Badzone Enforcers
Badzone Enforcer Gang List
RAW ✔️ Bastions of Law, p95; Originally published in White Dwarf 477, Law in the Badzones (06/2022), p120
Gang Composition
Badzone Enforcer gangs follow all the usual restrictions and guidelines for creating a gang as described in the Necromunda Core Rulebook.
Badzone Enforcers, Prefectures And Gang Tactics
A Badzone Enforcer gang may not benefit from the Prefecture rules presented earlier in this book as they are too cut off from the chain of command to be considered part of the Prefect Provost Marshal’s forces.
In all other respects, including generating gang tactics, they are considered to be a Palanite Enforcer gang.
Additional Rules
Fighters
Badzone Enforcer Captain (Leader)
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 4+ | 3 | 3 | 2 | 4+ | 2 | 4+ | 6+ | 5+ | 6+ |
Skills: 1 Primary skill (chosen)
Wargear: magnacles (included in their starting cost)
Special Rules: Gang Leader, Gang Hierarchy (Leader), Tools of the Trade, Group Activation (2) Gang Leader: A Badzone Enforcer gang must always include a single fighter with this special rule: Gang Hierarchy (Leader): During a battle, once this fighter’s gang has failed a Bottle check, during any End phase in which this fighter passes its Cool test and does not flee the battlefield, any friendly Badzone Enforcer fighters that are within 12" of this fighter will automatically pass their Cool test and will not flee the battlefield. Additionally, during Campaign play this fighter may perform post-battle actions. Tools of the Trade: This fighter enjoys access to a wide variety of weapons. A fighter with this special rule may take multiple equipment sets. Group Activation (2): When a fighter with this special rule is activated, their controlling player can choose to activate a number of additional Ready friendly Badzone Enforcer fighters equal to the number shown in brackets that are within 31 of this fighter as part of a ‘Group Activation’: Additional fighters with this special rule activated in this way may not themselves use this special rule during this activation. Skills: When recruited, a Badzone Enforcer Captain may choose one skill from their Primary skill sets (as described in the Necromunda Core Rulebook). This skill does not cost any XP and does not increase the fighter’s credits value. A Badzone Enforcer Captain has access to the following skill sets: A Badzone Enforcer Captain is equipped with magnacles (included in their starting cost) and may purchase weapons and additional Wargear from the Badzone Enforcer Captain equipment list:Special Rules
Skill Access
Agility Brawn Combat Cunning Ferocity Leadership Savant Shooting Palanite Drill - Primary - - Secondary Secondary - Primary Primary Equipment
Badzone Enforcers Captain Equipment List
Palanite Weapons
Item Credits BASIC WEAPONS Autogun 15 Enforcer boltgun 50 Enforcer shotgun (with salvo and shredder ammo) 60 Subjugation pattern grenade launcher (with frag and stun grenades) 50 PISTOLS Autopistol 10 Plasma pistol 50 Stub gun 5 - Dumdum rounds +5 SPECIAL WEAPONS Concussion carbine 30 Flamer 140 Web gun 125 HEAVY WEAPONS Heavy concussion ram* 70 Heavy stubber* 130 SLHG pattern assault ram 'sledge hammer'* 90 CLOSE COMBAT WEAPONS Power knife 25 Power maul 30 Shock baton 30 Vigilance pattern assault shield 40 Wargear
Item Credits GRENADES Frag grenades 30 Photon flash grenades 15 Smoke grenades 15 Stun grenades 15 ARMOUR Flak armour 10 Hardened flak armour 30 Hardened layered flak armour 50 Layered flak armour 20 Mesh armour 15 FIELD ARMOUR Conversion field 60 Refractor field 50 PERSONAL EQUIPMENT Armoured undersuit 25 Bio-booster 35 Bio-scanner 20 Photo-goggles 35 Photo-lumens 15 Respirator 15 Stimm-slug stash 30 WEAPON ACCESSORIES Infra-sight (Pistols, Basic, Special and Heavy Weapons)† 40 Telescopic sight (Pistols, Basic and Special Weapons)† 25 STATUS ITEMS: EXOTIC BEASTS 0–1 Hacked Cyber-mastiff 100
RAW ✔️ Bastions of Law, p96
Badzone Enforcers Sergeant (Champion)
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 2 | 4+ | 1 | 5+ | 6+ | 6+ | 7+ |
Skills: 1 Primary skill (chosen)
Wargear: magnacles (included in their starting cost)
Special Rules: Gang Hierarchy (Champion), Tools of the Trade, Group Activation (1) Gang Hierarchy (Champion): During a battle, once this fighter’s gang has failed a Bottle check, during any End phase in which this fighter passes its Cool test and does not flee the battlefield, any friendly Badzone Enforcer fighters that are within 6" of this fighter will automatically pass their Cool test and will not flee the battlefield. Additionally, during Campaign play this fighter may perform post-battle actions. Tools of the Trade: This fighter enjoys access to a wide variety of weapons. Group Activation (1): When a fighter with this special rule is activated, their controlling player can choose to activate a number of additional Ready friendly Badzone Enforcer fighters equal to the number shown in brackets that are within 3" of this fighter as part of a ‘Group Activation’: Additional fighters with this special rule activated in this way may not themselves use this special rule during this activation. Skills: When recruited, a Badzone Enforcer Sergeant may choose one skill from their Primary skill sets (as described in the Necromunda Core Rulebook). This skill does not cost any XP and does not increase the fighter’s credits value. A Badzone Enforcer Sergeant has access to the following skill sets: A Badzone Enforcer Sergeant is equipped with magnacles (included in their starting cost) and may purchase weapons and additional Wargear from the Badzone Enforcer Sergeant equipment list:Special Rules
A fighter with this special rule may take multiple equipment sets.
Skill Access
Agility Brawn Combat Cunning Ferocity Leadership Savant Shooting Palanite Drill - Secondary - Primary Secondary Secondary - Primary Primary Equipment
Badzone Enforcers Sergeant Equipment List
Palanite Weapons
Item Credits BASIC WEAPONS Autogun 15 Enforcer boltgun 50 Enforcer shotgun (with salvo and shredder ammo) 60 Subjugation pattern grenade launcher (with frag and stun grenades) 50 PISTOLS Autopistol 10 Plasma pistol 50 Stub gun 5 - Dumdum rounds +5 SPECIAL WEAPONS Concussion carbine 30 Flamer 140 Web gun 125 HEAVY WEAPONS Heavy concussion ram* 70 Heavy stubber* 130 SLHG pattern assault ram 'sledge hammer'* 90 CLOSE COMBAT WEAPONS Power knife 25 Power maul 30 Shock baton 30 Vigilance pattern assault shield 40 Wargear
Item Credits GRENADES Frag grenades 30 Photon flash grenades 15 Smoke grenades 15 Stun grenades 15 ARMOUR Flak armour 10 Hardened flak armour 30 Hardened layered flak armour 50 Layered flak armour 20 Mesh armour 15 FIELD ARMOUR Conversion field 60 Refractor field 50 PERSONAL EQUIPMENT Armoured undersuit 25 Bio-booster 35 Bio-scanner 20 Photo-goggles 35 Photo-lumens 15 Respirator 15 Stimm-slug stash 30 WEAPON ACCESSORIES Infra-sight (Pistols, Basic, Special and Heavy Weapons)† 40 Telescopic sight (Pistols, Basic and Special Weapons)† 25 STATUS ITEMS: EXOTIC BEASTS 0–1 Hacked Cyber-mastiff 100
RAW ✔️ Bastions of Law, p98
Badzone Enforcers Patrolman (Ganger)
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 7+ | 7+ | 7+ | 7+ |
Wargear: magnacles (included in their starting cost)
Special Rules: Gang Fighter (Ganger), Promotion (Badzone Enforcers Specialist), Broken Supply Lines, Tools of the Trade (Badzone Enforcers Specialist) Gang Fighter (Ganger): Fighters with this special rule form the backbone of Badzone Enforcer gangs. The total number of fighters with the Gang Fighter (X) special rule in the gang must always be equal to, or higher than, the total number of fighters without the Gang Fighter (X) special rule combined, not counting Hangers-on or Hired Guns. Promotion (Badzone Enforcer Specialist): When the gang is founded, a single Badzone Enforcer Patrolman can be promoted to become a Badzone Enforcer Specialist. During Campaign play, additional Badzone Enforcer Patrolmen may become Badzone Enforcer Specialists by spending Experience (XP), as described in the campaign rules. A Badzone Enforcer Specialist gains the Tools of the Trade special rule, may purchase Special weapons and Heavy weapons, and may spend XP to gain additional skills. Broken Supply Lines: The following weapons gain the Scarce trait while they are used by a Badzone Enforcer Patrolman or Badzone Enforcer Specialist: Tools of the Trade (Badzone Enforcer Specialist): This fighter enjoys access to a wide variety of weapons. A fighter with this special rule may take multiple equipment sets. A Badzone Enforcer Specialist has access to the following skill sets (note, however, that a Badzone Enforcer Patrolman may not gain additional skills): Badzone Enforcer Patrolmen and Badzone Enforcer Specialists are equipped with magnacles (included in their starting cost) and may purchase weapons and Wargear from the Badzone Enforcer Patrolman equipment list:Special Rules
Skill Access
Agility Brawn Combat Cunning Ferocity Leadership Savant Shooting Palanite Drill - Secondary - - Secondary - - Primary Primary Equipment
Badzone Enforcers Patrolman Equipment List
Palanite Weapons
Item Credits BASIC WEAPONS Autogun 15 Enforcer boltgun 50 Enforcer shotgun (with salvo and shredder ammo) 60 PISTOLS Autopistol 10 Stub gun 5 - Dumdum rounds +5 SPECIAL WEAPONS Concussion carbine 30 Flamer 140 Sniper rifle 35 HEAVY WEAPONS Heavy stubber* 130 CLOSE COMBAT WEAPONS Shock baton 30 Wargear
Item Credits GRENADES Frag grenades 30 Photon flash grenades 15 Smoke grenades 15 Stun grenades 15 ARMOUR Flak armour 10 Mesh armour 15 PERSONAL EQUIPMENT Armoured undersuit 25 Bio-booster 35 Bio-scanner 20 Photo-goggles 35 Photo-lumens 15 Respirator 15 Stimm-slug stash 30 WEAPON ACCESSORIES Infra-sight (Pistols, Basic, Special and Heavy Weapons)† 40 Telescopic sight (Pistols, Basic and Special Weapons)† 25
RAW ✔️ Bastions of Law, p100
Badzone Enforcers Enlisted Hive Scum (Juve)
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 8+ | 8+ | 8+ |
Wargear: None
Special Rules: Promotion (Badzone Enforcers Patrolman), Expendable Conscripts Promotion (Badzone Enforcer Patrolman): If, during the Downtime phase of a campaign, this fighter has gained three or more Advancements, this fighter may be promoted to become a Badzone Enforcer Patrolman. When a fighter is promoted in this way, they will from now on count as a Badzone Enforcer Patrolman for the purposes of determining which equipment and skill sets they can access. Their existing characteristics do not change, but they will lose the Promotion (Badzone Enforcer Patrolman), and Expendable Conscripts special rules and gain all the special rules associated with a Badzone Enforcer Patrolman. Expendable Conscripts: Fighters with this special rule are drafted in to bolster a gang’s numbers but are not truly part of the gang. They can never benefit from other fighters’ Gang Hierarchy (X) or Group Activation (X) special rules. Additionally, fighters with this rule can never gain the Gang Fighter (X) special rule. Other fighters expect fighters with this special rule to be short-lived and consider them expendable. Should a fighter with this special rule be Seriously Injured or be taken Out of Action, friendly fighters that are within 3" do not have to take a Nerve test, unless they also have this special rule. A Badzone Enforcer Enlisted Hive Scum has access to the following skill sets: A Badzone Enforcer Enlisted Hive Scum may purchase weapons and Wargear from the Badzone Enforcer Enlisted Hive Scum equipment list:Special Rules
Skill Access
Agility Brawn Combat Cunning Ferocity Leadership Savant Shooting Palanite Drill Secondary - - Primary Secondary - - - - Equipment
Badzone Enforcers Enlisted Hive Scum Equipment List
Palanite Weapons
Item Credits BASIC WEAPONS Autogun 15 Reclaimed autogun 10 Lasgun 15 Sawn-off shotgun with scatter ammo 15 Shotgun with solid & scatter ammo 30 Throwing knives 10 PISTOLS Autopistol 10 Reclaimed autopistol 5 Laspistol 10 Stub gun 5 - Dumdum rounds +5 CLOSE COMBAT WEAPONS Axe 10 Chainsword 25 Fighting knife 10 Flail 20 Maul (club) 10 Two-handed axe* 25 Two-handed hammer* 35 Wargear
Item Credits GRENADES Blasting charges 35 Frag grenades 30 Krak grenades 45 Smoke grenades 15 ARMOUR Flak armour 10 Hazard suit 10 Mesh armour 15 PERSONAL EQUIPMENT Armoured undersuit 25 Drop rig 10 Filter plugs 10 WEAPON ACCESSORIES Telescopic sight† (Pistols, Basic and Special Weapons only) 25
RAW ✔️ Bastions of Law, p102
Exotic Beasts
Wasteland Additional Rules
A Badzone Enforcers gang follows the standard rules for Wasteland Gang Composition.
All fighters (except crew) have access to the Wasteland Gang Equipment List.