post with an Availability Level of Common or Rare (10) or less:

  • During the course of a campaign, a Venator Hunt Champion may be given additional weapons and Wargear purchased from the Trading Post following the usual restriction on Availability Level.
    • Note that during the course of a campaign, a Venator Hunt Champion may not purchase additional weapons or Wargear from any equipment list granted them by their Gang Legacy.
  • A Venator Hunt Champion has no restrictions upon the types of weapon they can take; all weapon types are available.

RAW ✔️ Apocrypha Necromunda: Bonedry and Broke, p10

Squat Hunt Champion (Champion)

MWSBSSTWIALdClWilInt
4"4+3+3425+26+6+6+7+

Skills: 1 Primary skill (chosen) Special Rules: Venator Gang Champion, Squat Legacy, Gang Hierarchy (Champion), Tools of the Trade, Group Activation (1)

Squat Hunt Champion Special Rules

Venator Gang Champion: A Squat Hunt Champion is subject to all of the rules associated with a Venator Hunt Champion (see page 11). Squat Legacy: A Squat Hunt Champion may select the Squat Gang Legacy.

Venator Hunt Champion Special Rules

Gang Hierarchy (Champion): During a battle, once this fighter's gang has failed a Bottle check, during any End phase in which this fighter passes its Cool test and does not flee the battlefield, any friendly Venator fighters that are within 6" of this fighter will automatically pass their Cool test and will not flee the battlefield.

Additionally, during Campaign play this fighter may perform post-battle actions.

Tools of the Trade: This fighter enjoys access to a wide variety of weapons. A fighter with this special rule may take multiple equipment sets.

Group Activation (1): When a fighter with this special rule is activated, their controlling player can choose to activate a number of additional Ready friendly Venator fighters equal to the number shown in brackets that are within 3" of this fighter as part of a ‘Group Activation':

  • The controlling player must nominate all of the fighters who will be activated in this way before any of them are activated.
  • Once all participants of the Group Activation have been nominated, the controlling player selects one and activates them as normal, fully resolving their activation before selecting and activating the next. Each fighter activates individually; groups do not activate simultaneously.

Additional fighters with this special rule activated in this way may not themselves use this special rule during this activation.

Skills: When recruited, a Venator Hunt Champion may choose a skill from their Primary skill sets (as described in the Necromunda Core Rulebook). This skill does not cost any XP and does not increase the fighter's credit value.

Equipment

A Venator Hunt Champion may purchase weapons and Wargear from either an equipment list granted to them by their Gang Legacy or from the Trading Post with an Availability Level of Common or Rare (10) or less:

  • During the course of a campaign, a Venator Hunt Champion may be given additional weapons and Wargear purchased from the Trading Post following the usual restriction on Availability Level.
    • Note that during the course of a campaign, a Venator Hunt Champion may not purchase additional weapons or Wargear from any equipment list granted them by their Gang Legacy.
  • A Venator Hunt Champion has no restrictions upon the types of weapon they can take; all weapon types are available.

RAW ✔️ Apocrypha Necromunda: Bonedry and Broke, p10

Ratling Hunt Champion (Champion)

MWSBSSTWIALdClWilInt
4"5+3+2223+17+6+7+5+

Skills: 1 Primary skill (chosen) Special Rules: Venator Gang Champion, Ratling, Gang Hierarchy (Champion), Tools of the Trade, Group Activation (1)

Ratling Hunt Champion Special Rules

Venator Gang Champion: A Ratling Hunt Champion is subject to all of the rules associated with a Venator Hunt Champion (see page 11). Ratling: A Ratling Hunt Champion is subject to all of the rules associated with Ratling Venators (see page 7).

Venator Hunt Champion Special Rules

Gang Hierarchy (Champion): During a battle, once this fighter's gang has failed a Bottle check, during any End phase in which this fighter passes its Cool test and does not flee the battlefield, any friendly Venator fighters that are within 6" of this fighter will automatically pass their Cool test and will not flee the battlefield.

Additionally, during Campaign play this fighter may perform post-battle actions.

Tools of the Trade: This fighter enjoys access to a wide variety of weapons. A fighter with this special rule may take multiple equipment sets.

Group Activation (1): When a fighter with this special rule is activated, their controlling player can choose to activate a number of additional Ready friendly Venator fighters equal to the number shown in brackets that are within 3" of this fighter as part of a ‘Group Activation':

  • The controlling player must nominate all of the fighters who will be activated in this way before any of them are activated.
  • Once all participants of the Group Activation have been nominated, the controlling player selects one and activates them as normal, fully resolving their activation before selecting and activating the next. Each fighter activates individually; groups do not activate simultaneously.

Additional fighters with this special rule activated in this way may not themselves use this special rule during this activation.

Skills: When recruited, a Venator Hunt Champion may choose a skill from their Primary skill sets (as described in the Necromunda Core Rulebook). This skill does not cost any XP and does not increase the fighter's credit value.

Equipment

A Venator Hunt Champion may purchase weapons and Wargear from either an equipment list granted to them by their Gang Legacy or from the Trading Post with an Availability Level of Common or Rare (10) or less:

  • During the course of a campaign, a Venator Hunt Champion may be given additional weapons and Wargear purchased from the Trading Post following the usual restriction on Availability Level.
    • Note that during the course of a campaign, a Venator Hunt Champion may not purchase additional weapons or Wargear from any equipment list granted them by their Gang Legacy.
  • A Venator Hunt Champion has no restrictions upon the types of weapon they can take; all weapon types are available.

RAW ✔️ Apocrypha Necromunda: Bonedry and Broke, p10

Beastman Hunt Champion (Champion)

MWSBSSTWIALdClWilInt
4"3+4+4424+28+6+7+8+

Skills: 1 Primary skill (chosen) Special Rules: Venator Gang Champion, Beastman, Gang Hierarchy (Champion), Tools of the Trade, Group Activation (1)

Beastman Hunt Champion Special Rules

Venator Gang Champion: A Beastman Hunt Champion is subject to all of the rules associated with a Venator Hunt Champion (see page 11). Beastman: A Beastman Hunt Champion is subject to all of the rules associated with Beastman Venators (see page 7).

Venator Hunt Champion Special Rules

Gang Hierarchy (Champion): During a battle, once this fighter's gang has failed a Bottle check, during any End phase in which this fighter passes its Cool test and does not flee the battlefield, any friendly Venator fighters that are within 6" of this fighter will automatically pass their Cool test and will not flee the battlefield.

Additionally, during Campaign play this fighter may perform post-battle actions.

Tools of the Trade: This fighter enjoys access to a wide variety of weapons. A fighter with this special rule may take multiple equipment sets.

Group Activation (1): When a fighter with this special rule is activated, their controlling player can choose to activate a number of additional Ready friendly Venator fighters equal to the number shown in brackets that are within 3" of this fighter as part of a ‘Group Activation':

  • The controlling player must nominate all of the fighters who will be activated in this way before any of them are activated.
  • Once all participants of the Group Activation have been nominated, the controlling player selects one and activates them as normal, fully resolving their activation before selecting and activating the next. Each fighter activates individually; groups do not activate simultaneously.

Additional fighters with this special rule activated in this way may not themselves use this special rule during this activation.

Skills: When recruited, a Venator Hunt Champion may choose a skill from their Primary skill sets (as described in the Necromunda Core Rulebook). This skill does not cost any XP and does not increase the fighter's credit value.

Equipment

A Venator Hunt Champion may purchase weapons and Wargear from either an equipment list granted to them by their Gang Legacy or from the Trading Post with an Availability Level of Common or Rare (10) or less:

  • During the course of a campaign, a Venator Hunt Champion may be given additional weapons and Wargear purchased from the Trading Post following the usual restriction on Availability Level.
    • Note that during the course of a campaign, a Venator Hunt Champion may not purchase additional weapons or Wargear from any equipment list granted them by their Gang Legacy.
  • A Venator Hunt Champion has no restrictions upon the types of weapon they can take; all weapon types are available.

RAW ✔️ Apocrypha Necromunda: Bonedry and Broke, p10

— Venator Hunters

House Hunter (Ganger)

When a House Hunter is added to a Venator gang, select one of the below profiles to represent them:

MWSBSSTWIALdClWilInt
5"4+4+3314+17+6+7+7+
4"4+5+4315+16+6+7+6+
4"4+3+3315+17+6+8+9+
6"4+5+3313+16+6+6+7+

Special Rules: Venator Gang Hunter, House Legacy, Gang Fighter (Ganger), Promotion (Venator Specialist), Tools of the Trade (Venator Specialist only)

House Hunter Special Rules

Venator Gang Hunter: A House Hunter is subject to all of the rules associated with a Venator Hunter (see page 13). House Legacy: A House Hunter may select either the Cawdor, Delaque, Escher, Goliath, Orlock or Van Saar Gang Legacy.

Venator Hunter Special Rules

Gang Fighter (Ganger): Fighters with this special rule form the backbone of Venator gangs. The total number of fighters with the Gang Fighter (X) special rule in the gang must always be equal to, or higher than, the total number of fighters without the Gang Fighter (X) special rule combined, not counting Hangers-on or Hired Guns.

Promotion (Venator Specialist): When the gang is founded, a single Venator Hunter can be promoted to become a Venator Specialist. During Campaign play, additional Venator Hunters may become Venator Specialists by spending Experience (XP), as described in the campaign rules (see the Necromunda Core Rulebook). A Venator Specialist gains the Tools of the Trade special rule, has no restriction on which weapons they can use, and may spend XP to gain additional skills.

Tools of the Trade (Venator Specialist only): This fighter enjoys access to a wide variety of weapons. A fighter with this special rule may take multiple equipment sets.

Equipment

Venator Hunters and Venator Specialists may purchase weapons and Wargear from either an equipment list granted to them by their Gang Legacy or from the Trading Post with an Availability Level of Common or Rare (8) or less:

  • During the course of a campaign, a Venator Hunter or Venator Specialist may be given additional weapons and Wargear purchased from the Trading Post following the usual restriction on Availability Level.
    • Note that during the course of a campaign, a Venator Hunter or Venator Specialist may not purchase additional weapons or Wargear from any equipment list granted them by their Gang Legacy.
  • A Venator Hunter may only be equipped with Basic Weapons, Pistols, Close Combat Weapons and Wargear.
  • Once promoted, a Venator Specialist has no restrictions upon the types of weapon they can take; all weapon types are available.

RAW ✔️ Apocrypha Necromunda: Bonedry and Broke, p12

Ogryn Hunter (Ganger)

MWSBSSTWIALdClWilInt
5"4+5+5524+28+7+9+9+

Special Rules: Venator Gang Hunter, Ogryn Legacy, Gang Fighter (Ganger), Promotion (Venator Specialist), Tools of the Trade (Venator Specialist only)

Ogryn Hunter Special Rules

Venator Gang Hunter: An Ogryn Hunter is subject to all of the rules associated with a Venator Hunter (see page 13). Ogryn Legacy: An Ogryn Hunter may select the Ogryn Gang Legacy.

Venator Hunter Special Rules

Gang Fighter (Ganger): Fighters with this special rule form the backbone of Venator gangs. The total number of fighters with the Gang Fighter (X) special rule in the gang must always be equal to, or higher than, the total number of fighters without the Gang Fighter (X) special rule combined, not counting Hangers-on or Hired Guns.

Promotion (Venator Specialist): When the gang is founded, a single Venator Hunter can be promoted to become a Venator Specialist. During Campaign play, additional Venator Hunters may become Venator Specialists by spending Experience (XP), as described in the campaign rules (see the Necromunda Core Rulebook). A Venator Specialist gains the Tools of the Trade special rule, has no restriction on which weapons they can use, and may spend XP to gain additional skills.

Tools of the Trade (Venator Specialist only): This fighter enjoys access to a wide variety of weapons. A fighter with this special rule may take multiple equipment sets.

Equipment

Venator Hunters and Venator Specialists may purchase weapons and Wargear from either an equipment list granted to them by their Gang Legacy or from the Trading Post with an Availability Level of Common or Rare (8) or less:

  • During the course of a campaign, a Venator Hunter or Venator Specialist may be given additional weapons and Wargear purchased from the Trading Post following the usual restriction on Availability Level.
    • Note that during the course of a campaign, a Venator Hunter or Venator Specialist may not purchase additional weapons or Wargear from any equipment list granted them by their Gang Legacy.
  • A Venator Hunter may only be equipped with Basic Weapons, Pistols, Close Combat Weapons and Wargear.
  • Once promoted, a Venator Specialist has no restrictions upon the types of weapon they can take; all weapon types are available.

RAW ✔️ Apocrypha Necromunda: Bonedry and Broke, p12

Squat Hunter (Ganger)

MWSBSSTWIALdClWilInt
4"4+4+3415+17+6+6+7+

Special Rules: Venator Gang Hunter, Squat Legacy, Gang Fighter (Ganger), Promotion (Venator Specialist), Tools of the Trade (Venator Specialist only)

Squat Hunter Special Rules

Venator Gang Hunter: A Squat Hunter is subject to all of the rules associated with a Venator Hunter (see page 13). Squat Legacy: A Squat Hunter may select the Squat Gang Legacy.

Venator Hunter Special Rules

Gang Fighter (Ganger): Fighters with this special rule form the backbone of Venator gangs. The total number of fighters with the Gang Fighter (X) special rule in the gang must always be equal to, or higher than, the total number of fighters without the Gang Fighter (X) special rule combined, not counting Hangers-on or Hired Guns.

Promotion (Venator Specialist): When the gang is founded, a single Venator Hunter can be promoted to become a Venator Specialist. During Campaign play, additional Venator Hunters may become Venator Specialists by spending Experience (XP), as described in the campaign rules (see the Necromunda Core Rulebook). A Venator Specialist gains the Tools of the Trade special rule, has no restriction on which weapons they can use, and may spend XP to gain additional skills.

Tools of the Trade (Venator Specialist only): This fighter enjoys access to a wide variety of weapons. A fighter with this special rule may take multiple equipment sets.

Equipment

Venator Hunters and Venator Specialists may purchase weapons and Wargear from either an equipment list granted to them by their Gang Legacy or from the Trading Post with an Availability Level of Common or Rare (8) or less:

  • During the course of a campaign, a Venator Hunter or Venator Specialist may be given additional weapons and Wargear purchased from the Trading Post following the usual restriction on Availability Level.
    • Note that during the course of a campaign, a Venator Hunter or Venator Specialist may not purchase additional weapons or Wargear from any equipment list granted them by their Gang Legacy.
  • A Venator Hunter may only be equipped with Basic Weapons, Pistols, Close Combat Weapons and Wargear.
  • Once promoted, a Venator Specialist has no restrictions upon the types of weapon they can take; all weapon types are available.

RAW ✔️ Apocrypha Necromunda: Bonedry and Broke, p12

Ratling Hunter (Ganger)

MWSBSSTWIALdClWilInt
4"5+4+2213+17+7+8+5+

Special Rules: Venator Gang Hunter, Ratling, Gang Fighter (Ganger), Promotion (Venator Specialist), Tools of the Trade (Venator Specialist only)

Ratling Hunter Special Rules

Venator Gang Hunter: A Ratling Hunter is subject to all of the rules associated with a Venator Hunter (see page 13). Ratling: A Ratling Hunter is subject to all of the rules associated with Ratling Venators (see page 7).

Venator Hunter Special Rules

Gang Fighter (Ganger): Fighters with this special rule form the backbone of Venator gangs. The total number of fighters with the Gang Fighter (X) special rule in the gang must always be equal to, or higher than, the total number of fighters without the Gang Fighter (X) special rule combined, not counting Hangers-on or Hired Guns.

Promotion (Venator Specialist): When the gang is founded, a single Venator Hunter can be promoted to become a Venator Specialist. During Campaign play, additional Venator Hunters may become Venator Specialists by spending Experience (XP), as described in the campaign rules (see the Necromunda Core Rulebook). A Venator Specialist gains the Tools of the Trade special rule, has no restriction on which weapons they can use, and may spend XP to gain additional skills.

Tools of the Trade (Venator Specialist only): This fighter enjoys access to a wide variety of weapons. A fighter with this special rule may take multiple equipment sets.

Equipment

Venator Hunters and Venator Specialists may purchase weapons and Wargear from either an equipment list granted to them by their Gang Legacy or from the Trading Post with an Availability Level of Common or Rare (8) or less:

  • During the course of a campaign, a Venator Hunter or Venator Specialist may be given additional weapons and Wargear purchased from the Trading Post following the usual restriction on Availability Level.
    • Note that during the course of a campaign, a Venator Hunter or Venator Specialist may not purchase additional weapons or Wargear from any equipment list granted them by their Gang Legacy.
  • A Venator Hunter may only be equipped with Basic Weapons, Pistols, Close Combat Weapons and Wargear.
  • Once promoted, a Venator Specialist has no restrictions upon the types of weapon they can take; all weapon types are available.

RAW ✔️ Apocrypha Necromunda: Bonedry and Broke, p12

Beastman Hunter (Ganger)

MWSBSSTWIALdClWilInt
4"3+4+4414+19+6+8+8+

Special Rules: Venator Gang Hunter, Beastman, Gang Fighter (Ganger), Promotion (Venator Specialist), Tools of the Trade (Venator Specialist only)

Beastman Hunter Special Rules

Venator Gang Hunter: A Beastman Hunter is subject to all of the rules associated with a Venator Hunter (see page 13). Beastman: A Beastman Hunter is subject to all of the rules associated with Beastman Venators (see page 7).

Venator Hunter Special Rules

Gang Fighter (Ganger): Fighters with this special rule form the backbone of Venator gangs. The total number of fighters with the Gang Fighter (X) special rule in the gang must always be equal to, or higher than, the total number of fighters without the Gang Fighter (X) special rule combined, not counting Hangers-on or Hired Guns.

Promotion (Venator Specialist): When the gang is founded, a single Venator Hunter can be promoted to become a Venator Specialist. During Campaign play, additional Venator Hunters may become Venator Specialists by spending Experience (XP), as described in the campaign rules (see the Necromunda Core Rulebook). A Venator Specialist gains the Tools of the Trade special rule, has no restriction on which weapons they can use, and may spend XP to gain additional skills.

Tools of the Trade (Venator Specialist only): This fighter enjoys access to a wide variety of weapons. A fighter with this special rule may take multiple equipment sets.

Equipment

Venator Hunters and Venator Specialists may purchase weapons and Wargear from either an equipment list granted to them by their Gang Legacy or from the Trading Post with an Availability Level of Common or Rare (8) or less:

  • During the course of a campaign, a Venator Hunter or Venator Specialist may be given additional weapons and Wargear purchased from the Trading Post following the usual restriction on Availability Level.
    • Note that during the course of a campaign, a Venator Hunter or Venator Specialist may not purchase additional weapons or Wargear from any equipment list granted them by their Gang Legacy.
  • A Venator Hunter may only be equipped with Basic Weapons, Pistols, Close Combat Weapons and Wargear.
  • Once promoted, a Venator Specialist has no restrictions upon the types of weapon they can take; all weapon types are available.

RAW ✔️ Apocrypha Necromunda: Bonedry and Broke, p12