Orlock Terrain
RAW ✔️ House of Iron, p97
Gangs often make use of terrain in their battles against their rivals. Sometimes this is whatever is lying around the underhive battlefield, such as barrels for cover or boltholes from which to launch ambushes. Other times they bring the terrain with them, setting up fixed weapon platforms, defensive barricades or piles of ammo crates within easy reach of their fighters.
Orlock gangs can call upon a number of specialist terrain features to include in their gang. These pieces of terrain are bought from the Trading Post during the post-battle sequence. Once bought, they are added to the gang's Stash, and can be fielded in any battle the gang plays unless noted otherwise.
Placing Gang Terrain
Gang terrain is placed on the battlefield before any fighters are deployed. A gang can place its terrain in its own deployment zone, or, if noted, in no-man's-land (i.e., anywhere outside their opponent's deployment zone and their own deployment zone). Some pieces of terrain (as noted in their descriptions) can only be used if the gang is the defender in a scenario with an attacker and a defender.
Orlock Terrain
| Terrain | Cost (Credits) | Availability |
|---|---|---|
| Sawn-off Surprise | 20 | Common |
| Promethium Barrels | 30 | Rare (8) |
| Servitor Sentry | 100 | Rare (11) |
| Tool Box | 50 | Rare (9) |
| Road Relic | 75 | Rare (10) |
Sawn-Off Surprise (Booby Trap)
Sawn-off shotguns are a staple of House Orlock gangs, and find dozens of uses in their crews, including as part of traps to blast unsuspecting foes. A Sawn-off Surprise is a Booby Trap, and follows the rules for Booby Traps. It should be represented by a marker, or model on a 25mm base. When a Sawn-off Surprise explodes, all fighters within 3" take an automatic hit from a Sawn-off shotgun.
Promethium Barrels
Bullet-riddled barrels of waste promethium make for useful hazards when it comes to gang warfare. Orlock gangs will roll these barrels into an area before a fight, where their foul contents can leak out to saturate an area, ideally catching enemy fighters in the slick, hindering their movement and making them prone to burst into flames!
A Promethium Barrel can be represented by a marker, an appropriate piece of terrain, or a model on a 25mm base. These pieces of terrain may be placed anywhere on the battlefield at least 3" from the enemy deployment zone. If a fighter, from either crew, activates within 3" of one of these markers, they can only make a single Move (Simple) action during their activation. In addition, if a fighter within 3" of a Promethium Barrel is hit by a weapon with the Blaze trait, add 1 to the dice when rolling to see if they are set on fire.
Servitor Sentry
Servitors are used extensively throughout the hives of Necromunda, and House Orlock employs vast numbers of them for the autonomous piloting of transport rigs and cargo sorters. Some of these servitors find their way into Orlock gangs, most gangers favouring 'Luggers' for their size and ability to carry heavy weapons. Many of these are ripped right out of their old machines and lack arms or legs, being little more than a torso driven by mono-programming – more than enough to operate an autogun.
A Servitor Sentry can be represented by a marker, an appropriate piece of terrain, or a model on a 25mm base. The servitor can only be deployed when the player's gang is the defender in a scenario with an attacker and a defender, and then it must be placed within their deployment zone. Servitors cannot move themselves, but can be moved by friendly fighters in the same way as a Loot casket. A Servitor Sentry has the following profile:
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| - | 6+ | 5+ | 2 | 4 | 1 | 6+ | 1 | 12+ | 4+ | 6+ | 12+ |
Special Rules
Living Wargear: This model counts as a fighter in all regards, but cannot gain Experience, and counts all Lasting Injuries as Out Cold results. In addition, they automatically pass any Cool or Willpower checks they are required to take and automatically fail any Leadership or Intelligence checks they must make. They do not count for the purposes of Bottle tests, nor can they be included in a Reinforcement deck, and must always be deployed on the battlefield, in addition to the specified crew size.
Equipment
A Servitor Sentry may be armed with either an autogun or a shotgun with solid and scatter ammo.
Tool Box
All Orlock fighters carry tools on their belts, these ubiquitous kits a mark of being a member of the clan, as well as the difference between life and death out in the wastes. Sometimes a gang might bring along heavier equipment to help with the servicing of their weapons, vehicles or servitors. Carried around in old ammo containers, these tool boxes contain everything the gang might need for field repairs.
A Tool Box can be represented by a marker, an ammo crate or an appropriate model on a 25mm base. A Tool Box can be moved in the same manner as Loot caskets (see the Necromunda Rulebook). A friendly fighter within 1" of a Tool Box can take one Reload (Simple) action for free when they activate. In addition, a Cyber-mastiff, Ambot, Servitor Sentry or 'Lugger' Cargo Servitor that activates within 1" of a Tool Box can remove a single Flesh Wound or recover a single lost Wound on a D6 roll of 4+.
Road Relic (Gang Relic)
House Orlock gang relics are altars to the road gods of Necromunda. Fashioned from scavenged parts of destroyed ash-runners, crawlers or mighty war-rigs, they remind the gang of their mastery over the Ash Wastes and its trade routes. Often these relics will be hung with icons of the road, such as wheels, fuel tanks, or battered gun turrets – some of which still work.
A Road Relic counts as a Gang Relic (see the Necromunda Rulebook) and can be represented by a marker, an appropriate piece of terrain or a model on a 40mm base. In addition, a friendly fighter in base contact with a Road Relic can crew one of its turrets, using the following profile:
| Weapon | Rg S | Rg L | Ac S | Ac L | S | AP | D | Am | Traits |
|---|---|---|---|---|---|---|---|---|---|
| Turret heavy stubber | |||||||||
| - burst fire | 20" | 40" | - | - | 4 | -1 | 1 | 4+ | Rapid Fire (1), Fixed |
| - suppressive fire | 12" | 24" | +1 | - | 4 | -1 | 1 | 4+ | Rapid Fire (3), Fixed, Unstable |