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House Goliath

RAW ✔️ House of Chains, p42

House Goliath Gang List

NecroRAW: Gang Composition

Additional Rules

Fighters

Goliath Forge Tyrant (Leader)

MWSBSSTWIALdClWilInt
4"3+3+4423+35+4+8+7+

Skills: 1 Primary skill (chosen) Special Rules: Gang Leader, Gang Hierarchy (Leader), Tools of the Trade, Group Activation (2)

Special Rules

Gang Leader: A House Goliath gang must always include a single fighter with this special rule:

  • A fighter with this special rule may not retire during Campaign play. For a gang leader, the only way out is death.
  • Should this fighter die during the course of a campaign, or otherwise be removed from the gang (for example, if a captured Leader is Sold to the Guilders), another fighter must be promoted to replace them (see 'Death of a Leader').

Gang Hierarchy (Leader): During a battle, once this fighter's gang has failed a Bottle test, during any End phase in which this fighter passes its Cool check and does not flee the battlefield, any friendly Goliath fighters that are within 12" of this fighter will automatically pass their Cool check and will not flee the battlefield.

Additionally, during Campaign play this fighter may perform post-battle actions.

Tools of the Trade: This fighter enjoys access to a wide variety of weapons. A fighter with this special rule may take multiple equipment sets.

Group Activation (2): When a fighter with this special rule is activated, their controlling player can choose to activate a number of additional Ready friendly Goliath fighters equal to the number shown in brackets that are within 3" of this fighter as part of a 'Group Activation':

  • The controlling player must nominate all of the fighters who will be activated in this way before any of them is activated.
  • Once all participants of the Group Activation have been nominated, the controlling player selects one and activates them as normal, fully resolving their activation before selecting and activating the next. Each fighter activates individually; groups do not activate simultaneously.

Additional fighters with this special rule activated in this way may not themselves use this special rule during this activation.

Skills: When recruited, a Goliath Forge Tyrant may choose one skill from their Primary skill sets (as described in the Necromunda Rulebook). This skill does not cost any XP and does not increase the fighter's credits value.

Skill Access

A Goliath Forge Tyrant has access to the following skill sets:

AgilityBrawnCombatCunningFerocityLeadershipSavantShootingMuscle
-PrimarySecondary-PrimaryPrimary-SecondarySecondary
Equipment

A Goliath Forge Tyrant may purchase weapons and Wargear from the Goliath Forge Tyrant equipment list:

  • During the course of a campaign, a Goliath Forge Tyrant may be given additional weapons and Wargear purchased from this list, from the Trading Post and from the Black Market.
  • A Goliath Forge Tyrant has no restrictions upon the types of weapon they can take; all weapon types are available.

Goliath Forge Tyrant Equipment List

Weapons
ItemCredits
BASIC WEAPONS
Boltgun55
Combat shotgun with salvo & shredder ammo60
Shotgun with solid & scatter ammo30
- Executioner ammo+20
- Inferno ammo+15
Stub cannon20
PISTOLS
Combi-pistol (bolt pistol/hand flamer)110
Combi-pistol (bolt pistol/plasma pistol)80
Combi-pistol (stub gun/ plasma pistol)40
Bolt pistol45
Hand flamer75
Stub gun5
- Dumdum rounds+5
SPECIAL WEAPONS
Combi-weapon (bolter/flamer)175
Combi-weapon (bolter/grenade launcher with frag grenades)80
Combi-weapon (bolter/melta)165
Combi-weapon (bolter/plasma gun)115
Flamer140
Grenade launcher with frag & krak grenades55
- Smoke grenades+15
- Stun rounds+15
Meltagun135
HEAVY WEAPONS
Heavy bolter*160
Heavy flamer*195
Heavy stubber*130
'Krumper' rivet cannon*70
Missile launcher (with frag & krak missiles)*165
Multi-melta*180
CLOSE COMBAT WEAPONS
Axe10
Brute cleaver20
Chainsword25
Chainaxe25
Fighting knife10
Maul (club)10
Power axe35
Power hammer45
'Renderizer' serrated axe*40
- Master-crafted+10
Servo claw35
Spud-jacker15
- Master-crafted+5
Two-handed axe*25
Two-handed hammer*35
Wargear
ItemCredits
GRENADES
Blasting charges35
Frag grenades30
Krak grenades45
Smoke grenades15
Stun grenades25
ARMOUR
Carapace armour - Light80
Carapace armour - Heavy100
Furnace plates5
PERSONAL EQUIPMENT
Armoured undersuit25
Bio-booster35
Drop rig10
Filter plugs10
Photo-goggles35
Respirator15
Skinblade10
Stimm-slug stash25
WEAPON ACCESSORIES
Gunshroud (Basic Weapons and Pistols only)20
Suspensor (Heavy Weapons only)60
Telescopic sight† (Pistols, Basic and Special Weapons only)25
STATUS ITEMS: EXOTIC BEASTS
0-1 Sumpkroc130

RAW ✔️ House of Chains, p46

Goliath Forge Boss (Champion)

MWSBSSTWIALdClWilInt
4"3+4+4424+26+5+8+8+

Skills: 1 Primary skill (chosen) Special Rules: Gang Hierarchy (Champion), Tools of the Trade, Group Activation (1)

Special Rules

Gang Hierarchy (Champion): During a battle, once this fighter's gang has failed a Bottle test, during any End phase in which this fighter passes its Cool check and does not flee the battlefield, any friendly Goliath fighters that are within 6" of this fighter will automatically pass their Cool check and will not flee the battlefield. Additionally, during Campaign play this fighter may perform post-battle actions.

Tools of the Trade: This fighter enjoys access to a wide variety of weapons. A fighter with this special rule may take multiple equipment sets.

Group Activation (1): When a fighter with this special rule is activated, their controlling player can choose to activate a number of additional Ready friendly Goliath fighters equal to the number shown in brackets that are within 3" of this fighter as part of a 'Group Activation':

  • The controlling player must nominate all of the fighters who will be activated in this way before any of them is activated.
  • Once all participants of the Group Activation have been nominated, the controlling player selects one and activates them as normal, fully resolving their activation before selecting and activating the next. Each fighter activates individually; groups do not activate simultaneously.

Additional fighters with this special rule activated in this way may not themselves use this special rule during this activation.

Skills: When recruited, a Goliath Forge Boss may choose one skill from their Primary skill sets (as described in the Necromunda Rulebook). This skill does not cost any XP and does not increase the fighter's credits value

Skill Access

A Goliath Forge Boss has access to the following skill sets:

AgilityBrawnCombatCunningFerocityLeadershipSavantShootingMuscle
-PrimarySecondary-PrimarySecondary-SecondarySecondary
Equipment

A Goliath Forge Boss may purchase weapons and Wargear from the Goliath Forge Boss equipment list:

  • During the course of a campaign, a Goliath Forge Boss may be given additional weapons and Wargear purchased from this list, from the Trading Post and from the Black Market.
  • A Goliath Forge Boss has no restrictions upon the types of weapon they can take; all weapon types are available.

Goliath Forge Boss Equipment List

Weapons
ItemCredits
BASIC WEAPONS
Boltgun55
Combat shotgun with salvo & shredder ammo60
Shotgun with solid & scatter ammo30
Stub cannon20
PISTOLS
Combi-pistol (bolt pistol/hand flamer)110
Combi-pistol (bolt pistol/plasma pistol)80
Combi-pistol (stub gun/ plasma pistol)40
Bolt pistol45
Hand flamer75
Stub gun5
- Dumdum rounds+5
SPECIAL WEAPONS
Combi-weapon (bolter/flamer)175
Combi-weapon (bolter/grenade launcher with frag grenades)80
Combi-weapon (bolter/melta)165
Combi-weapon (bolter/plasma gun)115
Flamer140
Grenade launcher with frag & krak grenades55
- Smoke grenades+15
- Stun rounds+15
Meltagun135
HEAVY WEAPONS
Heavy bolter*160
Heavy flamer*195
Heavy stubber*130
'Krumper' rivet cannon*70
Missile launcher (with frag & krak missiles)*165
Multi-melta*180
CLOSE COMBAT WEAPONS
Axe10
Brute cleaver20
Chainsword25
Chainaxe25
Fighting knife10
Maul (club)10
Power axe35
Power hammer45
'Renderizer' serrated axe*40
- Master-crafted+10
Servo claw35
Spud-jacker15
- Master-crafted+5
Two-handed axe*25
Two-handed hammer*35
Wargear
ItemCredits
GRENADES
Blasting charges35
Frag grenades30
Krak grenades45
Smoke grenades15
Stun grenades25
ARMOUR
Carapace armour - Light80
Furnace plates5
PERSONAL EQUIPMENT
Armoured undersuit25
Bio-booster35
Drop rig10
Filter plugs10
Photo-goggles35
Respirator15
Skinblade10
Stimm-slug stash25
WEAPON ACCESSORIES
Gunshroud (Basic Weapons and Pistols only)20
Suspensor (Heavy Weapons only)60
Telescopic sight† (Pistols, Basic and Special Weapons only)25
STATUS ITEMS: EXOTIC BEASTS
0-1 Sumpkroc130

RAW ✔️ House of Chains, p48

Goliath Stimmer (Champion)

MWSBSSTWIALdClWilInt
4"2+4+4423+38+4+7+8+

Skills: 1 Primary skill (chosen) Special Rules: Gang Hierarchy (Champion), Tools of the Trade, Combat Chems Stash

Special Rules

Gang Hierarchy (Champion): During a battle, once this fighter's gang has failed a Bottle test, during any End phase in which this fighter passes its Cool check and does not flee the battlefield, any friendly Goliath fighters that are within 6" of this fighter will automatically pass their Cool check and will not flee the battlefield. Additionally, during Campaign play this fighter may perform post-battle actions.

Tools of the Trade: This fighter enjoys access to a wide variety of weapons. A fighter with this special rule may take multiple equipment sets.

Combat Chems Stash: Whenever this fighter is activated, it may choose to use Combat Chems. Until the End phase of this round this fighter gains an additional +D3 Attacks. However, if the dice roll is a natural 1, the fighter instead suffers a bad reaction and its Attacks characteristic is reduced to 1 until the End phase of this round.

Skills: When recruited, a Goliath Stimmer may choose one skill from their Primary skill sets (as described in the Necromunda Rulebook). This skill does not cost any XP and does not increase the fighter's credits value.

Skill Access

A Goliath Stimmer has access to the following skill sets:

AgilityBrawnCombatCunningFerocityLeadershipSavantShootingMuscle
-SecondarySecondary-Primary---Primary
Equipment

A Goliath Stimmer may purchase weapons and Wargear from the Goliath Stimmer equipment list:

  • During the course of a campaign, a Goliath Stimmer may be given additional weapons and Wargear purchased from this list, from the Trading Post and from the Black Market.
  • A Goliath Stimmer may only be equipped with weapons chosen from this list, or from the Pistols, Heavy Weapons and Close Combat Weapons sections of the Trading Post or the Black Market.

Goliath Stimmer Equipment List

Weapons
ItemCredits
PISTOLS
Stub gun5
- Dumdum rounds+5
HEAVY WEAPONS
Assault grenade launchers (twin-linked) with stun rounds & frag grenades*65
- Krak grenades+30
- Smoke grenades+20
CLOSE COMBAT WEAPONS
Fighting knife10
'Pulverizer' serrated axe30
- Master-crafted+10
Paired 'Pulverizers'*50
- Master-crafted+10
'Renderizer' serrated axe*40
- Master-crafted+10
Spud-jacker15
- Master-crafted+5
Paired spud-jackers*25
- Master-crafted+10
Wargear
ItemCredits
GRENADES
Frag grenades30
Incendiary charges40
Krak grenades45
Melta bombs60
Smoke grenades15
Stun grenades25
ARMOUR
Furnace plates5
PERSONAL EQUIPMENT
Armoured undersuit25
Bio-booster35
Drop rig10
Respirator15
Skinblade10
Stimm-slug stash25
STATUS ITEMS: EXOTIC BEASTS
0-1 Sumpkroc130

RAW ✔️ House of Chains, p50

Goliath Forge-Born (Prospect)

MWSBSSTWIALdClWilInt
5"4+5+3414+19+7+9+9+

Special Rules: Gang Fighter (Prospect), Tools of the Trade, Promotion (Goliath Forge Boss or Goliath Stimmer), Hot-headed, Fast Learner

Special Rules

Tools of the Trade: This fighter enjoys access to a wide variety of weapons. A fighter with this special rule may take multiple equipment sets.

Gang Fighter (Prospect): Fighters with this special rule form the backbone of House Goliath gangs. The total number of fighters with the Gang Fighter (X) special rule in the gang must always be equal to, or higher than, the total number of fighters without the Gang Fighter (X) special rule combined, not counting Hangerson or Hired Guns.

Promotion (Goliath Forge Boss or Goliath Stimmer): If, during the Downtime phase of a campaign, this fighter has gained five or more Advancements, this fighter may be promoted to become either a Goliath Forge Boss or a Goliath Stimmer as the controlling player wishes.

When a fighter is promoted in this way, they will from now on count as either a Goliath Forge Boss or a Goliath Stimmer for the purposes of determining which equipment and skill sets they can access. Their existing characteristics do not change, but they will lose the Promotion (Goliath Forge Boss or Goliath Stimmer), Hot-headed, Fast Learner and Gang Fighter (Prospect) special rules and gain all the special rules associated with either a Goliath Forge Boss or a Goliath Stimmer, as appropriate.

Note that when a fighter is promoted in this way (especially when promoted to become a Stimmer!), an appropriate model should be used to represent their new category and type.

Hot-headed: Fighters with this special rule have much to prove and often act on impulse alone, hoping to impress their superiors. Consequently, older and wiser fighters expect them to be short-lived. Should a fighter with this special rule be Seriously Injured or be taken Out of Action, friendly fighters that are within 3" do not have to take a Nerve test, unless they also have this special rule.

Fast Learner: During campaign play, when this fighter gains a characteristic Advancement, they do not need to spend an additional 2 XP if the characteristic being improved has already been improved. In other words, this fighter may improve a characteristic any number of times (up to the maximum) for the basic XP cost shown each time.

Skill Access

A Goliath Forge-born has access to the following skill sets:

AgilityBrawnCombatCunningFerocityLeadershipSavantShootingMuscle
Secondary-Primary----Secondary-
Equipment

A Goliath Forge-born may purchase weapons and Wargear from the Goliath Forge-born equipment list:

  • During the course of a campaign, a Goliath Forge-born may be given additional weapons and Wargear purchased from this list, from the Trading Post and from the Black Market.
  • A Goliath Forge-born may only be equipped with weapons chosen from this list, or from the Pistols and Close Combat Weapons sections of the Trading Post or the Black Market.

Goliath Forge-Born Equipment List

Weapons
ItemCredits
PISTOLS
Stub gun5
- Dumdum rounds+5
SPECIAL WEAPONS
Storm-welder*75
CLOSE COMBAT WEAPONS
Fighting knife10
Heavy rock saw*120
Wargear
ItemCredits
GRENADES
Frag grenades30
Incendiary charges40
Krak grenades45
Smoke grenades15
ARMOUR
Furnace plates5
PERSONAL EQUIPMENT
Armoured undersuit25
Bio-booster35
Filter plugs10

RAW ✔️ House of Chains, p52

Goliath Bruiser (Ganger)

MWSBSSTWIALdClWilInt
4"4+4+4414+18+5+9+8+

Special Rules: Gang Fighter (Ganger), Promotion (Goliath Specialist), Tools of the Trade (Goliath Specialist only)

Special Rules

Gang Fighter (Ganger): Fighters with this special rule form the backbone of House Goliath gangs. The total number of fighters with the Gang Fighter (X) special rule in the gang must always be equal to, or higher than, the total number of fighters without the Gang Fighter (X) special rule combined, not counting Hangerson or Hired Guns.

Promotion (Goliath Specialist): When the gang is founded, a single Goliath Bruiser can be promoted to become a Goliath Specialist. During Campaign play, additional Goliath Bruisers may become Goliath Specialists by spending Experience (XP), as described in the campaign rules. A Goliath Specialist gains the Tools of the Trade special rule, may purchase Special weapons, and may spend XP to gain additional skills.

Tools of the Trade (Goliath Specialist only): This fighter enjoys access to a wide variety of weapons. A fighter with this special rule may take multiple equipment sets.

Skill Access

A Goliath Specialist has access to the following skill sets (note, however, that a Goliath Bruiser may not gain additional skills):

AgilityBrawnCombatCunningFerocityLeadershipSavantShootingMuscle
-PrimarySecondary-Primary--Secondary-
Equipment

Goliath Bruisers and Goliath Specialists may purchase weapons and Wargear from the Goliath Bruiser equipment list:

  • During the course of a campaign, both Goliath Bruisers and Goliath Specialists may be given additional weapons purchased from this list.
  • In addition, during a campaign both Goliath Bruisers and Goliath Specialists may be given additional Wargear purchased from this list, from the Trading Post and from the Black Market.
  • A Goliath Bruiser may only be equipped with weapons chosen from the Basic Weapons, Pistols and Close Combat Weapons sections of this list.
  • Once promoted, a Goliath Specialist has no restrictions upon the types of weapon they can take from this list; all weapon types within this list become available.

Goliath Bruiser Equipment List

Weapons
ItemCredits
BASIC WEAPONS
Boltgun55
Combat shotgun with salvo & shredder ammo60
Shotgun with solid & scatter ammo30
Stub cannon20
PISTOLS
Bolt pistol45
Hand flamer75
Stub gun5
- Dumdum rounds+5
SPECIAL WEAPONS
Flamer140
Grenade launcher with frag & krak grenades55
- Smoke grenades+15
- Stun rounds+15
Meltagun135
CLOSE COMBAT WEAPONS
Axe10
Brute cleaver20
Fighting knife10
Maul (club)10
Spud-jacker15
Two-handed axe*25
Two-handed hammer*35
Wargear
ItemCredits
GRENADES
Frag grenades30
Incendiary charges40
Krak grenades45
Smoke grenades15
ARMOUR
Furnace plates5
PERSONAL EQUIPMENT
Armoured undersuit25
Drop rig10
Filter plugs10
Photo-goggles35
Respirator15
Stimm-slug stash25
WEAPON ACCESSORIES
Telescopic sight† (Pistols, Basic and Special Weapons only)25

RAW ✔️ House of Chains, p54

Goliath Bully (Juve)

MWSBSSTWIALdClWilInt
4"4+5+4414+19+7+9+9+

Special Rules: Gang Fighter (Juve), Promotion (Goliath Specialist), Fast Learner

Special Rules

Gang Fighter (Juve): Fighters with this special rule form the backbone of House Goliath gangs. The total number of fighters with the Gang Fighter (X) special rule in the gang must always be equal to, or higher than, the total number of fighters without the Gang Fighter (X) special rule combined, not counting Hangers-on or Hired Guns.

Promotion (Goliath Specialist): If, during the Downtime phase of a campaign, this fighter has gained five or more Advancements, this fighter may be promoted to become a Goliath Specialist.

When a fighter is promoted in this way, they will from now on count as a Goliath Bruiser for the purposes of determining which equipment and skill sets they can access. Their existing characteristics do not change, but they will lose the Gang Fighter (Juve), Promotion (Goliath Specialist) and Fast Learner special rules and gain all the special rules associated with a Goliath Specialist.

Fast Learner: During campaign play, when this fighter gains a characteristic Advancement, they do not need to spend an additional 2 XP if the characteristic being improved has already been improved. In other words, this fighter may improve a characteristic any number of times (up to the maximum) for the basic XP cost shown each time.

Skill Access

A Goliath Bully has access to the following skill sets:

AgilityBrawnCombatCunningFerocityLeadershipSavantShootingMuscle
SecondarySecondary--Primary----
Equipment

A Goliath Bully may purchase weapons and Wargear from the Goliath Bully equipment list:

  • During the course of a campaign, a Goliath Bully may be given additional weapons purchased from this list.
  • In addition, during a campaign a Goliath Bully may be given additional Wargear purchased from this list, from the Trading Post and from the Black Market.

Goliath Bully Equipment List

Weapons
ItemCredits
PISTOLS
Stub gun5
- Dumdum rounds+5
CLOSE COMBAT WEAPONS
Axe10
Brute cleaver20
Fighting knife10
Maul (club)10
Spud-jacker15
Wargear
ItemCredits
GRENADES
Frag grenades30
Incendiary charges40
Krak grenades45
Smoke grenades15
ARMOUR
Furnace plates5
PERSONAL EQUIPMENT
Armoured undersuit25
Drop rig10
Filter plugs10
Stimm-slug stash25

RAW ✔️ House of Chains, p56

Exotic Beasts

Sumpkroc (Exotic Beast)

MWSBSSTWIALdClWilInt
4"3+-4426+28+6+7+11+
WeaponRg SRg LAc SAc LSAPDAmTraits
Ferocious jaws-E--S-11-Melee, Rending

Special Rules: Counter-charge, Scaly Hide

Special Rules

Counter-charge: If the Sumpkroc's owner is Engaged by an enemy fighter as the result of the enemy fighter making a Charge (Double) action, and if the Sumpkroc is Standing and Active, it may immediately activate and make a Charge (Double) action, moving towards the charging enemy fighter. If, at the end of this movement, the Sumpkroc has Engaged the enemy fighter, it may immediately attack, as normal for a fighter performing a Charge (Double) action. This activation interrupts the enemy fighter's action, being performed after movement but before attacks.

The Sumpkroc may only make one Counter-charge per round.

Scaly Hide: The Sumpkroc has a naturally scaly and resilient hide, granting it a 5+ save roll.

Skill Access

Should a Sumpkroc become a Specialist, it has access to the following skill sets:

AgilityBrawnCombatCunningFerocityLeadershipSavantShootingMuscle
-Primary--Secondary----
Equipment

A Sumpkroc may not purchase weapons or Wargear. A Sumpkroc is armed with Ferocious Jaws.

RAW ✔️ House of Chains, p59

Brutes

0-1 Goliath 'Zerker (Brute)

MWSBSSTWIALdClWilInt
4"3+6+6535+37+6+8+10+

Skills: Impetuous Special Rules: Combat Chems Stash

WeaponRg SRg LAc SAc LSAPDAmTraits
Open fist x2-E--S-11-Knockback, Melee
in option:
Mutated fists & bone spursE2"--S+1-22-Knockback, Melee, Pulverise, Versatile
Special Rules

Combat Chems Stash: Whenever this fighter is activated, it may choose to use Combat Chems. Until the End phase of this round this fighter gains an additional +D3 Attacks. However, if the dice roll is a natural 1, the fighter instead suffers a bad reaction and its Attacks characteristic is reduced to 1 until the End phase of this round.

Skill Access

A Goliath 'Zerker has access to the following skill sets:

AgilityBrawnCombatCunningFerocityLeadershipSavantShootingMuscle
-PrimarySecondary-Secondary---Primary
Weapons

A Goliath 'Zerker is armed with two open fists.

Options

  • A Goliath 'Zerker may take mutated fists & bone spurs
    • +70 credits
  • A Goliath 'Zerker may take furnace plates
    • +10 credits
  • A Goliath 'Zerker may take a stimm-slug stash
    • +20 credits

RAW ✔️ House of Chains, p70

Wasteland Additional Rules

Wasteland Gang Composition

A House Goliath gang follows the standard rules for Wasteland Gang Composition.

All fighters (except crew) have access to the Wasteland Gang Equipment List.

Goliath Road Thug (Crew)

MFrontSideRearHPHndSvBSLdClWilInt
*******4+8+5+9+8+

Special Rules: Gang Fighter (Crew), Vehicle Crew

Special Rules

Gang Fighter (Crew): Fighters with this special rule form the backbone of House Goliath gangs. The total number of fighters with the Gang Fighter (X) special rule in the gang must always be equal to, or higher than, the total number of fighters without the Gang Fighter (X) special rule combined, not counting Hangers-on or Hired Guns.

Vehicle Crew: A Goliath Road Thug must always be equipped with a vehicle.

Skill Access

A Goliath Road Thug has access to the following skill sets:

AgilityBrawnCombatCunningFerocityLeadershipSavantShootingDriving
-----SecondarySecondaryPrimaryPrimary
Equipment

A Goliath Road Thug must be equipped with a vehicle and they may purchase Wargear and weapons from the Goliath Road Thug equipment list.

  • During the course of a campaign, a Goliath Road Thug may be given additional Wargear from this list, the Trading Post and from the Black Market.
  • During the course of a campaign, a Goliath Road Thug may be given additional weapons from this list and the Pistols section of the Trading Post or Black Market.
  • A Goliath Road Thug may be given a replacement vehicle from either this list or the Trading Post or Black Market, in which case their existing vehicle (if present) is placed into the gang's Stash.

Goliath Road Thug Equipment List

Vehicles
ItemCredits
Custom vehicleVariable
Goliath Mauler100
Ridgerunner95
Rockgrinder145
Wolfquad70
Weapons
ItemCredits
PISTOLS
Bolt pistol45
Hand flamer75
Stub gun5
- Dumdum rounds+5
Wargear
ItemCredits
PERSONAL EQUIPMENT
Filter plugs10
Photo-goggles35
Respirator15

RAW ✔️ The Aranthian Succession – Cinderak Burning, p108

Goliath Mauler (Vehicle)

MFrontSideRearHPHndSvBSLdClWilInt
7"54435+5+*****

Weapon Hardpoints: 1 Crew Operated - Arc (Front) Upgrade Slots: 2 Body, 1 Drive, 1 Engine Special Rules: Weapon Hardpoint, Power Ram, Hybrid Drive, Upgrade Slots

Special Rules

Weapon Hardpoint: A Goliath Mauler has one Weapon Hardpoint. Any weapon mounted on it gains the Crew Operated and Arc (Front) traits.

Power Ram: A vehicle fitted with a ram adds 2 to the Strength, AP and Damage of any vehicle impact involving its Front arc.

Hybrid Drive: This vehicle uses a mix of wheels and tracks for locomotion; it counts as both wheeled and tracked and may choose which set of rules to apply when interacting with difficult terrain.

Upgrade Slots: A Goliath Mauler has the following Upgrade slots available:

BodyDriveEngine
211
Equipment

A Goliath Mauler may be equipped with Vehicle Upgrades, Vehicle Wargear and a weapon from the Goliath Mauler equipment list.

  • During the course of a campaign, a Goliath Mauler may be equipped with additional Vehicle Wargear from the Goliath Mauler equipment list, the Trading Post and the Black Market.
  • During the course of a campaign, a Goliath Mauler may be fitted with additional Vehicle Upgrades from the Goliath Mauler equipment list.
  • During the course of a campaign, a Goliath Mauler may be equipped with a weapon from this list or the Basic, Special or Heavy sections of the Trading Post or Black Market.

Goliath Mauler Equipment List

Vehicle Upgrades
ItemCredits
BODY UPGRADES
Ablative armour15
Extra armour25
Reinforced armour20
DRIVE UPGRADES
Redundant drive system15
Tyre claws10
ENGINE UPGRADES
Engine shell15
Glys injector20
Weapons
ItemCredits
BASIC
Twin-linked bolters65
SPECIAL
Twin-linked grenade launchers with frag & krak grenades75
Vehicle Wargear
ItemCredits
Body spikes10
Booby-trapped fuel tanks10
Wheel scythes20

RAW ✔️ The Aranthian Succession – Cinderak Burning, p109

Goliath Vehicle Equipment

RAW ✔️ Necromunda: Apocrypha Necromunda (2024), p123

All vehicles in a Goliath gang add the following to their equipment lists:

Goliath Vehicle Equipment List

Weapons
ItemCredits
BASIC WEAPONS
Boltgun55
Stub cannon20
SPECIAL WEAPONS
Meltagun135
HEAVY WEAPONS
Heavy bolter160
'Krumpa' rivet cannon70
Missile launcher (with frag & krak missiles)165
Multi-melta180
Wargear
ItemCredits
WEAPON ACCESSORIES
Telescopic sight† (Pistols, Basic and Special Weapons only)25