Vehicles
For custom vehicles rules, see the Wasteland Workshop: Designing Your Own Vehicle section.
For vehicle upgrades rules, see their relevant section in the Trading Post. Note that universal vehicles have restrictions on weapons prior to accessing the Trading Post, which can be seen in their respective columns.
List of Vehicles
| Name | Base Cost | Gang | Available Crew |
|---|---|---|---|
| Custom | 50/130/175/70* | Any (except Nomads) | Any |
| - | - | - | - |
| Cargo-8 Ridgehauler | 230 | Any (except Nomads) | Guild of Coin Haulier |
| Chronos Pattern Ironhauler | 390 | Any (except Nomads) | Guild of Coin Haulier |
| Mauler | 100 | House Goliath | Road Thug |
| Outrider Quad | 80 | House Orlock | Iron Rider |
| Ridgerunner | 95 | Any (except Nomads) | Any |
| Rockgrinder | 145 | Any (except Nomads) | Any |
| Enforcer Tauros Venator | 145 | Palanite Enforcers | Palanite Ranger |
| Wolfquad | 70 | Any (except Nomads) | Any |
*Base cost for Light/Medium/Heavy/Walker configurations
Guild of Coin Cargo-8 Ridgehauler
Any gang (except Nomads)
| M | Front | Side | Rear | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 7" | 9 | 8 | 8 | 6 | 7+ | 3+ | * | * | * | * | * |
Weapon Hardpoints: 1 cab: Crew Operated - Arc (Front, Right)
Upgrade Slots: 4 Body, 4 Drive, 4 Engine
Special Rules: Transport Bed, Weapon Hardpoints, Wheeled, Upgrade Slots Transport Bed: A Guild of Coin Ridgehauler and each of its trailers has a transport bed along the side of each cargo slot. If no cargo is loaded, the area where it would be loaded is a transport bed as well. Weapon Hardpoints: A Guild of Coin Ridgehauler has one Weapon Hardpoint on the cab. Any weapon fitted to it gains the Crew Operated and Arc (Front, Right) traits. Wheeled: This vehicle uses wheels as its primary form of locomotion; this impacts how it interacts with difficult terrain. Upgrade Slots: A Guild of Coin Ridgehauler has the following Upgrade slots available: A Guild of Coin Ridgehauler may be equipped with vehicle Upgrades, vehicle Wargear and weapons from the Guild of Coin Ridgehauler equipment list. Additional vehicle equipment is available to all six House gangs. Consult the Wasteland Additional Rules of each gang page for their specific options.Special Rules
Body Drive Engine 4 4 4 Equipment
Guild of Coin Ridgehauler Equipment List
Additional Trailers & Cargo Loads
Item Credits ADDITIONAL TRAILERS 0-4 Ridgehauler trailer 130 CARGO LOADS Munitorum armoured container 50 Promethium tank 30 Vehicle Upgrades
Item Credits BODY UPGRADES Ablative armour 15 Crash cage 15 Escape hatches 10 Reinforced armour 20 Weapons stash 20 DRIVE UPGRADES All-wheel steering 10 Emergency brakes 10 Powered steering 30 Tyre claws 10 ENGINE UPGRADES Easy turnover 5 Engine shell 15 Nitro burner 15 Smoke vents 25 Weapons
Item Credits SPECIAL Grenade launcher with frag and krak grenades 65 Storm bolter 95 HEAVY Heavy stubber 130 Vehicle Wargear
Item Credits Booby-trapped fuel tanks 10 Flare launchers 10 Headlights 15 Smoke launchers 20
Ridgehauler Trailer
130 Credits
A Guild of Coin Ridgehauler may have up to four trailers attached to it; each one added increases the HP of the Guild of Coin Ridgehauler by 5.
During a battle, the trailers and Guild of Coin Ridgehauler are treated as one model and may not become detached from each other unless a rule specifically states they are.
Transport Bed: Each trailer has a transport bed along the side of each cargo slot. If no cargo is loaded, the area where it would be loaded is a transport bed as well. Each Guild of Coin Ridgehauler and trailer may be equipped with a cargo load. While equipped with at least one cargo load, the following rules apply: Valuable Cargo: If at the end of the battle the Guild of Coin Ridgehauler is not Wrecked and still on the battlefield, the controlling gang adds D3x10 credits to their Stash for each cargo load the Ridgehauler and its trailers have. If the Guild of Coin Ridgehauler is Wrecked then the opposing gang adds D6x10 credits to their Stash for each cargo load the Ridgehauler and its trailers have. Trading Run: During the post-battle sequence, a Guild of Coin Ridgehauler with an assigned crew and a cargo load may make the Trade post-battle action in the same manor [sic] as a Champion as long as it is not In Repair or its crew is not in Recovery. Varied Cargo: A Guild of Coin Ridgehauler or trailer may have either a Munitorum Armoured Container or Promethium Tank as a cargo load. 50 Credits Weapon Hardpoints: A Munitorum Armoured Container has two Weapon Hardpoints on the top. Any weapon fitted to these hardpoints gains the Crew Operated and Arc (All Round) traits. Supplies Contained: A Munitorum Armoured Container acts as an Ammo Cache that is never exhausted for the controlling gang during battles. 30 Credits Transport Area: The walkway along the top of the Promethium Tank is a Transport area. High-pressure Gas: If a Guild of Coin Ridgehauler or trailer with a Promethium Tank is hit by a ranged or melee attack, roll a D6 and add the attacking weapon's Strength. On a 9+, the machine's iron casing has been pierced and unleashed a jet of gas. Centre the 5" Blast marker on the point closest to the attacker. Any fighter touched by the marker must pass an Initiative check or become blinded just as if they were hit by a weapon with the Flash trait. If the weapon that hit the vehicle has the Blaze trait, any fighter touched by the marker must pass an Initiative check or suffer a hit from a flamer instead. Lifeblood of the Wastes: As fuel is in ever high demand out in the wastes, each Promethium Tank is worth an additional D6x10 credits to the controlling gang if it participated in a battle and is not Wrecked when the battle ends. Free Fuel: Flame weapons with the Scarce trait lose it when within 3" of a Promethium Tank. If the weapon does not have the Scarce trait then it gains the Plentiful trait instead while within this range.Cargo Loads
Munitorum Armoured Container
Promethium Tank
RAW ✔️ Book of the Outlands, p76
Guild of Coin Chronos Pattern Ironcrawler
Any gang (except Nomads)
| M | Front | Side | Rear | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 9 | 9 | 8 | 7 | 6+ | 3+ | * | * | * | * | * |
Weapon Hardpoints: 1 Cab: Crew Operated - Arc (Front, Right); 1 transport cage: Crew Operated - Arc (All Round)
Fire Points: 5
Upgrade Slots: 4 Body, 4 Drive, 4 Engine
Special Rules: Transport Vehicle, Fire Points, Weapon Hardpoints, Tracked, Upgrade Slots Transport Vehicle: A Guild of Coin Chronos Pattern Ironcrawler has a large transport cage behind the cab and a transport bed behind the transport cage. Fire Points: A Guild of Coin Chronos Pattern Ironcrawler has five Fire Points on its transport cage. Weapon Hardpoints: A Guild of Coin Chronos Pattern Ironcrawler has two Weapon Hardpoints: one on the cab and one on the transport cage. Any weapon fitted to the cab Weapon Hardpoint gains the Crew Operated and Arc (Front, Right) traits. Any weapon fitted to the transport cage Weapon Hardpoint gains the Crew Operated and Arc (All Round) traits. Tracked: This vehicle uses tracks as its primary form of locomotion – this impacts how it interacts with difficult terrain. Upgrade Slots: A Guild of Coin Chronos Pattern Ironcrawler has the following upgrade slots available: A Guild of Coin Chronos Pattern Ironcrawler may be equipped with vehicle Upgrades, vehicle Wargear and weapons from the Guild of Coin Chronos Pattern Ironcrawler equipment list. Additional vehicle equipment is available to all six House gangs. Consult the Wasteland Additional Rules of each gang page for their specific options.Special Rules
Body Drive Engine 4 4 4 Equipment
Guild of Coin Chronos Pattern Ironcrawler Equipment List
Vehicle Upgrades
Item Credits BODY UPGRADES Ablative armour 15 Crash cage 15 Escape hatches 10 Reinforced armour 20 Weapons stash 20 DRIVE UPGRADES All wheel steering 10 Emergency brakes 10 Powered steering 30 Redundant drive system 15 ENGINE UPGRADES Easy turnover 5 Engine shell 15 Nitro burner 15 Smoke vents 25 Weapons
Item Credits SPECIAL Grenade launcher with frag and krak grenades 65 HEAVY Heavy stubber 130 Vehicle Wargear
Item Credits Booby-trapped fuel tanks 10 Flare launchers 10 Headlights 15 Smoke launchers 20
RAW ✔️ The Aranthian Succession – Vault of Temenos, p108
Ridgerunner
Any gang (except Nomads)
| M | Front | Side | Rear | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 7" | 5 | 4 | 4 | 3 | 7+ | 5+ | * | * | * | * | * |
Weapon Hardpoints: 1 Hull: Crew Operated - Arc (Front); 1 Rear platform: Passenger Operated - Arc (Front)
Upgrade Slots: 2 Body, 3 Drive, 2 Engine
Special Rules: Wheeled, Weapon Hardpoints, Transport Area, Upgrade Slots Wheeled: This vehicle uses wheels as its primary form of locomotion; this impacts how it interacts with difficult terrain. Weapon Hardpoints: A Ridgerunner has two weapon hardpoints: one on the hull and one on the rear platform. Transport Area: The rear platform is a Transport area. Upgrade Slots: A Ridgerunner has the following Upgrade slots available: A Ridgerunner may be equipped with vehicle Upgrades, vehicle Wargear and weapons from the Ridgerunner equipment list. Additional vehicle equipment is available to all six House gangs. Consult the Wasteland Additional Rules of each gang page for their specific options.Special Rules
Body Drive Engine 2 3 2 Equipment
Ridgerunner Quad Equipment List
Vehicle Upgrades
Item Credits BODY UPGRADES Speed fins 10 Escape hatches 10 Crash cage 15 DRIVE UPGRADES All-wheel steering 10 Emergency brake 10 Tyre claws 10 Redundant drive system 15 ENGINE UPGRADES Engine shell 15 Gas promethium engine 25 Nitro burner 15 Weapons
Item Credits HEAVY Mining laser 125 Missile launcher with frag & krak missiles 165 Mortar 115 Twin linked heavy stubber 145 Vehicle Wargear
Item Credits Headlights 15 Flare launchers 10 Kill switch 15
RAW ✔️ Book of the Outlands, p72
Rockgrinder
Any gang (except Nomads)
| M | Front | Side | Rear | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 7 | 7 | 6 | 4 | 8+ | 4+ | * | * | * | * | * |
Weapon Hardpoints: 1 hull: Crew Operated - Arc (Front, Left); 1 rear platform: Passenger Operated - Arc (Front, Right)
Upgrade Slots: 3 Body, 3 Drive, 3 Engine
Special Rules: Wheeled, Weapon Hardpoints, Transport Area, Upgrade Slots Wheeled: This vehicle uses wheels as its primary form of locomotion; this impacts how it interacts with difficult terrain. Weapon Hardpoints: A Rockgrinder has two weapon hardpoints: one on top of the hull and one on the rear platform. Transport Area: The rear platform is a Transport area. Upgrade Slots: A Rockgrinder has the following Upgrade slots available: A Rockgrinder may be equipped with vehicle Upgrades, vehicle Wargear and weapons from the Rockgrinder equipment list. Additional vehicle equipment is available to all six House gangs. Consult the Wasteland Additional Rules of each gang page for their specific options.Special Rules
Body Drive Engine 3 3 3 Equipment
Rockgrinder Equipment List
Vehicle Upgrades
Item Credits BODY UPGRADES Ablative armour 15 Escape hatches 10 Rockgrinder ram 30 Weapons stash 20 DRIVE UPGRADES Emergency brake 10 Pneumatic radials 30 Redundant drive system 15 Tyre claws 10 ENGINE UPGRADES Easy turnover 5 Engine shell 15 Nitro burner 15 Smoke vents 25 Weapons
Item Credits HEAVY Heavy flamer 195 Heavy stubber 130 Mining laser 125 Seismic cannon 140 Twin linked autocannon 185 Vehicle Wargear
Item Credits Headlights 15 Flare launchers 10 Smoke launchers 20
RAW ✔️ Book of the Outlands, p75
Wolfquad
Any gang (except Nomads)
| M | Front | Side | Rear | HP | Hnd | Sv | BS | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 8" | 3 | 3 | 3 | 2 | 5+ | 5+ | * | * | * | * | * |
Weapon Hardpoints: 1 Crew Operated - Arc (Front, Left)
Upgrade Slots: 1 Body, 1 Drive, 2 Engine
Special Rules: Agile, Wheeled, Weapon Hardpoints, Upgrade Slots Agile: When performing a Move (Simple) action, this vehicle may make two turns of up to 90° at any point before, during or after its move, rather than the usual one. Wheeled: This vehicle uses wheels as its primary form of locomotion; this impacts how it interacts with difficult terrain. Weapon Hardpoints: A Wolfquad has one weapon hardpoint. Any weapon mounted on it gains the Crew Operated and Arc (Front, Left) traits. Upgrade Slots: A Wolfquad has the following Upgrade slots available: A Wolfquad may be equipped with vehicle Upgrades, vehicle Wargear and a weapon from the Wolfquad equipment list. Additional vehicle equipment is available to all six House gangs. Consult the Wasteland Additional Rules of each gang page for their specific options.Special Rules
Body Drive Engine 1 1 2 Equipment
Wolfquad Equipment List
Vehicle Upgrades
Item Credits BODY UPGRADES Reinforced armour 20 Speed fins 10 DRIVE UPGRADES All-wheel steering 10 Emergency brake 10 ENGINE UPGRADES Easy turnover 5 Nitro burner 15 Smoke vents 25 Weapons
Item Credits HEAVY Heavy flamer 195 Heavy stubber 130 Mining laser 125 Vehicle Wargear
Item Credits Headlights 15 Flare launchers 10
RAW ✔️ Book of the Outlands, p74